| | Name | Tier | Type | Element | Time | Effects |
|
 |
Icy Blade |
Default |
PHY |
Ice |
2.50 |
Two single attacks (0.70 each) |
| ▶ |
 |
Awoken Flash Freeze |
DASB |
NAT |
Ice, Dark, NE |
2.50 |
Seven single attacks (0.90 or 3.05 each) capped at 19999, grants [Critical Chance +50% (25s)] or [MAG +30%, RES +25% (25s)] to the user, grants [Twin Element Mode II (Ice, Dark)], [Damage Cap +10000], [Dual Awoken Commanding Officer Mode I (Kurasame)] and [(Ice/Dark) Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Commanding Officer Mode II (Kurasame)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Commanding Officer Mode II (Kurasame)
(1 turn)
Ice and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Ice and Dark abilities, causes [Imperil Ice 20% (15s)] and [Imperil Dark 20% (15s)] after using Ice or Dark abilities, grants [Instant ATB 1] and [Instant Cast 1] to the user after using Ice or Dark abilities
|
-
Critical Chance +50% (25s)
(25 seconds)
Critical chance +50% (additive with other critical chance sources)
-
MAG +30%, RES +25% (25s)
(25 seconds)
MAG +30%, RES +25%
-
Twin Element Mode II (Ice, Dark)
(1 turn)
Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Commanding Officer Mode I (Kurasame)
(15 seconds)
Ice and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Dark abilities trigger 2 additional times, cast speed x2.00 for equipped Ice and Dark abilities
-
(Ice/Dark) Resonance +5% Boost
(15 seconds)
Ice and Dark abilities deal 5% more damage
|
| ▶ |
 |
Sub-zero Ice Crush |
SASB |
NAT |
Ice, Dark, NE |
2.50 |
Fifteen single hybrid attacks (0.60 or 1.50 each), grants [ATK and MAG +30%, DEF +25% (25s)] to all allies, grants [Synchro Mode], [Damage Cap +10000] and [Twin Element Mode III (Ice, Dark)] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
|
 |
Sheer Cold |
Spellblade |
Ice, Dark |
NAT |
Single enemy |
Ice, Dark, NE |
1.65 |
4/6/8 single hybrid attacks (0.90 or 3.05 each) scaling with activations, grants [(Dark/Ice) Ability +30% Boost 1] to the user |
| ▶ |
 |
Cold Steel |
Spellblade |
Ice, Dark |
NAT |
Single enemy |
Ice, Dark, NE |
1.65 |
Four single hybrid attacks (0.85/0.90/0.95 or 2.90/3.05/3.20 each) scaling with [Cold Steel Uses], causes [Imperil Ice 10% (15s)] and [Imperil Dark 10% (15s)] every second activation |
-
Cold Steel Uses
Keeps track of the number of uses of Cold Steel uses, removed if the character hasn't [Synchro Mode]
-
Imperil Ice 10% (15s)
(15 seconds)
Ice Resistance -10%, cumulable
-
Imperil Dark 10% (15s)
(15 seconds)
Dark Resistance -10%, cumulable
|
-
ATK and MAG +30%, DEF +25% (25s)
(25 seconds)
ATK and MAG +30%, DEF +25%
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Twin Element Mode III (Ice, Dark)
(1 turn)
Grants [Attach Ice 2 with Stacking]/[Attach Dark 2 with Stacking] after using a Ice/Dark ability
|
| ▶ |
 |
Ice Reaper |
ADSB |
NAT |
|
0.01 |
Grants [Twin Element Mode (Ice, Dark)], [Damage Cap +10000], [Arcane Dyad Empowered: Kurasame], [Ice Reaper Damage Tracker] and [Ice Reaper Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
NAT |
Ice, Dark, NE |
2.50 |
Twenty single attacks (1.00/1.10 or 3.15/3.50 each) capped at 9999/19999, followed by one single attack (10.00/11.00 or 34.60/38.06) capped at 99999 at Ice Reaper level 0/1, removes Arcane Dyad Empowered: Kurasame from the user |
-
Twin Element Mode (Ice, Dark)
(1 turn)
Grants [Attach Ice]/[Attach Dark] after using a Ice/Dark ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Kurasame
Keeps track of the number of uses of Ice Reaper (0~2), removed after using Ice Reaper two times
-
Ice Reaper Damage Tracker
Increases Ice Reaper level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Kurasame]
-
Ice Reaper Level
Keeps track of Ice Reaper level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Kurasame]
|
| ▶ |
 |
Boreal Deathbringer |
AASB |
NAT |
Ice, Dark, NE |
2.50 |
Fifteen single hybrid attacks (0.60 or 1.50 each), grants [Twin Element Mode II (Ice, Dark)], [Awoken Commanding Officer], [Damage Cap +10000], [(Ice/Dark) Ability +30% Boost (15s)] and [Instant Cast 2] to the user |
-
Twin Element Mode II (Ice, Dark)
(1 turn)
Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
-
Awoken Commanding Officer
(15 seconds)
Ice and Dark abilities don't consume uses, Ice and Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Dark abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
(Ice/Dark) Ability +30% Boost (15s)
(15 seconds)
Ice and Dark abilities deal 30% more damage
-
Instant Cast 2
(2 turns)
Instant cast speed
|
| ▶ |
 |
Reaper Within |
Glint+ |
NAT |
|
0.01 |
Grants [Twin Element Mode II (Ice, Dark)] and [Soul Break Gauge +250] |
-
Twin Element Mode II (Ice, Dark)
(1 turn)
Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
-
Soul Break Gauge +250
Grants 250 SB points when set
|
| ▶ |
 |
Absolute Zero |
CSB |
NAT |
|
0.01 |
Activates Ice Chain (max 150, field +30%), grants [MAG +50% (25s)] or [ATK +50% (25s)] if the user's ATK < MAG/ATK >= MAG |
-
MAG +50% (25s)
(25 seconds)
MAG +50%
-
ATK +50% (25s)
(25 seconds)
ATK +50%
|
| ▶ |
 |
Zenith Icereap |
ZSB |
NAT |
Ice, Dark, NE |
2.50 |
Seven single hybrid attacks (0.90/3.05 each) capped at 19999, grants [Attach Ice 2 with Stacking]/[Attach Dark 2 with Stacking] if entry damage was Ice/Dark, [Zenith Mode], [Zenith Mode: Kurasame (Ice, Dark)] and [Damage Cap +10000] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Arcane Boreal Blade+ |
Spellblade |
NAT |
Single enemy |
Ice, Dark |
1.65 |
Six single hybrid attacks (1.20 or 3.80 each) capped at 9999/19999 after 0-2/3+ uses |
-
Attach Ice 2 with Stacking
(25 seconds)
Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
-
Attach Dark 2 with Stacking
(25 seconds)
Increase Attach Dark Level by 2 and increase Max Attach Element Level by 2, up to Attach Dark 3
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Kurasame (Ice, Dark)
Increases [Ice/Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks and BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Ice or Dark abilities trigger 1 additional time, casts Spirit Attack: Kurasame (Ice, Dark) after using three Ice or Dark abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
|
| ▶ |
 |
Radiant Kami |
CASB |
NAT |
Ice, Dark, NE |
2.50 |
Seven single hybrid attacks (0.90/3.05 each) capped at 19999, grants [Attach Ice with Stacking]/[Attach Dark with Stacking] based on entry element damage, grants [Damage Cap +10000], [Crystal Force Mode] and [Crystal Force Mode: Kurasame] to the user |
-
Attach Ice with Stacking
(25 seconds)
Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
-
Attach Dark with Stacking
(25 seconds)
Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Crystal Force Mode
(15 seconds)
Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
-
Crystal Force Mode: Kurasame
Ice and Dark abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Dark abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
|
|
 |
Divine Might: Kurasame |
OZSB |
NAT |
Ice/Dark |
2.50 |
Seven single hybrid attacks (2.6/2.8/2.9/3.0 or 8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single piercing hybrid attacks (11.0 or 31.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Ice or Dark abilities on allies/5+ Ice or Dark abilities on allies and 2+ allies with Attach Ice or Dark |
| ▶ |
 |
Woven Bond: Kurasame (Ice) |
LBC |
NAT |
Ice, NE |
0.01 |
Ten single attacks (0.80 or 2.60 each) capped at 19999, activates Ice Chain (max 150, field +0%) or adds 25 to the current Ice Chain maximum limit, grants [Chain Force Mode: Kurasame (Ice)] and [Instant ATB 1] to the user |
-
Chain Force Mode: Kurasame (Ice)
(15 seconds)
Casts Ice Guidance: Kurasame after using a Ice ability, removed after triggering two times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Glacial Deathbringer |
AASB |
NAT |
Ice, Dark, NE |
2.50 |
Fifteen single hybrid attacks (0.60 or 1.50 each), grants [Instant Cast 1] to all allies, grants [Twin Element Mode II (Ice, Dark)], [Damage Cap +10000], [Awoken Four Champions of Rubrum] and [Glacial Deathbringer Chase] to the user |
-
Instant Cast 1
(1 turn)
Instant cast speed
-
Twin Element Mode II (Ice, Dark)
(1 turn)
Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Awoken Four Champions of Rubrum
(15 seconds)
Unlimited Ice and Dark abilities hones, cast speed x2.00/2.25/2.50/2.75/3.00 for Ice and Dark abilities at ability rank 1/2/3/4/5, Ice and Dark abilities trigger 1 additional time
-
Glacial Deathbringer Chase
(15 seconds)
Grants [Buff Ice 10% (15s)] and [Buff Dark 10% (15s)] to all allies after using two Ice or Dark abilities
|
|
 |
Starry Cold Deathbringer |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast; If user receives ATK/MND/DEF/RES debuff, chases with ATK/MND/DEF/RES +15% for 8 seconds to party
Interval Chase: 10 single-target Ice/NE or Dark/NE hybrid attacks under En-Ice or En-Dark, 50 SB Charge, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Ice/Dark/NE piercing hybrid attack at True Cap Break Level 1, removes Master Mode |
|
 |
Roaring Cold Steel |
ASB |
NAT |
Ice, Dark, NE |
0.01 |
5 single-target Ice/Dark/NE hybrid attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user
Accel Mode: Ice/Dark Ability High Boost & chases Ice/Dark abilities with 2 single-target Ice/Dark/NE hybrid attacks + minor Prismatic Imperil for 5 seconds |
|
 |
Zenith Glacial Deathbringer |
ZSB |
NAT |
Ice, Dark, NE |
2.50 |
7 single-target Ice/Dark/NE hybrid attacks at Cap Break Level 1, Lv.2 En-Ice Stack or Lv.2 En-Dark Stack, Cap Break Level 1 & Ultimate Mode to user
Ultimate Spirit Mode: En-Ice/Dark Damage +20%, Physical/Magic Casting Speed x1.1 & chases 2 Ice/Dark abilities with Weakness Damage +30% for 3 turns/3 turns/15 seconds to user/party/party with at least 0/4/4 Spellblade/T0 members & 0/0/3 Spellblade Abilities in party (max 1 chase)
Ultimate Dexterity Mode: Dualcast Ice/Dark, Higher Multiplier & Zero Hone Cost to Hero Ability; Boreal Blade+: 1.65s CT, Cap Break Level 1 after 3 uses
Ultimate Vitality Mode: +1500 max HP & Astra to user |
| ▶ |
 |
Continuous Flash: Kurasame |
Glint++ |
NAT |
|
0.01 |
Grants [Twin Element Mode II (Ice, Dark)], [Instant ATB 1], and [Instant Cast 2] |
-
Twin Element Mode II (Ice, Dark)
(1 turn)
Grants [Attach Ice with Stacking]/[Attach Dark with Stacking] after using a Ice/Dark ability
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Instant Cast 2
(2 turns)
Instant cast speed
|
|
 |
War-Awoken Icy Grave |
TASB |
NAT |
|
0.01 |
Tactical Awoken Mode, +500 ATK & +500 MAG to user
Tactical Awoken Mode: Ice/Dark Ability Boost, Triplecast Ice/Dark, Unlimited Ice/Dark Hones, Cap Break Level 1 to Ice/Dark Abilities, Ice/Dark Ability Damage +30% & 20% DEF/RES Pierce to Ice/Dark Abilities; Ends after using 8 Ice/Dark abilities
TP Max: AOE Ice/NE or Dark/NE hybrid attack at True Cap Break Level 1 under En-Ice or En-Dark |
|
 |
War-Awoken Icy Grave (Weapon Skill) |
TASB |
NAT |
Ice, Dark, NE |
0.01 |
Single-target Ice/Dark/NE piercing hybrid attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user;
During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Ice/Dark Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Ice/Dark
WS Blue: Lv.2 En-Ice/Dark Stack to user
WS Gold: During Tactical Awoken Mode, chases an Ice/Dark ability with Quick ATB 3 (max 1 chase) to user |
|
 |
Starry Karmic Thrust |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Ice/NE or Dark/NE hybrid attacks under En-Ice or En-Dark, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Ice/Dark/NE hybrid attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode |
|
 |
Soul Drive: Kurasame |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode |