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Thancred

XIV

Ability Schools

Bard ★★★
Celerity ★★★★★
Combat ★★★★★
Heavy ★★★★★★
Ninja ★★★★★
Spellblade ★★★★★
Support ★★★
Thief ★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Dream Within a Dream (HA1) Ninja NAT Earth, Wind, Poison 4/5/6 single hybrid attacks (1.10 or 525.00 each) if the user has [Physical Blink 0/1/2], grants [Physical Blink 1] and [Physical Blink Stacking 2] to the user
Danger Zone (HA2) Heavy ? Holy, Earth, Wind, Poison Six single hybrid attacks (? or ? each), cast time ?/?/? scaling with Heavy Charge level
Solid Barrel (HA3) Heavy ? Holy, Earth, Wind, Poison Four single attacks (? each), grants [Heavy Charge +1] to the user

Soul Breaks (23)

NameTierTypeElementTimeEffects
Spinning Edge (XIV) Default PHY - 2.50 Two single attacks (0.75 each)
Dancing Edge SB PHY NE 2.75 Four single attacks (1.23 each), [DEF -50%] for 25 seconds
  • Slow (20 seconds) ATB speed x0.50
  • Haste ATB speed x2.00
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Duality Ninja PHY Single enemy Fire, NE 1.65 Three single attacks (0.50 each), six attacks if the user has any Physical Blink
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Stun (1 second) Resets ATB when set
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Hornet's Sting Ninja PHY Single enemy Poison, NE 0.83 Two single attacks (0.50 each)
  • Hornet's Sting Uses (25 seconds) Keeps track of the number of uses of Hornet's Sting (0~4)
  • Hornet's Sting Uses (25 seconds) Keeps track of the number of uses of Hornet's Sting (0~4)
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Brave Command: Trick Attack
Condition: Ninja | School: Ninja
LevelTypeTargetElementTimeEffects
0 PHY Single enemy Earth, Fire 0.83 One single attack (1.62)
1 PHY Single enemy Earth, Fire 0.83 Three single attacks (0.87 each), [DEF -40%] for 15 seconds
2 PHY Single enemy Earth, Fire 0.83 Six single attacks (0.82 each), [DEF -40%] for 15 seconds
3 PHY Single enemy Earth, Fire 0.83 Ten single attacks (0.73 each), [ATK, DEF and RES -70%] for 8 seconds
  • Ninja +30% Boost (15s) (15 seconds) Ninja abilities deal 30% more damage
  • Brave Mode (15 seconds) Replaces the Attack command
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
Armor Crush Throwing Dagger Ninja PHY Single enemy Earth, NE 0.83 One single ranged attack (1.66 each), smart ether 1 to the user
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Final Edge Ninja Ninja NAT Single enemy Earth, Wind, Poison, NE 0.83 Six single hybrid attacks (0.80 or 411.75 each)
  • Ninja +30% Boost 3 (3 turns) Ninja abilities deal 30% more damage
  • Tri-Element Mode III (Earth, Wind, Poison) (1 turn) Grants [Attach Earth 2 with Stacking]/[Attach Wind 2 with Stacking]/[Attach Poison 2 with Stacking] after using a Earth/Wind/Poison ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Assassinate (15 seconds) Grants [Conditional Attach Element] to the user after using three of Assassin's Blade or Blade Ascension
  • Tri-Element Mode (Earth, Wind, Poison) (1 turn) Grants [Attach Earth]/[Attach Wind]/[Attach Poison] after using a Earth/Wind/Poison ability
  • Awoken Ninja (15 seconds) Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twin Destruction Follow-Up (15 seconds) Casts Twin Destruction after using a Ninja ability
Hakke Mujinsatsu AOSB PHY Earth, Wind, Poison 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Tri-Element Mode II (Earth, Wind, Poison) (1 turn) Grants [Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Poison with Stacking] after using a Earth/Wind/Poison ability
  • Armor Crush Combo Follow-Up (15 seconds) Casts Armor Crush Combo after using a Ninja ability
  • Tri-Element Mode II (Earth, Wind, Poison) (1 turn) Grants [Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Poison with Stacking] after using a Earth/Wind/Poison ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Attach Holy with Stacking (25 seconds) Increase Attach Holy Level by 1 and increase Max Attach Element Level by 2, up to Attach Holy 3
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Poison with Stacking (25 seconds) Increase Attach Poison Level by 1 and increase Max Attach Element Level by 2, up to Attach Poison 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Thancred Holy/Earth/Wind/Poison abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Holy/Earth/Wind/Poison abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if the user hasn't Crystal Force Mode
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Danger Zone+ Heavy NAT Single enemy Holy, Earth, Wind, Poison 1.65 Six single hybrid attacks (1.20/3.80 each) capped at 9999/19999 after 0-2/3+ uses
  • Heavy Charge +1 Increases Heavy Charge level by 1 when set
Dual Shift
TypeElementTimeEffects
NAT 0.01 Instant ATB 1 & Dual Awoken Tenacious Gunbreaker Mode II to user Dual Awoken Tenacious Gunbreaker Mode II: Holy/Earth/Wind/Poison Ability Boost, Instant Holy/Earth/Wind/Poison & chases a Holy/Earth/Wind/Poison ability with [Instant ATB, Holy/Earth/Wind/Poison Ability Damage +30% & Instant Holy/Earth/Wind/Poison] for 2 turns to user
Arcane Dyad Finisher
TypeElementTimeEffects
NAT Holy, Earth, Wind, Poison, NE 2.50 Twenty single attacks (1.00/1.10/1.20 or 3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00 or 34.60/38.06/41.52) capped at 99999 at Leap of Faith level 0/1/2, removes Arcane Dyad Empowered: Thancred from the user
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Thancred Keeps track of the number of uses of Leap of Faith (0~2), removed after using Leap of Faith two times
  • Leap of Faith Damage Tracker Increases Leap of Faith level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Thancred]
  • Leap of Faith Level Keeps track of Leap of Faith level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Thancred]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Brutal Shell Heavy Holy, Earth, Wind, Poison NAT Single enemy Holy, Earth, Wind, Poison, NE 1.65 Five single hybrid attacks (0.90 or 3.05 each) followed by one single ranged hybrid attack (4.71 or 16.00) that ignores DEF or RES
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Soul Break Gauge +500 Grants 500 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Gnashing Fang AASB NAT Holy, Earth, Wind, Poison, NE 2.50 15 single-target hybrid attacks (0.60/1.50 each), Awoken Tenacious Gunbreaker Mode, Cap Break Level 1, Quick Cast, Holy/Earth/Wind/Poison Ability Damage +30% & Quad Element Mode II to user Awoken Tenacious Gunbreaker Mode: Unlimited Holy/Earth/Wind/Poison Hones, Holy/Earth/Wind/Poison Ability Boost & Dualcast Holy/Earth/Wind/Poison Quad Element Mode II: En-Holy Stack, En-Earth Stack, En-Wind Stack or En-Poison Stack
Starry Eye Gouge MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 4, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast; If enemy gains DEF/RES/MND buff, chases with DEF/RES/MND -50% for 8 seconds to all targets (max 1 chase) Interval Chase: 10 single-target Holy/NE, Earth/NE, Wind/NE or Poison/NE hybrid attacks under En-Holy, En-Earth, En-Wind or En-Poison, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Holy/Earth/Wind/Poison/NE piercing hybrid attack at True Cap Break Level 1, removes Master Mode
Roaring Booster Edge ASB NAT Holy, Earth, Wind, Poison, NE 0.01 5 single hybrid attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Holy/Earth/Wind/Poison Ability High Boost & chases Holy/Earth/Wind/Poison abilities with 6 single-target Holy/Earth/Wind/Poison/NE hybrid attacks, Holy/Earth/Wind/Poison Damage +10% for 5 seconds to user