| | Name | Tier | Type | Element | Time | Effects |
|
 |
Charged Shot |
Default |
PHY |
- |
2.50 |
One single ranged attack (9.00), ignores DEF |
| ▶ |
 |
Triple Charged Shot |
USB |
PHY |
Fire, Ice, Lightning |
2.50 |
Ten single ranged attacks (0.70 each), grants [Machinist +30% Boost (15s)], [Quick Cast] and [Debuff Shot Follow-Up] to the user |
-
Machinist +30% Boost (15s)
(15 seconds)
Machinist abilities deal 30% more damage
-
Quick Cast
(15 seconds)
Cast speed x2.00
-
Debuff Shot Follow-Up
(15 seconds)
Casts Fire/Ice/Lightning Debuff Shot after using two Fire, Ice or Lightning Machinist abilities if the triggering ability deals Fire/Ice/Lightning damage
|
|
 |
Trine Shot |
Glint |
PHY |
Fire, Ice, Lightning |
0.01 |
Six random ranged attacks (0.49 each), [ATK and MAG -40%] for 15 seconds |
| ▶ |
 |
Tri-Color Shot |
AASB |
PHY |
Fire, Ice, Lightning, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Tri-Element Transition Mode (Fire, Ice, Lightning)], [Awoken Engineer], [Damage Cap +10000], and [Machinist Instant Cast] to the user |
-
Tri-Element Transition Mode (Fire, Ice, Lightning)
(1 turn or 15 seconds)
Grants [Attach Fire]/[Attach Ice]/[Attach Lightning] after using a Fire/Ice/Lightning ability
-
Awoken Engineer
(15 seconds)
Unlimited Machinist hones, Machinist abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Machinist abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Machinist Instant Cast
(15 seconds)
Instant cast speed for Machinist abilities
|
|
 |
Tri-Color Mine |
AOSB |
PHY |
Fire, Ice, Lightning |
2.50 |
Three single ranged attacks (8.00 each) capped at 99999 |
| ▶ |
 |
Tricky Reload |
Glint+ |
NAT |
|
0.01 |
Grants [Tri-Element Transition Mode (Fire, Ice, Lightning)] and [Instant Cast 2] to the user |
-
Tri-Element Transition Mode (Fire, Ice, Lightning)
(1 turn or 15 seconds)
Grants [Attach Fire]/[Attach Ice]/[Attach Lightning] after using a Fire/Ice/Lightning ability
-
Instant Cast 2
(2 turns)
Instant cast speed
|
| ▶ |
 |
Tri-Color Snipe Mode |
SASB |
PHY |
Fire, Ice, Lightning, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Synchro Mode], [Damage Cap +10000], [Tri-Element Mode III (Fire, Ice, Lightning)], [Magicite Mine Mode] and Magicite +1 to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
| ▶ |
 |
Explosive Shell |
Machinist |
Machinist |
PHY |
Single enemy |
Fire, Ice, Lightning, NE |
1.65 |
Six single ranged attacks (0.90 each), grants [Machinist +30% Boost 1] to the user |
-
Machinist +30% Boost 1
(1 turn)
Machinist abilities deal 30% more damage
|
| ▶ |
 |
Land Mine |
Machinist |
Machinist |
PHY |
Single enemy |
Fire, Ice, Lightning, NE |
1.65 |
One single ranged attack (6.00) capped at 99999, causes [Imperil Fire 30% (5s)], [Imperil Ice 30% (5s)] and [Imperil Lightning 30% (5s)], 100% additional critical chance if user has Magicite > 0, causes Magicite -1 to the user |
-
Imperil Fire 30% (5s)
(5 seconds)
Fire Resistance -30%, cumulable
-
Imperil Ice 30% (5s)
(5 seconds)
Ice Resistance -30%, cumulable
-
Imperil Lightning 30% (5s)
(5 seconds)
Lightning Resistance -30%, cumulable
|
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Tri-Element Mode III (Fire, Ice, Lightning)
(1 turn)
Grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Lightning 2 with Stacking] after using a Fire/Ice/Lightning ability
-
Magicite Mine Mode
(15 seconds)
Grants Magicite +1 after using three Machinist abilities, removed after triggering
|
| ▶ |
 |
Quad-Color Shot |
AASB |
PHY |
Fire, Ice, Lightning, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [ATK, DEF, MAG and RES +30% (25s)] to all allies, grants [Weakness +9% Boost (15s)]/[Weakness +15% Boost (15s)]/[Weakness +30% Boost (15s)] to all allies if 0-1/2-3/4+ Type-0 allies are alive, grants [Awoken Engineer], [Damage Cap +10000] and [Heavy Debuff Shot Follow-Up] to the user |
-
ATK, DEF, MAG and RES +30% (25s)
(25 seconds)
ATK, DEF, MAG and RES +30%
-
Weakness +9% Boost (15s)
(15 seconds)
Increases damage dealt by 9% when exploiting elemental weaknesses
-
Weakness +15% Boost (15s)
(15 seconds)
Increases damage dealt by 15% when exploiting elemental weaknesses
-
Weakness +30% Boost (15s)
(15 seconds)
Increases damage dealt by 30% when exploiting elemental weaknesses
-
Awoken Engineer
(15 seconds)
Unlimited Machinist hones, Machinist abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Machinist abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Heavy Debuff Shot Follow-Up
(15 seconds)
Casts Heavy Debuff Shot after using three Machinist abilities
|
| ▶ |
 |
Elemental Charge |
Glint+ |
NAT |
|
0.01 |
Grants [Tri-Element Mode II (Fire, Ice, Lightning)] and [Quick Cast 1] |
-
Tri-Element Mode II (Fire, Ice, Lightning)
(1 turn)
Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Lightning with Stacking] after using a Fire/Ice/Lightning ability
-
Quick Cast 1
(1 turn)
Cast speed x2.00
|
| ▶ |
 |
Awoken Triple Charged Shot |
DASB |
PHY |
Fire, Ice, Lightning, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Tri-Element Mode II (Fire, Ice, Lightning)], [Damage Cap +10000], [Dual Awoken Engineer Mode I (Cater)] and [Machinist Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Engineer Mode II (Cater)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Engineer Mode II (Cater)
(1 turn)
Machinist abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Machinist abilities, causes [Imperil Fire 20% (15s)], [Imperil Ice 20% (15s)] and [Imperil Lightning 20% (15s)] after using Machinist abilities, grants [Dualcast Machinist 1] to all allies after using Machinist abilities
|
-
Tri-Element Mode II (Fire, Ice, Lightning)
(1 turn)
Grants [Attach Fire with Stacking]/[Attach Ice with Stacking]/[Attach Lightning with Stacking] after using a Fire/Ice/Lightning ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Engineer Mode I (Cater)
(15 seconds)
Machinist abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Machinist abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Machinist abilities after casting 1/2/3+ Machinist abilities
-
Machinist Resonance +5% Boost
(15 seconds)
Machinist abilities deal 5% more damage
|
| ▶ |
 |
Apex Elementillery |
ADSB |
NAT |
|
0.01 |
Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], and [Imperil Lightning 10% (15s)], grants [Buff Fire 10% (15s)], [Buff Ice 10% (15s)] and [Buff Lightning 10% (15s)] to all allies, grants [Damage Cap +10000], [Arcane Dyad Empowered: Cater], [Apex Elementillery Damage Tracker] and [Apex Elementillery Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
| ▶ |
PHY |
Fire, Ice, Lightning, NE |
2.50 |
Ten single ranged attacks (1.00/1.10 each) capped at 9999/19999, followed by one single ranged attack (10.00/11.00) capped at 99999 at Apex Elementillery level 0/1, grants [Instant Cast 1] to all allies, removes Arcane Dyad Empowered: Cater from the user |
-
Instant Cast 1
(1 turn)
Instant cast speed
|
-
Imperil Fire 10% (15s)
(15 seconds)
Fire Resistance -10%, cumulable
-
Imperil Ice 10% (15s)
(15 seconds)
Ice Resistance -10%, cumulable
-
Imperil Lightning 10% (15s)
(15 seconds)
Lightning Resistance -10%, cumulable
-
Buff Fire 10% (15s)
(15 seconds)
Increases Fire damage dealt by 10%, cumulable
-
Buff Ice 10% (15s)
(15 seconds)
Increases Ice damage dealt by 10%, cumulable
-
Buff Lightning 10% (15s)
(15 seconds)
Increases Lightning damage dealt by 10%, cumulable
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Cater
Keeps track of the number of uses of Apex Elementillery (0~2), removed after using Apex Elementillery two times
-
Apex Elementillery Damage Tracker
Increases Apex Elementillery level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cater]
-
Apex Elementillery Level
Keeps track of Apex Elementillery level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Cater]
|
| ▶ |
 |
Trine Blast Shot |
SASB |
PHY |
Fire, Ice, Lightning, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), causes [DEF, RES and MND -70% (8s)], grants [Synchro Mode], [Damage Cap +10000], [Tri-Element Mode III (Fire, Ice, Lightning)] and [Snipe Charge Follow-Up] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
| ▶ |
 |
Full Charge Shot |
Machinist |
Machinist |
PHY |
Single enemy |
Fire, Ice, Lightning, NE |
1.65 |
Six single ranged attacks (0.90 each), 100% additional critical chance, grants [Quick Cast 1] to the user |
-
Quick Cast 1
(1 turn)
Cast speed x2.00
|
| ▶ |
 |
Tricky Barrage |
Machinist |
Machinist |
PHY |
Single enemy |
Fire, Ice, Lightning, NE |
1.65 |
One single ranged attack (6.00) capped at 99999, causes [Imperil Fire 10% (5s)], [Imperil Ice 10% (5s)] and [Imperil Lightning 10% (5s)] |
-
Imperil Fire 10% (5s)
(5 seconds)
Fire Resistance -10%, cumulable
-
Imperil Ice 10% (5s)
(5 seconds)
Ice Resistance -10%, cumulable
-
Imperil Lightning 10% (5s)
(5 seconds)
Lightning Resistance -10%, cumulable
|
-
DEF, RES and MND -70% (8s)
(8 seconds)
DEF, RES and MND -70%
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Tri-Element Mode III (Fire, Ice, Lightning)
(1 turn)
Grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Lightning 2 with Stacking] after using a Fire/Ice/Lightning ability
-
Snipe Charge Follow-Up
(15 seconds)
Casts Snipe Charge after using a Machinist ability
|
| ▶ |
 |
Rapid Charge |
Glint+ |
NAT |
|
0.01 |
Grants [Quick Cast 3] and [Soul Break Gauge +250] |
-
Quick Cast 3
(3 turns)
Cast speed x2.00
-
Soul Break Gauge +250
Grants 250 SB points when set
|
| ▶ |
 |
Zenith Tri-Color Mine |
ZSB |
PHY |
Fire, Ice, Lightning, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Fire 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Lightning 2 with Stacking] if entry damage was Fire/Ice/Lightning, [Zenith Mode], [Zenith Mode: Cater (Fire, Ice, Lightning)] and [Damage Cap +10000] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
| ▶ |
 |
Charged Shot+ |
Machinist |
PHY |
Single enemy |
Fire, Ice, Lightning |
1.20 |
Three single ranged attacks (1.10 each), causes [Imperil Fire 10% (5s)], [Imperil Ice 10% (5s)] and [Imperil Lightning 10% (5s)] |
-
Imperil Fire 10% (5s)
(5 seconds)
Fire Resistance -10%, cumulable
-
Imperil Ice 10% (5s)
(5 seconds)
Ice Resistance -10%, cumulable
-
Imperil Lightning 10% (5s)
(5 seconds)
Lightning Resistance -10%, cumulable
|
|
 |
Elementillery+ |
Machinist |
PHY |
Single enemy |
Fire, Ice, Lightning |
1.20 |
Five single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses |
-
Attach Fire 2 with Stacking
(25 seconds)
Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Attach Ice 2 with Stacking
(25 seconds)
Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
-
Attach Lightning 2 with Stacking
(25 seconds)
Increase Attach Lightning Level by 2 and increase Max Attach Element Level by 2, up to Attach Lightning 3
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Cater (Fire, Ice, Lightning)
Increases [Fire/Ice/Lightning Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Machinist abilities trigger 1 additional time, casts Spirit Attack: Cater (Fire, Ice, Lightning) after using a Machinist ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
|
| ▶ |
 |
Fated Bond: Cater |
CSB |
NAT |
|
0.01 |
Activates Machinist Chain (max 150, field +50%), grants [ATK +50% (25s)] and [Haste] |
-
ATK +50% (25s)
(25 seconds)
ATK +50%
-
Haste
ATB speed x2.00
|
| ▶ |
 |
Fated Flash (Cater) |
LBG |
NAT |
|
0.01 |
Grants [Instant Cast 1]/[Instant Cast 1] and [ATK and MND +30%, DEF and RES +25% (25s)] to all allies |
-
Instant Cast 1
(1 turn)
Instant cast speed
-
Instant Cast 1
(1 turn)
Instant cast speed
-
ATK and MND +30%, DEF and RES +25% (25s)
(25 seconds)
ATK and MND +30%, DEF and RES +25%
|
|
 |
Radiant Tri-Color Shot |
CASB |
PHY |
Fire, Ice, Lightning, NE |
2.50 |
7 single-target Fire/Ice/Lightning/NE ranged physical attacks at Cap Break Level 1, En-Fire Stack or En-Ice Stack or En-Lightning Stack, Cap Break Level 1 & Crystal Mode to user
Crystal Mode: Machinist Ability Boost, Dualcast Machinist, Zero Hone Cost to Machinist Abilities & 25% DEF/RES Pierce
Crystal Force I/II: 6 single-target Fire/Ice/Lightning/NE ranged physical attacks at Cap Break Level 1, Instant Cast, [Instant Machinist, Dualcast Machinist & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user |
|
 |
Divine Might: Cater |
OZSB |
PHY |
Fire, Ice, Lightning |
2.50 |
7 single-target Fire or Ice or Lightning ranged physical attacks at Conditional Cap Break & 3 single-target Fire or Ice or Lightning Overflow piercing ranged physical attacks
Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Fire or Ice or Lightning Abilities in party, Level 5 with at least 5 Fire or Ice or Lightning Abilities & 2 En-Fire or En-Ice or En-Lightning members in party; Multiplier increases with each tier |
|
 |
Woven Bond: Cater |
LBC |
PHY |
Fire, Ice, Lightning, NE |
0.01 |
10 single-target Fire/NE or Ice/NE or Lightning/NE physical attacks at Cap Break Level 1 under En-Fire, En-Ice or En-Lightning, activates T0 Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user
Chain Force Mode: After using Machinist abilities, chases with 4 single-target Fire/Ice/Lightning/NE ranged physical attacks (max 3 chases) |
|
 |
Starry Tri-Color Terminus Shot |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Fire/NE, Ice/NE or Lightning/NE ranged physical attacks under En-Fire, En-Ice or En-Lightning + minor DeProtect for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Fire/Ice/Lightning/NE ranged physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode |
|
 |
Roaring Tricky Barrage |
ASB |
PHY |
Fire, Ice, Lightning, NE |
0.01 |
5 single ranged attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user
Accel Mode: Fire/Ice/Lightning Ability High Boost & chases Fire/Ice/Lightning abilities with 4 single-target Fire/Ice/Lightning/NE ranged physical attacks, Fire/Ice/Lightning Damage +10% for 5 seconds to party |
|
 |
Soul Drive: Cater |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost & Instant SB Cast; Grants Instant ATB 1 & Instant Cast 1 to user after casting SB, removes Soul Drive Mode |