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Cinque

Type-0

Ability Schools

Black Magic ★★★
Combat ★★★★★
Heavy ★★★★★★
Support ★★★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementEffects
Full Swing (HA1) Heavy PHY Earth Six single attacks (1.10 each), grants [Heavy Charge +1] to the user, cast time 3.30/2.475/1.65 scaling with [Full Swing Uses]
Gaia Pulse (HA2) Heavy PHY Earth Five single attacks (1.15/1.20/1.25) at Heavy Charge 0/1/2

Soul Breaks (27)

NameTierTypeElementTimeEffects
  • ATK +35% (25 seconds) ATK +35%
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Heavy Rank Boost (15 seconds) Heavy abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
  • Heavy Charge Booster (15 seconds) Increases Heavy Charge level by 1 when the Heavy Charge level is increased
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Heavy +15% Boost 3 (3 turns) Heavy abilities deal 15% more damage
Gaia Break Heavy PHY Single enemy Earth, NE 1.65 One single attack (1.79), [DEF -40%] for 15 seconds
  • Haste ATB speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Earthquake (Type-0) SSB PHY Earth, Wind 2.50 Six group attacks (1.11 each), [ATK, DEF, MAG, RES and MND -30%] for 25 seconds
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Heavy Physical (15 seconds) Heavy abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, grants [Heavy Charge +1] after using a Heavy ability
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
Twenty-One Swings AOSB PHY Earth 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
  • Attach Earth Stacking (25 seconds) Allow to stack Attach Earth, up to Attach Earth 3
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Earth Destroyer Heavy Earth PHY Single enemy Earth, Wind, NE 1.65 Six single attacks (0.90 each), causes [ATK and MAG -50%] for 8 seconds at Heavy Charge 2
  • Heavy Charge +1 Increases Heavy Charge level by 1 when set
  • Earth Ability +50% Boost 1 (1 turn) Earth abilities deal 50% more damage
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Heavy Charge +2 Increases Heavy Charge level by 2 when set
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Earth Ability +30% Boost 1 (1 turn) Earth abilities deal 30% more damage
  • Instant Cast 2 (2 turns) Instant cast speed
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Heavy Charge +2 Increases Heavy Charge level by 2 when set
  • Impact Charge (15 seconds) Grants [Damage Cap +10000 2]/[Damage Cap +20000 2] and [Heavy Charge +1] after using 2/4+2n Heavy abilities
Max Charged Mace LBO PHY Earth, Wind 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Grand Mace (15 seconds) Heavy abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Heavy abilities at ability rank 1/2/3/4/5, casts Gaia Charge after using Heavy abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical (25s) Custom Param (25 seconds) Critical chance =100%
  • Sheer Determination Mode (15 seconds) Grants [Instant Cast 1] and [Critical Damage +50% 1] after using three Heavy abilities, removed after triggering
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Heavy Charge +1 Increases Heavy Charge level by 1 when set
Gaia Pulse+ Heavy PHY Single enemy Earth 1.20 Five single attacks (1.15/1.20/1.25 each)/(1.20/1.25/1.30 each) at Heavy Charge 0/1/2 capped at 9999/19999 after 0-2/3+ uses
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cinque (Earth, Wind) Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Earth abilities trigger 1 additional time, casts Spirit Attack: Cinque (Earth, Wind) after using two Earth abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Heavy Mode II (Cinque) (1 turn) Equipped Heavy abilities deal 30% more damage, cast speed x999999 for equipped Heavy abilities, casts D Spirit after using equipped Heavy abilities
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Heavy Mode I (Cinque) (15 seconds) Heavy abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Heavy abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Heavy abilities after casting 1/2/3+ Heavy abilities
  • Heavy Resonance +5% Boost (15 seconds) Heavy abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Earth, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Homerun Swing level 0/1/2, removes Arcane Dyad Empowered: Cinque from the user
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cinque Keeps track of the number of uses of Apex Homerun Swing (0~2), removed after using Apex Homerun Swing two times
  • Apex Homerun Swing Damage Tracker Increases Apex Homerun Swing level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cinque]
  • Apex Homerun Swing Level Keeps track of Apex Homerun Swing level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cinque]
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Cinque (Earth) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Divine Might: Cinque OZSB PHY Earth 2.50 Seven single attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-1/2-3/4/5 T-0 allies in the party
  • Chain Force Mode: Cinque (15 seconds) Casts Kindred Guidance: Cinque after using a Earth ability, removed after triggering
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Earth Ability Quick Cast (15s) (15 seconds) Cast speed x2.00 for Earth abilities
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Instant Cast 3 (3 turns) Instant cast speed
  • Dualcast Earth 3 (3 turns) Earth abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Earth (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time
Zenith Mace Impact ZSB PHY Earth, NE 2.50 7 single-target Earth/NE physical attacks at Cap Break Level 1, Lv.3 En-Earth, En-Earth Stack, Cap Break Level 1 & Ultimate Mode to user Ultimate Spirit Mode: En-Earth Damage +20%, Physical Casting Speed x1.1 & chases an Earth ability with Weakness Damage +30% for 3 turns to user/party with at least 0/3 Warrior II members; Weakness Damage +30% for 15 seconds to party with at least 4 Warrior II members under Fate Synergy (max 1 chase) Ultimate Dexterity Mode: Dualcast Earth, Higher Multiplier & Zero Hone Cost to Hero Ability; Full Swing+: 1.6s CT; Gaia Pulse+: Higher multiplier & Cap Break Level 1 after 3 uses Ultimate Vitality Mode: +1500 max HP & Astra to user
Roaring Gaia Swing ASB PHY Earth, NE 0.01 5 single-target Earth/NE physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Earth Ability High Boost & chases Earth abilities with 2 single-target Earth/NE physical attacks + minor Prismatic Imperil for 5 seconds
Dual Shift
TypeElementTimeEffects
NAT 0.01 Instant ATB 1 & Dual Awoken Heavy Mode II to user Dual Awoken Heavy Mode II: Heavy Ability Boost, Instant Heavy & chases a Heavy ability with single-target Prismatic Imperil, ATK/MAG/DEF/RES +15% or ATK/MND/DEF/RES +15% for 8 seconds to party with at least 0/4 Fate Synergy members
Fated Bond: Cinque CSB NAT 0.01 Activates Warrior II Limit Chain (150) & 50% Warrior II Field, ATK +50% & Haste to party
Starry One-Hit Homerun Swing MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Earth/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Earth/NE physical attack at True Cap Break Level 1, [+2 Heavy Charge, True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Soul Drive: Cinque LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode