| | Name | Tier | Type | Element | Time | Effects |
|
 |
Knife Fling |
Default |
PHY |
- |
2.50 |
Two single ranged attacks (0.75 each) |
| ▶ |
 |
Harangue |
AASB |
PHY |
Fire, NE |
2.50 |
Fifteen single attacks (0.60 each), grants [Attach Fire], [Awoken Samurai], [Damage Cap +10000], [Samurai Quick Cast], [High Retaliate] and [Critical Damage +50%] to the user |
-
Attach Fire
(25 seconds)
Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
-
Awoken Samurai
(15 seconds)
Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Samurai Quick Cast
(15 seconds)
Cast speed x2.00 for Samurai abilities
-
High Retaliate
(15 seconds)
Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
-
Critical Damage +50%
(25 seconds)
Critical hits deal 50% more damage (additive with the base critical coefficient)
|
|
 |
In Service of Kings |
AOSB |
PHY |
Fire |
2.50 |
Three single attacks (8.00 each) capped at 99999 |
| ▶ |
 |
Predecessor's Might |
USB |
PHY |
Fire, NE |
0.01 |
Ten single attacks (0.63 each), grants [Attach Fire], [Instant Cast 1] and [Lion Flash Follow-up] to the user |
-
Attach Fire
(25 seconds)
Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
-
Instant Cast 1
(1 turn)
Instant cast speed
-
Lion Flash Follow-up
(15 seconds)
Casts Lion Flash after dealing a critical hit with an ability
|
| ▶ |
 |
Immortal Blade |
Glint |
PHY |
Fire, NE |
0.01 |
Six single attacks (0.52 each), grants [Attach Fire Stacking] and [Attach Fire] to the user |
-
Attach Fire Stacking
(25 seconds)
Allow to stack Attach Fire, up to Attach Fire 3
-
Attach Fire
(25 seconds)
Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
|
| ▶ |
 |
Immortal's Call |
SASB |
PHY |
Fire, NE |
2.50 |
Fifteen single attacks (0.60 each), grants [Attach Fire 3 with Stacking], [Synchro Mode], [Damage Cap +10000] and [Immortal Commander Mode] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
| ▶ |
 |
Immortal Flourish of Steel |
Samurai |
Samurai |
PHY |
Single enemy |
Fire, NE |
1.65 |
Six single attacks (0.90 each), 100% additional critical chance if user has [Retaliate] or [High Retaliate], removes [Retaliate] and [High Retaliate] from the user |
-
Retaliate
(15 seconds)
Evades PHY attacks, counters PHY attacks with Attack
-
High Retaliate
(15 seconds)
Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
-
Retaliate
(15 seconds)
Evades PHY attacks, counters PHY attacks with Attack
-
High Retaliate
(15 seconds)
Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
|
| ▶ |
 |
Lion's Luster |
Samurai |
Samurai |
PHY |
Single enemy |
Fire, NE |
1.65 |
One single attack (6.00) capped at 99999, grants [High Retaliate] to the user |
-
High Retaliate
(15 seconds)
Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
|
-
Attach Fire 3 with Stacking
(25 seconds)
Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Immortal Commander Mode
Casts Chef Leonis's Seafood Special when HP fall below 20%, removed after triggering, removed if the character hasn't [Synchro Mode]
|
| ▶ |
 |
Lucian Might |
Glint+ |
NAT |
|
0.01 |
Grants [Damage Cap +10000] and [Weakness +30% Boost 2] |
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Weakness +30% Boost 2
(2 turns)
Increases damage dealt by 30% when exploiting elemental weaknesses
|
| ▶ |
 |
Awoken Immortal Blade |
DASB |
PHY |
Fire, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [ATK, DEF, MAG and RES +30% (8s)] to party, grants [Attach Fire with Stacking], [Damage Cap +10000] and [Dual Awoken Samurai Mode I (Cor)] to the user, grants [XV Resonance +3% Boost] to all XV allies |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Samurai Mode II (Cor)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Samurai Mode II (Cor)
(1 turn)
Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Samurai abilities, casts Dual Lion Flash after using Samurai abilities
|
-
ATK, DEF, MAG and RES +30% (8s)
(8 seconds)
ATK, DEF, MAG and RES +30%
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Samurai Mode I (Cor)
(15 seconds)
Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, cast speed x2.00 for equipped Samurai abilities
-
XV Resonance +3% Boost
(15 seconds)
Increases damage dealt by 3% if the character's Realm is XV
|
| ▶ |
 |
Woven Bond: Cor |
LBC |
PHY |
Fire, NE |
0.01 |
Ten single attacks (0.80 each) capped at 19999, activates XV Chain (max 150, field +0%) or adds 25 to the current XV Chain maximum limit, grants [Chain Force Mode: Cor] and [Instant ATB 1] to the user |
-
Chain Force Mode: Cor
(15 seconds)
Casts Kindred Guidance: Cor after another XV ally uses an ability, removed after triggering three times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Apex Harangue |
ADSB |
NAT |
|
0.01 |
Grants [Attach Fire with Stacking], [Damage Cap +10000], [Arcane Dyad Empowered: Cor], [Apex Harangue Damage Tracker] and [Apex Harangue Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
PHY |
Fire, NE |
2.50 |
Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Harangue level 0/1/2, removes Arcane Dyad Empowered: Cor from the user |
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Cor
Keeps track of the number of uses of Apex Harangue (0~2), removed after using Apex Harangue two times
-
Apex Harangue Damage Tracker
Increases Apex Harangue level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cor]
-
Apex Harangue Level
Keeps track of Apex Harangue level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cor]
|
| ▶ |
 |
Immortal Pledge |
Glint+ |
NAT |
|
0.01 |
Grants [Quick Cast 3] and [Soul Break Gauge +250] |
-
Quick Cast 3
(3 turns)
Cast speed x2.00
-
Soul Break Gauge +250
Grants 250 SB points when set
|
| ▶ |
 |
Zenith Immortal's Call |
ZSB |
PHY |
Fire, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Fire 3 with Stacking], [Damage Cap +10000], [Zenith Mode] and [Zenith Mode: Cor (Fire)] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
| ▶ |
 |
Predecessor's Might+ |
Samurai |
PHY |
Single enemy |
Fire |
1.65 |
Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses, grants [Retaliate] to the user for 15 seconds |
-
Retaliate
(15 seconds)
Evades PHY attacks, counters PHY attacks with Attack
|
| ▶ |
 |
Harangue+ |
Samurai |
PHY |
Single enemy |
Fire |
1.20 |
Four single attacks (? each), grants [Samurai Quick Cast 2] to the user |
-
Samurai Quick Cast 2
(2 turns)
Cast speed x2.00 for Samurai abilities
|
-
Attach Fire 3 with Stacking
(25 seconds)
Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Cor (Fire)
Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Samurai abilities trigger 1 additional time, casts Spirit Attack: Cor after using two Fire abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
|
 |
Divine Might: Cor |
OZSB |
PHY |
Fire |
2.50 |
Seven single attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Fire abilities equipped on allies/5+ Fire abilities equipped on allies and 2+ allies with Attach Fire |
| ▶ |
 |
Radiant Predecessor's Might |
CASB |
PHY |
Fire, NE |
2.50 |
7 single attacks (0.90 each) capped at 19999, grants [Attach Fire with Stacking], [Damage Cap +10000], and Crystal Mode to the user, grants [Critical Damage +50% 3]/[Critical Damage +50%] to the user/all allies with 0-3/4+ XV allies
Crystal Mode: Samurai Ability Boost, Dualcast Samurai, Zero Hone Cost to Samurai Abilities & 25% DEF/RES Pierce
Crystal Force I/II: 6 single-target Fire/NE physical attacks (0.90 each) capped at 19999, Instant Cast, grants [Damage Cap +10000 2], [Samurai +30% Boost 2], [DEF and RES 50% Piercing 2], and [200% ATB 1] to the user |
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Critical Damage +50% 3
(3 turns)
Critical hits deal 50% more damage (additive with the base critical coefficient)
-
Critical Damage +50%
(25 seconds)
Critical hits deal 50% more damage (additive with the base critical coefficient)
-
Damage Cap +10000 2
(2 turns)
Increases the damage/healing cap by 10000
-
Samurai +30% Boost 2
(2 turns)
Samurai abilities deal 30% more damage
-
DEF and RES 50% Piercing 2
(2 turns)
Ignores 50% of the target's DEF and RES
-
200% ATB 1
(1 turn)
Increase ATB charge speed by x2.00
|
| ▶ |
 |
Roaring Lion Flash |
ASB |
PHY |
Fire, NE |
0.01 |
5 single attacks (0.80 each), grants [Damage Cap +10000], [Instant ATB 1], and Accel Mode to the user
Accel Mode: Fire Ability High Boost & chases Fire abilities with 4 single-target Fire/NE physical attacks (0.60 each) + [Imperil Fire 10% (5s)] |
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Imperil Fire 10% (5s)
(5 seconds)
Fire Resistance -10%, cumulable
|
| ▶ |
 |
Shield of the King's Trial |
AASB |
PHY |
Fire, NE |
2.50 |
15 single attacks (0.60 each), grants [Attach Fire with Stacking], [Awoken Samurai], and [Damage Cap +10000] to the user, grants [Weakness +9% Boost (15s)]/[Weakness +30% Boost (15s)] and [50% Critical (15s)]/[100% Critical (15s)] to all allies with 0-3/4+ XV allies |
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Awoken Samurai
(15 seconds)
Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Weakness +9% Boost (15s)
(15 seconds)
Increases damage dealt by 9% when exploiting elemental weaknesses
-
Weakness +30% Boost (15s)
(15 seconds)
Increases damage dealt by 30% when exploiting elemental weaknesses
-
50% Critical (15s)
(15 seconds)
Critical chance =50%
-
100% Critical (15s)
(15 seconds)
Critical chance =100%
|
|
 |
Starry Lion Slash |
MASB |
NAT |
|
0.01 |
Damage +5% to XV members, Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 4, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Fire/NE physical attacks, Damage +10/15/20/25/30% to XV members after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Fire/NE physical attack at True Cap Break Level 1, Damage +30% for 1 turn to XV members, removes Master Mode |
|
 |
Soul Drive: Cor |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode |