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Noel

XIII

Ability Schools

Celerity ★★★★
Combat ★★★★★
Dragoon ★★★★★
Sharpshooter ★★★★★★
Thief ★★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Meteor Javelin (HA1) Sharpshooter PHY Ice, Water Six single ranged attacks (1.10 each), cast time 3.30/2.90/2.475/2.075/1.65 scaling with [Meteor Javelin Uses]
Fang Lance (HA2) Sharpshooter ? Ice, Water Four single ranged attacks (? each), grants [Sharpshooter Quick Cast 2] to the user

Soul Breaks (38)

NameTierTypeElementTimeEffects
Blindside Default PHY 2.50 One single attack (1.50)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Arc Edge Support PHY Single enemy - 1.65 One single attack (2.30), [ATK -40%] for 15 seconds
Butterfly Sting Support PHY Single enemy - 1.65 One single attack (2.30), [MAG -50%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Stun (1 second) Resets ATB when set
  • Instant Cast 2 (2 turns) Instant cast speed
Ice Javelin USB PHY Ice, NE 0.01 Ten single ranged attacks (0.66 each), [ATK, MAG and RES -50%] for 25 seconds, causes [Imperil Ice 20%] for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Icicle Bite Uses Keeps track of the number of uses of Icicle Bite (0~3), removed if the character hasn't [Burst Mode], reset upon refreshing [Burst Mode]
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Haste ATB speed x2.00
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Farseer's Guardian EX Mode (15 seconds) ATK +30%, casts Javelin Frost after using a Ice ability
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Icicle Break Support PHY Single enemy Ice, NE 0.83 One single ranged attack (1.80), [ATK -40%] for 15 seconds
Rime Magic Support PHY Single enemy Ice, NE 0.83 One single ranged attack (1.80), [MAG -50%] for 15 seconds
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Awoken Ice (15 seconds) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Ice High Quick Cycle (15 seconds) Grants [High Quick Cast 1] after using a Ice ability
Icefang Lance AOSB PHY Ice, Water 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
Hunting Javelin Glint+ PHY Ice, NE 0.01 Six single ranged attacks (0.52 each), causes [Imperil Ice 20%] for 15 seconds
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Torrent (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Water abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Sunleth Strike Follow-Up (15 seconds) Casts Sunleth Strike (Thief, Sharpshooter) after using a Thief or Sharpshooter ability, casts Sunleth Strike (Dragoon) after using a Dragoon ability
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Imperil Ice 10% (5s) (5 seconds) Ice Resistance -10%, cumulable
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Double Crystarium Mode III (Ice, Water) (1 turn) Grants [Attach Ice 2 with Stacking]/[Attach Water 2 with Stacking] after using a Ice/Water ability
  • Visitor from the Future Mode (15 seconds) Sets Last Ranger Form level to 1 after casting three of Shakedown or Hunter's Poise
  • Buff Ice 10% (5s) (5 seconds) Increases Ice damage dealt by 10%, cumulable
  • Buff Ice 20% (5s) (5 seconds) Increases Ice damage dealt by 20%, cumulable
  • Buff Ice 30% (5s) (5 seconds) Increases Ice damage dealt by 30%, cumulable
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Instant Cast 1 (1 turn) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Final Farseer Mode II (Noel) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 1 additional time, instant cast speed for Ice and Water attacks, casts Dual Twice Down after using equipped Ice or Water abilities
  • Dual Awoken Final Farseer Mode I (Noel) (15 seconds) Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 2 additional times, cast speed x2.00 for Ice and Water abilities, casts Dual Cross Crush after every second equipped Ice or Water ability
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Final Farseer Mode I (Noel) (15 seconds) Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 2 additional times, cast speed x2.00 for Ice and Water abilities, casts Dual Cross Crush after every second equipped Ice or Water ability
  • (Ice/Water) Resonance +5% Boost (15 seconds) Ice and Water abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Ice, Water, NE 2.50 Twenty single ranged attacks (1.00/1.10 each) capped at 9999/19999, followed by one single ranged attack (10.00/11.00) capped at 99999 at Apex Meteor Javelin level 0/1, removes Arcane Dyad Empowered: Noel from the user
  • Double Crystarium Mode (Ice, Water) v2 (1 turn) Grants [Attach Ice]/[Attach Water] after using a Ice/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Noel Keeps track of the number of uses of Apex Meteor Javelin (0~2), removed after using Apex Meteor Javelin two times
  • Apex Meteor Javelin Ability Tracker Increases Apex Meteor Javelin level by 1 after using 7 Ice or Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Noel]
  • Apex Meteor Javelin Level Keeps track of Apex Meteor Javelin level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Noel]
Javelin Rush LBO PHY Ice, Water 2.50 Four single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Meteor Javelin+ Sharpshooter PHY Single enemy Ice, Water 1.65 Six single attacks (1.20 each) capped at 9999/19999 after 0-2/3+ uses
  • Sharpshooter Quick Cast 2 (2 turns) Cast speed x2.00 for Sharpshooter abilities
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Noel (Ice) Increases [Ice Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ice abilities trigger 1 additional time, casts Spirit Attack: Noel (Ice) after using three Ice abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ice Mode II (Noel) (1 turn) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts speed x9999999 for Ice abilities, causes [DEF, RES and MND -50% (25s)] after using Ice abilities if 0-3 FF13 allies are alive, grants [Prismatic Ability +30% Boost 3] to all allies after using Ice abilities if 4+ FF13 allies are alive
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ice Mode I (Noel) (15 seconds) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Ice abilities after casting 1/2/3+ Ice abilities
  • Ice Resonance +5% Boost (15 seconds) Ice abilities deal 5% more damage
  • Chain Force Mode: Noel (Ice) (15 seconds) Casts Ice Guidance: Noel after a Ice Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Future Hunter Mode (15 seconds) Ice and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 1 additional time
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
  • (Ice/Water) Ability +30% Boost (15s) (15 seconds) Ice and Water abilities deal 30% more damage
  • Break Javelin Follow-Up (15 seconds) Casts Break Javelin after using a Ice or Water ability
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Meteor Javelin+ Sharpshooter PHY Single enemy Ice, Water 1.65 Six single attacks (1.20 each) capped at 9999/19999 after 0-2/3+ uses
  • Sharpshooter Quick Cast 2 (2 turns) Cast speed x2.00 for Sharpshooter abilities
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Noel (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, water abilities trigger 1 additional time, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Noel OZSB PHY Ice/Water 2.50 Seven single ranged attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single piercing ranged attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Ice or Water abilities on allies/5+ Ice or Water abilities on allies and 2+ allies with Attach Ice or Water
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Future Hunter Mode II (Noel) (1 turn) Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Ice and Water abilities, casts Dual Hunter's Conviction after using Ice or Water ability
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Future Hunter Mode I (Noel) (15 seconds) Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Ice and Water abilities after casting 1/2/3+ Ice and Water abilities
  • (Ice/Water) Resonance +5% Boost (15 seconds) Ice and Water abilities deal 5% more damage
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • ATK and MAG +30%, DEF and RES +25% (25s) (25 seconds) ATK and MAG +30%, DEF and RES +25%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Accel Mode: Noel (Water)
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Crystal Force Mode: Noel (Water)
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • Imperil Water 20% (5s) (5 seconds) Imperil Water 20% (5s)
  • Imperil Water 30% (5s) (5 seconds) Water Resistance -30%, cumulable
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • ATK +50% ATK +50%
  • Instant Cast 1 (1 turn) Instant cast speed
Woven Bond: Noel (Water) LBC PHY Water, NE 0.01 10 single-target Water/NE ranged physical attacks at Cap Break Level 1, activates Water Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Water abilities, chases with 6 single-target Water/NE ranged physical attacks (max 2 chases)
Radiant Hunt Through Time CASB PHY Ice, NE 2.50 7 single-target ranged physical attacks (0.90 each) capped at 19999, En-Ice, En-Ice Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Ice Ability Boost, Dualcast Ice, Zero Hone Cost to Ice Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Ice/NE ranged physical attacks (2.00 each) capped at 19999, Instant Cast, Ice Damage +30% for 5 seconds to party, [Cap Break Level 1, Quick Cast & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Roaring Crio Cross ASB PHY Ice, NE 0.01 5 single-target physical attacks (0.80 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Ice Ability High Boost & Quick Ice
Starry Azure Javelin MASB NAT 0.01 Water Damage +5% to party, Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 4, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Water/NE ranged physical attacks, Water Damage +10/15/20/25/30% to party after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/NE ranged physical attack at True Cap Break Level 1, Water Damage +30% for 1 turn to party, removes Master Mode
Soul Drive: Noel LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
Super Flash (Noel) LBG+ NAT 0.01 Quick Cast 1 to party, Deadly Strikes +15% to En-Ice or En-Water members under En-Ice or En-Water, Instant ATB 1 to user
War-Awoken Extreme Big Bang TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Ice Ability Boost, Triplecast Ice, Unlimited Ice Hones, Cap Break Level 1 to Ice Abilities, Ice Ability Damage +30% & ATB Speed x1.1 to Ice Abilities; Ends after using 8 Ice abilities TP Max: AOE Ice/NE ranged physical attack at True Cap Break Level 1
War-Awoken Extreme Big Bang (Weapon Skill) TASB PHY Ice, NE 0.01 Single-target Ice/NE piercing ranged physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Ice Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Ice WS Blue: Lv.2 En-Ice Stack to user WS Gold: During Tactical Awoken Mode, Ice Ability Damage +60% to user
Starry Javelin of Guidance MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Ice/NE ranged physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Ice/NE ranged physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode