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Jack

Type-0

Ability Schools

Black Magic ★★★
Combat ★★★★★
Samurai ★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementEffects
Lightning Flash (HA1) Samurai PHY Fire Six single attacks (1.05/1.15 each) if user hasn't/has [Retaliate] or [High Retaliate], 50% additional critical chance if user has [Retaliate] or [High Retaliate], removes [Retaliate] and [High Retaliate] from the user

Soul Breaks (19)

NameTierTypeElementTimeEffects
Ninja Slice Default PHY - 2.50 One single attack (1.50), 20% additional critical chance
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Crimson Flash EX Mode ATK +30%, cast speed x3.00 for Samurai abilities, Samurai abilities trigger 1 additional time, removed if the character doesn't have any Stoneskin
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Samurai +15% Boost 2 (2 turns) Samurai abilities deal 15% more damage
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Samurai (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
  • Unmatched Fury Mode Critical hits deal 50% more damage (additive with the base critical coefficient), casts Dawning Ignorance after using two Fire abilities, removed if user hasn't any Stoneskin
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
  • ATK +30%, DEF -50% (8s) (8 seconds) ATK +30%, DEF -50%
  • Samurai +30% Boost 2 (2 turns) Samurai abilities deal 30% more damage
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ninja Slice Mode Critical hits deal 50% more damage (additive with the base critical coefficient), casts Callous Blade after using two Samurai abilities, removed if the character hasn't [Synchro Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
  • Dual Awoken Samurai Mode II (Jack) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time, casts Dual Carmine Blade when any Damage Reduction Barrier is removed (up to six times)
  • Dual Awoken Samurai Mode I (Jack) (15 seconds) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, 50%/75%/100% additional critical chance for equipped Samurai abilities after using 1/2/3+ Samurai abilities, grants [Critical Damage +50% 1] to the user when a Samurai ability deals a critical hit
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Samurai Mode I (Jack) (15 seconds) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, 50%/75%/100% additional critical chance for equipped Samurai abilities after using 1/2/3+ Samurai abilities, grants [Critical Damage +50% 1] to the user when a Samurai ability deals a critical hit
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Fire, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Piercing Gleam level 0/1/2, removes Arcane Dyad Empowered: Jack from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Jack Keeps track of the number of uses of Apex Piercing Gleam (0~2), removed after using Apex Piercing Gleam two times
  • Apex Piercing Gleam Damage Tracker Increases Apex Piercing Gleam level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Jack]
  • Apex Piercing Gleam Level Keeps track of Apex Piercing Gleam level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Jack]
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Jack Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Jack Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Jack after using two Samurai abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Samurai Mode II: Jack v2 (1 turn) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Samurai abilities, casts Dual Zealous Counter after using Samurai abilities
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Samurai Mode I: Jack v2 (15 seconds) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, casts Vermillion Tranquility after using Samurai abilities
  • Samurai Resonance +5% Boost (15 seconds) Samurai abilities deal 5% more damage
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Physical Quick Cast (15 seconds) Cast speed x2.00 for PHY attacks
  • Buff Fire 20% (15s) (15 seconds) Increases Fire damage dealt by 20%, cumulable
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Samurai (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Haste ATB speed x2.00
War-Awoken Frontal Assault TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Fire Ability Boost, Triplecast Fire, Unlimited Fire Hones, Cap Break Level 1 to Fire Abilities, Fire Ability Damage +30% & ATB Speed x1.1 to Fire Abilities; Ends after using 8 Fire abilities TP Max: AOE Fire/NE physical attack at True Cap Break Level 1
War-Awoken Frontal Assault (Weapon Skill) TASB PHY Fire, NE 0.01 Single-target Fire/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Fire Abilities, and Weapon Skill Blue/Gold with at least 0/4 Samurai/T0 members WS Blue: PHY Damage +50% to user WS Gold: PHY Damage +30% to all allies
Starry Red Haze Blade MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE physical attacks + minor DeProtect for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode
Roaring Swift Slash ASB PHY Fire, NE 0.01 5 single-target Fire/NE physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Fire Ability High Boost & chases Fire abilities with 2 single-target Fire/NE physical attacks, Prismatic Damage +10% for 5 seconds to party
Soul Drive: Jack LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode