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Trey

Type-0

Ability Schools

Black Magic ★★★
Sharpshooter ★★★★★★
Support ★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementEffects
Freezing Rain (HA1) Sharpshooter PHY Fire, Ice, Water Four single ranged attacks (1.10 each), followed by one single ranged attack (1.10) with additional 20% critical damage

Soul Breaks (23)

NameTierTypeElementTimeEffects
Ice Shot Default PHY Ice 2.50 One single ranged attack (9.00), ignores DEF
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Concentrate (Type-0) Follow-Up (15 seconds) Casts Concentrate (Type-0) after using two Sharpshooter abilities
  • Buff Fire 20% (15s) (15 seconds) Increases Fire damage dealt by 20%, cumulable
  • Buff Ice 20% (15s) (15 seconds) Increases Ice damage dealt by 20%, cumulable
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
  • Quick Cast (15 seconds) Cast speed x2.00
  • Snipe Mode EX Mode (15 seconds) ATK +30%, casts Raining Arrows when removed
  • Awoken Archer (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Sharpshooter abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tri-Element Mode (Fire, Ice, Water) (1 turn) Grants [Attach Fire]/[Attach Ice]/[Attach Water] after using a Fire/Ice/Water ability
  • Triple Raining Arrows Follow-Up (15 seconds) Casts Fire Shield/Freeze Arrow/Rain Shot after using a Fire/Ice/Water Sharpshooter ability
Burst Delta AOSB PHY Fire, Ice, Water 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
  • Instant Cast 2 (2 turns) Instant cast speed
  • Tri-Element Mode (Fire, Ice, Water) (1 turn) Grants [Attach Fire]/[Attach Ice]/[Attach Water] after using a Fire/Ice/Water ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Tri-Element Mode II (Fire, Ice, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Tri-Shot Sharpshooter Sharpshooter PHY Single enemy Fire, Ice, Water, NE 1.65 Six single ranged attacks (0.90 each)
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • 100% Critical 2 (2 turns) Critical chance =100%
  • Tri-Element Mode III (Fire, Ice, Water) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Water 2 with Stacking] after using a Fire/Ice/Water ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant Cast 1 (1 turn) Instant cast speed
  • Hit & Charge Follow-Up (15 seconds) Casts Hit & Charge (Fire/Ice/Water) after using two Fire, Ice or Water abilities if the triggering ability deals Fire/Ice/Water damage
Sniper Arrow Shot LBO PHY Fire, Ice, Water 2.50 Four single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Tri-Element Mode II (Fire, Ice, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
  • Sharpshooter +30% Boost (15s) (15 seconds) Sharpshooter abilities deal 30% more damage
  • Quick Cast (15 seconds) Cast speed x2.00
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Sharpshooter Mode II (Trey) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, cast speed x2.00 for Sharpshooter abilities, casts Dual Arrow Force after using Sharpshooter abilities, casts Dual Tri-Shot when removed
  • Dual Awoken Sharpshooter Mode I (Trey) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Sharpshooter abilities after casting 1/2/3+ Sharpshooter abilities
  • Tri-Element Mode II (Fire, Ice, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Sharpshooter Mode I (Trey) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Sharpshooter abilities after casting 1/2/3+ Sharpshooter abilities
  • Sharpshooter Resonance +5% Boost (15 seconds) Sharpshooter abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Fire, Ice, Water, NE 2.50 Twenty single ranged attacks (1.00/1.10 each) capped at 9999/19999, followed by one single ranged attack (10.00/11.00) capped at 99999 at Apex Freezing Rain level 0/1, removes Arcane Dyad Empowered: Trey from the user
  • Tri-Element Mode (Fire, Ice, Water) (1 turn) Grants [Attach Fire]/[Attach Ice]/[Attach Water] after using a Fire/Ice/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Trey Keeps track of the number of uses of Apex Freezing Rain (0~2), removed after using Apex Freezing Rain two times
  • Apex Freezing Rain Damage Tracker Increases Apex Freezing Rain level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Trey]
  • Apex Freezing Rain Level Keeps track of Apex Freezing Rain level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Trey]
  • Tri-Element Mode II (Fire, Ice, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
  • Tri-Element Arrow Follow-Up (15 seconds) Casts Tri-Element Arrow after using a Fire, Ice or Water ability
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Freezing Rain+ Sharpshooter PHY Single enemy Fire, Ice, Water 1.65 Four single ranged attacks (1.20/1.25 each), followed by one single ranged attack (1.20/1.25 each) with additional 20% critical damage capped at 9999/19999 after 0-2/3+ uses
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Trey (Fire, Ice, Water) Increases [Fire/Ice/Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire, Ice or Water abilities trigger 1 additional time, casts Spirit Attack: Trey after using a Fire, Ice or Water ability (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chain Force Mode: Trey (15 seconds) Casts Kindred Guidance: Trey after using a Sharpshooter ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Smart Archer Mode (15 seconds) Instant cast speed for Sharpshooter Abilities, Casts Tri-Shot Follow-Up after using Sharpshooter Abilities, removed after using 3 Sharpshooter abilities
Radiant Grand Delta CASB PHY Fire, Ice, Water, NE 2.50 7 single-target Fire/Ice/Water/NE ranged physical attacks at Cap Break Level 1, En-Fire Stack or En-Ice Stack or En-Water Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Sharpshooter Ability Boost, Dualcast Sharpshooter, Zero Hone Cost to Sharpshooter Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Fire/Ice/Water/NE ranged physical attacks at Cap Break Level 1, Instant Cast, [Cap Break Level 1, Quick Cast, PHY Damage +30% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Dual Shift
TypeElementTimeEffects
NAT 0.01 Instant ATB 1, Tri-Element Mode II & Dual Awoken Sharpshooter Mode II to user Dual Awoken Sharpshooter Mode II: Sharpshooter Ability Boost, Instant Sharpshooter & chases a Sharpshooter ability with Sharpshooter Damage +30% for 2 turns and ATB 100/200/999% 2 to user with at least 0/3/4 Sharpshooters in party Tri-Element Mode II: En-Fire Stack, En-Ice Stack or En-Water Stack
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Tri-Element Mode II (Fire, Ice, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Water with Stacking] after using a Fire/Ice/Water ability
Starry Burst Delta MASB NAT Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE, Ice/NE or Water/NE ranged physical attacks under En-Fire, En-Ice or En-Water, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/Ice/Water/NE ranged physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Tri-Zip Arrow ASB PHY Fire, Ice, Water, NE 5 single-target Fire/Ice/Water/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Fire/Ice/Water Ability High Boost & chases Fire/Ice/Water abilities with 8 single-target Fire/Ice/Water/NE ranged physical attacks
Soul Drive: Trey LBSD NAT Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
Woven Bond: Trey (Fated) LBC PHY Fire, Ice, Water, NE 10 single-target Fire/NE, Ice/NE or Water/NE physical attacks at Cap Break Level 1 under En-Fire, En-Ice or En-Water, activates Sharpshooter Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Sharpshooter abilities, chases with 6 single-target Fire/Ice/Water/NE ranged physical attacks