← All Characters

Cater

Type-0

Ability Schools

Black Magic ★★★
Machinist ★★★★★
Sharpshooter ★★★★★★
Support ★★★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Charged Shot (HA1) Machinist PHY Fire, Ice, Lightning Three single ranged attacks (1.00 each), causes [Imperil Fire 10% (5s)], [Imperil Ice 10% (5s)] and [Imperil Lightning 10% (5s)]
Elementillery (HA2) Machinist PHY Fire, Ice, Lightning Five single ranged attacks (1.10 each)

Soul Breaks (22)

NameTierTypeElementTimeEffects
Charged Shot Default PHY - 2.50 One single ranged attack (9.00), ignores DEF
  • Machinist +30% Boost (15s) (15 seconds) Machinist abilities deal 30% more damage
  • Quick Cast (15 seconds) Cast speed x2.00
  • Debuff Shot Follow-Up (15 seconds) Casts Fire/Ice/Lightning Debuff Shot after using two Fire, Ice or Lightning Machinist abilities if the triggering ability deals Fire/Ice/Lightning damage
Trine Shot Glint PHY Fire, Ice, Lightning 0.01 Six random ranged attacks (0.49 each), [ATK and MAG -40%] for 15 seconds
  • Tri-Element Transition Mode (Fire, Ice, Lightning) (1 turn or 15 seconds) Grants [Attach Fire]/[Attach Ice]/[Attach Lightning] after using a Fire/Ice/Lightning ability
  • Awoken Engineer (15 seconds) Unlimited Machinist hones, Machinist abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Machinist abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Machinist Instant Cast (15 seconds) Instant cast speed for Machinist abilities
Tri-Color Mine AOSB PHY Fire, Ice, Lightning 2.50 Three single ranged attacks (8.00 each) capped at 99999
  • Tri-Element Transition Mode (Fire, Ice, Lightning) (1 turn or 15 seconds) Grants [Attach Fire]/[Attach Ice]/[Attach Lightning] after using a Fire/Ice/Lightning ability
  • Instant Cast 2 (2 turns) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Machinist +30% Boost 1 (1 turn) Machinist abilities deal 30% more damage
  • Imperil Fire 30% (5s) (5 seconds) Fire Resistance -30%, cumulable
  • Imperil Ice 30% (5s) (5 seconds) Ice Resistance -30%, cumulable
  • Imperil Lightning 30% (5s) (5 seconds) Lightning Resistance -30%, cumulable
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tri-Element Mode III (Fire, Ice, Lightning) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Lightning 2 with Stacking] after using a Fire/Ice/Lightning ability
  • Magicite Mine Mode (15 seconds) Grants Magicite +1 after using three Machinist abilities, removed after triggering
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Weakness +9% Boost (15s) (15 seconds) Increases damage dealt by 9% when exploiting elemental weaknesses
  • Weakness +15% Boost (15s) (15 seconds) Increases damage dealt by 15% when exploiting elemental weaknesses
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Awoken Engineer (15 seconds) Unlimited Machinist hones, Machinist abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Machinist abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Heavy Debuff Shot Follow-Up (15 seconds) Casts Heavy Debuff Shot after using three Machinist abilities
  • Tri-Element Mode II (Fire, Ice, Lightning) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Lightning with Stacking] after using a Fire/Ice/Lightning ability
  • Quick Cast 1 (1 turn) Cast speed x2.00
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Engineer Mode II (Cater) (1 turn) Machinist abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Machinist abilities, causes [Imperil Fire 20% (15s)], [Imperil Ice 20% (15s)] and [Imperil Lightning 20% (15s)] after using Machinist abilities, grants [Dualcast Machinist 1] to all allies after using Machinist abilities
  • Tri-Element Mode II (Fire, Ice, Lightning) (1 turn) Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Lightning with Stacking] after using a Fire/Ice/Lightning ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Engineer Mode I (Cater) (15 seconds) Machinist abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Machinist abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Machinist abilities after casting 1/2/3+ Machinist abilities
  • Machinist Resonance +5% Boost (15 seconds) Machinist abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
  • Imperil Ice 10% (15s) (15 seconds) Ice Resistance -10%, cumulable
  • Imperil Lightning 10% (15s) (15 seconds) Lightning Resistance -10%, cumulable
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Buff Ice 10% (15s) (15 seconds) Increases Ice damage dealt by 10%, cumulable
  • Buff Lightning 10% (15s) (15 seconds) Increases Lightning damage dealt by 10%, cumulable
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cater Keeps track of the number of uses of Apex Elementillery (0~2), removed after using Apex Elementillery two times
  • Apex Elementillery Damage Tracker Increases Apex Elementillery level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cater]
  • Apex Elementillery Level Keeps track of Apex Elementillery level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Cater]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Imperil Fire 10% (5s) (5 seconds) Fire Resistance -10%, cumulable
  • Imperil Ice 10% (5s) (5 seconds) Ice Resistance -10%, cumulable
  • Imperil Lightning 10% (5s) (5 seconds) Lightning Resistance -10%, cumulable
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tri-Element Mode III (Fire, Ice, Lightning) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Lightning 2 with Stacking] after using a Fire/Ice/Lightning ability
  • Snipe Charge Follow-Up (15 seconds) Casts Snipe Charge after using a Machinist ability
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Imperil Fire 10% (5s) (5 seconds) Fire Resistance -10%, cumulable
  • Imperil Ice 10% (5s) (5 seconds) Ice Resistance -10%, cumulable
  • Imperil Lightning 10% (5s) (5 seconds) Lightning Resistance -10%, cumulable
Elementillery+ Machinist PHY Single enemy Fire, Ice, Lightning 1.20 Five single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Lightning 2 with Stacking (25 seconds) Increase Attach Lightning Level by 2 and increase Max Attach Element Level by 2, up to Attach Lightning 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cater (Fire, Ice, Lightning) Increases [Fire/Ice/Lightning Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Machinist abilities trigger 1 additional time, casts Spirit Attack: Cater (Fire, Ice, Lightning) after using a Machinist ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Haste ATB speed x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant Cast 1 (1 turn) Instant cast speed
  • ATK and MND +30%, DEF and RES +25% (25s) (25 seconds) ATK and MND +30%, DEF and RES +25%
Radiant Tri-Color Shot CASB PHY Fire, Ice, Lightning, NE 2.50 7 single-target Fire/Ice/Lightning/NE ranged physical attacks at Cap Break Level 1, En-Fire Stack or En-Ice Stack or En-Lightning Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Machinist Ability Boost, Dualcast Machinist, Zero Hone Cost to Machinist Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Fire/Ice/Lightning/NE ranged physical attacks at Cap Break Level 1, Instant Cast, [Instant Machinist, Dualcast Machinist & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Divine Might: Cater OZSB PHY Fire, Ice, Lightning 2.50 7 single-target Fire or Ice or Lightning ranged physical attacks at Conditional Cap Break & 3 single-target Fire or Ice or Lightning Overflow piercing ranged physical attacks Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Fire or Ice or Lightning Abilities in party, Level 5 with at least 5 Fire or Ice or Lightning Abilities & 2 En-Fire or En-Ice or En-Lightning members in party; Multiplier increases with each tier
Woven Bond: Cater LBC PHY Fire, Ice, Lightning, NE 0.01 10 single-target Fire/NE or Ice/NE or Lightning/NE physical attacks at Cap Break Level 1 under En-Fire, En-Ice or En-Lightning, activates T0 Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Machinist abilities, chases with 4 single-target Fire/Ice/Lightning/NE ranged physical attacks (max 3 chases)
Starry Tri-Color Terminus Shot MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE, Ice/NE or Lightning/NE ranged physical attacks under En-Fire, En-Ice or En-Lightning + minor DeProtect for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/Ice/Lightning/NE ranged physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode
Roaring Tricky Barrage ASB PHY Fire, Ice, Lightning, NE 0.01 5 single ranged attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Fire/Ice/Lightning Ability High Boost & chases Fire/Ice/Lightning abilities with 4 single-target Fire/Ice/Lightning/NE ranged physical attacks, Fire/Ice/Lightning Damage +10% for 5 seconds to party
Soul Drive: Cater LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost & Instant SB Cast; Grants Instant ATB 1 & Instant Cast 1 to user after casting SB, removes Soul Drive Mode