| | Name | Tier | Type | Element | Time | Effects |
|
 |
Ice Shot |
Default |
PHY |
Ice |
2.50 |
One single ranged attack (9.00), ignores DEF |
| ▶ |
 |
Dynamite Arrow |
AASB |
PHY |
Fire, Ice, Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [100% Critical (25s)], [Awoken Sharpshooter], [Damage Cap +10000] and [Concentrate (Type-0) Follow-Up] to the user |
-
100% Critical (25s)
(25 seconds)
Critical chance =100%
-
Awoken Sharpshooter
(15 seconds)
Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Concentrate (Type-0) Follow-Up
(15 seconds)
Casts Concentrate (Type-0) after using two Sharpshooter abilities
|
| ▶ |
 |
Firewall |
USB |
PHY |
Fire, Ice, Water, NE |
2.50 |
Ten single ranged attacks (0.69 each), grants [Buff Fire 20% (15s)], [Buff Ice 20% (15s)], [Buff Water 20% (15s)], [Quick Cast] and [Snipe Mode EX Mode] to the user |
-
Buff Fire 20% (15s)
(15 seconds)
Increases Fire damage dealt by 20%, cumulable
-
Buff Ice 20% (15s)
(15 seconds)
Increases Ice damage dealt by 20%, cumulable
-
Buff Water 20% (15s)
(15 seconds)
Increases Water damage dealt by 20%, cumulable
-
Quick Cast
(15 seconds)
Cast speed x2.00
-
Snipe Mode EX Mode
(15 seconds)
ATK +30%, casts Raining Arrows when removed
|
| ▶ |
 |
Tri-Raining Arrows |
AASB |
PHY |
Fire, Ice, Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Awoken Archer], [Damage Cap +10000], [Tri-Element Mode (Fire, Ice, Water)] and [Triple Raining Arrows Follow-Up] to the user |
-
Awoken Archer
(15 seconds)
Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Sharpshooter abilities
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Tri-Element Mode (Fire, Ice, Water)
(1 turn)
Grants [Attach Fire]/[Attach Ice]/[Attach Water] after using a Fire/Ice/Water ability
-
Triple Raining Arrows Follow-Up
(15 seconds)
Casts Fire Shield/Freeze Arrow/Rain Shot after using a Fire/Ice/Water Sharpshooter ability
|
|
 |
Burst Delta |
AOSB |
PHY |
Fire, Ice, Water |
2.50 |
Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999 |
| ▶ |
 |
Tri-Phantoma |
Glint+ |
NAT |
|
0.01 |
Grants [Instant Cast 2] and [Tri-Element Mode (Fire, Ice, Water)] |
-
Instant Cast 2
(2 turns)
Instant cast speed
-
Tri-Element Mode (Fire, Ice, Water)
(1 turn)
Grants [Attach Fire]/[Attach Ice]/[Attach Water] after using a Fire/Ice/Water ability
|
| ▶ |
 |
Tri-Phantoma II |
Glint |
NAT |
|
0.01 |
Grants [High Quick Cast 1] and [Tri-Element Mode II (Fire, Ice, Water)] |
-
High Quick Cast 1
(1 turn)
Cast speed x3.00
-
Tri-Element Mode II (Fire, Ice, Water)
(1 turn)
Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
|
| ▶ |
 |
Grand Delta |
SASB |
PHY |
Fire, Ice, Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Tri-Element Mode III (Fire, Ice, Water)], [Synchro Mode], [Damage Cap +10000], [Instant Cast 1] and [Hit & Charge Follow-Up] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
|
 |
Tri-Shot |
Sharpshooter |
Sharpshooter |
PHY |
Single enemy |
Fire, Ice, Water, NE |
1.65 |
Six single ranged attacks (0.90 each) |
| ▶ |
 |
Arrow Force |
Sharpshooter |
Sharpshooter |
PHY |
Single enemy |
Fire, Ice, Water, NE |
1.65 |
One single ranged attack (0.90), grants [Quick Cast 2] and [100% Critical 2] to the user |
-
Quick Cast 2
(2 turns)
Cast speed x2.00
-
100% Critical 2
(2 turns)
Critical chance =100%
|
-
Tri-Element Mode III (Fire, Ice, Water)
(1 turn)
Grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Water 2 with Stacking] after using a Fire/Ice/Water ability
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Instant Cast 1
(1 turn)
Instant cast speed
-
Hit & Charge Follow-Up
(15 seconds)
Casts Hit & Charge (Fire/Ice/Water) after using two Fire, Ice or Water abilities if the triggering ability deals Fire/Ice/Water damage
|
|
 |
Sniper Arrow Shot |
LBO |
PHY |
Fire, Ice, Water |
2.50 |
Four single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance |
| ▶ |
 |
Charged Arrow Shot |
USB |
PHY |
Fire, Ice, Water, NE |
2.50 |
Ten single ranged attacks (0.69 each), grants [Tri-Element Mode II (Fire, Ice, Water)], [Sharpshooter +30% Boost (15s)] and [Quick Cast] to the user |
-
Tri-Element Mode II (Fire, Ice, Water)
(1 turn)
Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
-
Sharpshooter +30% Boost (15s)
(15 seconds)
Sharpshooter abilities deal 30% more damage
-
Quick Cast
(15 seconds)
Cast speed x2.00
|
| ▶ |
 |
Awoken Dynamite Arrow |
DASB |
PHY |
Fire, Ice, Water, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Tri-Element Mode II (Fire, Ice, Water)], [Damage Cap +10000], [Dual Awoken Sharpshooter Mode I (Trey)] and [Sharpshooter Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Sharpshooter Mode II (Trey)], removes [Dual Awoken Sharpshooter Mode I (Trey)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Sharpshooter Mode II (Trey)
(3/3/2/1/0 turns (Dual Shift))
Increases the damage/healing cap by 10000, Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, cast speed x2.00 for Sharpshooter abilities, casts Dual Arrow Force after using Sharpshooter abilities, casts Dual Tri-Shot when removed
-
Dual Awoken Sharpshooter Mode I (Trey)
(15 seconds)
Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Sharpshooter abilities after casting 1/2/3+ Sharpshooter abilities
|
-
Tri-Element Mode II (Fire, Ice, Water)
(1 turn)
Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Sharpshooter Mode I (Trey)
(15 seconds)
Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Sharpshooter abilities after casting 1/2/3+ Sharpshooter abilities
-
Sharpshooter Resonance +5% Boost
(15 seconds)
Sharpshooter abilities deal 5% more damage
|
| ▶ |
 |
Apex Freezing Rain |
ADSB |
NAT |
|
0.01 |
Grants [Tri-Element Mode (Fire, Ice, Water)], [Damage Cap +10000], [Arcane Dyad Empowered: Trey], [Apex Freezing Rain Damage Tracker] and [Apex Freezing Rain Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
PHY |
Fire, Ice, Water, NE |
2.50 |
Twenty single ranged attacks (1.00/1.10 each) capped at 9999/19999, followed by one single ranged attack (10.00/11.00) capped at 99999 at Apex Freezing Rain level 0/1, removes Arcane Dyad Empowered: Trey from the user |
-
Tri-Element Mode (Fire, Ice, Water)
(1 turn)
Grants [Attach Fire]/[Attach Ice]/[Attach Water] after using a Fire/Ice/Water ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Trey
Keeps track of the number of uses of Apex Freezing Rain (0~2), removed after using Apex Freezing Rain two times
-
Apex Freezing Rain Damage Tracker
Increases Apex Freezing Rain level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Trey]
-
Apex Freezing Rain Level
Keeps track of Apex Freezing Rain level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Trey]
|
| ▶ |
 |
Following Shot |
Glint+ |
NAT |
|
0.01 |
Grants [Tri-Element Mode II (Fire, Ice, Water)] and [Tri-Element Arrow Follow-Up] |
-
Tri-Element Mode II (Fire, Ice, Water)
(1 turn)
Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
-
Tri-Element Arrow Follow-Up
(15 seconds)
Casts Tri-Element Arrow after using a Fire, Ice or Water ability
|
| ▶ |
 |
Zenith Precise Shot |
ZSB |
PHY |
Fire, Ice, Water, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Water 2 with Stacking] to the user if the entry damage was Fire/Ice/Water, [Zenith Mode], [Zenith Mode: Trey (Fire, Ice, Water)] and [Damage Cap +10000] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Freezing Rain+ |
Sharpshooter |
PHY |
Single enemy |
Fire, Ice, Water |
1.65 |
Four single ranged attacks (1.20/1.25 each), followed by one single ranged attack (1.20/1.25 each) with additional 20% critical damage capped at 9999/19999 after 0-2/3+ uses |
-
Attach Fire 2 with Stacking
(25 seconds)
Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Attach Ice 2 with Stacking
(25 seconds)
Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
-
Attach Water 2 with Stacking
(25 seconds)
Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Trey (Fire, Ice, Water)
Increases [Fire/Ice/Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire, Ice or Water abilities trigger 1 additional time, casts Spirit Attack: Trey after using a Fire, Ice or Water ability (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
|
| ▶ |
 |
Woven Bond: Trey |
LBC |
PHY |
Fire, Ice, Water, NE |
0.01 |
Ten single attacks (0.80 each) capped at 19999, element of entry damage changes from Fire/NE, Ice/NE or Water/NE if the user has any Attach Fire, Attach Ice or Attach Water, activates Type-0 Chain (max 150, field +0%) or adds 25 to the current Type-0 Chain maximum limit, grants [Chain Force Mode: Trey] and [Instant ATB 1] to the user |
-
Chain Force Mode: Trey
(15 seconds)
Casts Kindred Guidance: Trey after using a Sharpshooter ability, removed after triggering three times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Triad Arrow |
AASB |
PHY |
Fire, Ice, Water, NE |
2.50 |
Fifteen single attacks (0.60 each), grants [Critical Damage +50%], [Awoken Sharpshooter], [Damage Cap +10000] and [Smart Archer Mode] to the user |
-
Critical Damage +50%
(25 seconds)
Critical hits deal 50% more damage (additive with the base critical coefficient)
-
Awoken Sharpshooter
(15 seconds)
Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Smart Archer Mode
(15 seconds)
Instant cast speed for Sharpshooter Abilities, Casts Tri-Shot Follow-Up after using Sharpshooter Abilities, removed after using 3 Sharpshooter abilities
|
|
 |
Radiant Grand Delta |
CASB |
PHY |
Fire, Ice, Water, NE |
2.50 |
7 single-target Fire/Ice/Water/NE ranged physical attacks at Cap Break Level 1, En-Fire Stack or En-Ice Stack or En-Water Stack, Cap Break Level 1 & Crystal Mode to user
Crystal Mode: Sharpshooter Ability Boost, Dualcast Sharpshooter, Zero Hone Cost to Sharpshooter Abilities & 25% DEF/RES Pierce
Crystal Force I/II: 6 single-target Fire/Ice/Water/NE ranged physical attacks at Cap Break Level 1, Instant Cast, [Cap Break Level 1, Quick Cast, PHY Damage +30% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user |
| ▶ |
 |
Awoken Charged Arrow Shot |
DASB |
PHY |
Fire, Ice, Water, NE |
2.50 |
7 single-target Fire/Ice/Water/NE ranged physical attacks at Cap Break Level 1, ATK/MND +25% & DEF/RES +30% to party, Cap Break Level 1, Dual Awoken Sharpshooter Mode I & Sharpshooter Damage +5% to user
Dual Awoken Sharpshooter Mode I: Sharpshooter Ability Boost, Triplecast Sharpshooter & Quick Sharpshooter |
Dual Shift
| Type | Element | Time | Effects |
|
NAT |
|
0.01 |
Instant ATB 1, Tri-Element Mode II & Dual Awoken Sharpshooter Mode II to user
Dual Awoken Sharpshooter Mode II: Sharpshooter Ability Boost, Instant Sharpshooter & chases a Sharpshooter ability with Sharpshooter Damage +30% for 2 turns and ATB 100/200/999% 2 to user with at least 0/3/4 Sharpshooters in party
Tri-Element Mode II: En-Fire Stack, En-Ice Stack or En-Water Stack |
|
| ▶ |
 |
Continuous Flash: Trey |
Glint++ |
NAT |
|
0.01 |
Grants [200% ATB 1], [Soul Break Gauge +250], and [Tri-Element Mode II (Fire, Ice, Water)] to the user |
-
200% ATB 1
(1 turn)
Increase ATB charge speed by x2.00
-
Soul Break Gauge +250
Grants 250 SB points when set
-
Tri-Element Mode II (Fire, Ice, Water)
(1 turn)
Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
|
|
 |
Starry Burst Delta |
MASB |
NAT |
|
|
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Fire/NE, Ice/NE or Water/NE ranged physical attacks under En-Fire, En-Ice or En-Water, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Fire/Ice/Water/NE ranged physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode |
|
 |
Roaring Tri-Zip Arrow |
ASB |
PHY |
Fire, Ice, Water, NE |
|
5 single-target Fire/Ice/Water/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user
Accel Mode: Fire/Ice/Water Ability High Boost & chases Fire/Ice/Water abilities with 8 single-target Fire/Ice/Water/NE ranged physical attacks |
|
 |
Soul Drive: Trey |
LBSD |
NAT |
|
|
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode |
|
 |
Woven Bond: Trey (Fated) |
LBC |
PHY |
Fire, Ice, Water, NE |
|
10 single-target Fire/NE, Ice/NE or Water/NE physical attacks at Cap Break Level 1 under En-Fire, En-Ice or En-Water, activates Sharpshooter Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user
Chain Force Mode: After using Sharpshooter abilities, chases with 6 single-target Fire/Ice/Water/NE ranged physical attacks |