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Cor

XV

Ability Schools

Celerity ★★★★★
Combat ★★★★★
Knight ★★★★★
Samurai ★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Predecessor's Might (HA1) Samurai PHY Fire Six single attacks (1.10 each), grants [Retaliate] to the user for 15 seconds
Harangue (HA2) Samurai PHY Fire Four single attacks (? each), grants [Samurai Quick Cast 2] to the user

Soul Breaks (18)

NameTierTypeElementTimeEffects
Knife Fling Default PHY - 2.50 Two single ranged attacks (0.75 each)
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Samurai (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Samurai Quick Cast (15 seconds) Cast speed x2.00 for Samurai abilities
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
In Service of Kings AOSB PHY Fire 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Lion Flash Follow-up (15 seconds) Casts Lion Flash after dealing a critical hit with an ability
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • High Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with an ability (PHY: single, 1.20 physical)
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Immortal Commander Mode Casts Chef Leonis's Seafood Special when HP fall below 20%, removed after triggering, removed if the character hasn't [Synchro Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Weakness +30% Boost 2 (2 turns) Increases damage dealt by 30% when exploiting elemental weaknesses
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Samurai Mode II (Cor) (1 turn) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Samurai abilities, casts Dual Lion Flash after using Samurai abilities
  • ATK, DEF, MAG and RES +30% (8s) (8 seconds) ATK, DEF, MAG and RES +30%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Samurai Mode I (Cor) (15 seconds) Samurai abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 2 additional times, cast speed x2.00 for equipped Samurai abilities
  • XV Resonance +3% Boost (15 seconds) Increases damage dealt by 3% if the character's Realm is XV
  • Chain Force Mode: Cor (15 seconds) Casts Kindred Guidance: Cor after another XV ally uses an ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Fire, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Harangue level 0/1/2, removes Arcane Dyad Empowered: Cor from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cor Keeps track of the number of uses of Apex Harangue (0~2), removed after using Apex Harangue two times
  • Apex Harangue Damage Tracker Increases Apex Harangue level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cor]
  • Apex Harangue Level Keeps track of Apex Harangue level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cor]
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Retaliate (15 seconds) Evades PHY attacks, counters PHY attacks with Attack
  • Samurai Quick Cast 2 (2 turns) Cast speed x2.00 for Samurai abilities
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cor (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Samurai abilities trigger 1 additional time, casts Spirit Attack: Cor after using two Fire abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Cor OZSB PHY Fire 2.50 Seven single attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Fire abilities equipped on allies/5+ Fire abilities equipped on allies and 2+ allies with Attach Fire
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Critical Damage +50% 3 (3 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Damage Cap +10000 2 (2 turns) Increases the damage/healing cap by 10000
  • Samurai +30% Boost 2 (2 turns) Samurai abilities deal 30% more damage
  • DEF and RES 50% Piercing 2 (2 turns) Ignores 50% of the target's DEF and RES
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Imperil Fire 10% (5s) (5 seconds) Fire Resistance -10%, cumulable
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Awoken Samurai (15 seconds) Samurai abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Samurai abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Weakness +9% Boost (15s) (15 seconds) Increases damage dealt by 9% when exploiting elemental weaknesses
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • 50% Critical (15s) (15 seconds) Critical chance =50%
  • 100% Critical (15s) (15 seconds) Critical chance =100%
Starry Lion Slash MASB NAT 0.01 Damage +5% to XV members, Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 4, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE physical attacks, Damage +10/15/20/25/30% to XV members after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE physical attack at True Cap Break Level 1, Damage +30% for 1 turn to XV members, removes Master Mode
Soul Drive: Cor LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode