| | Name | Tier | Type | Element | Time | Effects |
|
 |
Blindside |
Default |
PHY |
|
2.50 |
One single attack (1.50) |
| ▶ |
 |
Meteor Javelin |
BSB |
PHY |
- |
2.50 |
Five single ranged attacks (1.50 each), causes [ATK, DEF, MAG and RES -40%] for 25 seconds, grants [Haste] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Arc Edge |
Support |
PHY |
Single enemy |
- |
1.65 |
One single attack (2.30), [ATK -40%] for 15 seconds |
|
 |
Butterfly Sting |
Support |
PHY |
Single enemy |
- |
1.65 |
One single attack (2.30), [MAG -50%] for 15 seconds |
-
Haste
ATB speed x2.00
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
| ▶ |
 |
Deathblow |
SSB |
PHY |
- |
0.01 |
Six single attacks (1.23 each), causes [Stun] (100%), grants [Instant Cast 2] to the user |
-
Stun
(1 second)
Resets ATB when set
-
Instant Cast 2
(2 turns)
Instant cast speed
|
|
 |
Ice Javelin |
USB |
PHY |
Ice, NE |
0.01 |
Ten single ranged attacks (0.66 each), [ATK, MAG and RES -50%] for 25 seconds, causes [Imperil Ice 20%] for 25 seconds |
| ▶ |
 |
Hunter's Rimefang |
BSB |
PHY |
Ice, NE |
2.50 |
Eight single attacks (0.83 each), grants [Haste], [Attach Ice] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
| ▶ |
 |
Icicle Bite |
Combat |
PHY |
Single enemy |
Ice, NE |
1.65 |
3/4/5/6 single attacks (0.52 each) scaling with [Icicle Bite Uses] |
-
Icicle Bite Uses
Keeps track of the number of uses of Icicle Bite (0~3), removed if the character hasn't [Burst Mode], reset upon refreshing [Burst Mode]
|
| ▶ |
 |
Frost Form |
Combat |
PHY |
Single enemy |
Ice, NE |
1.65 |
Four single attacks (0.47 each), grants [Quick Cast 2] to the user |
-
Quick Cast 2
(2 turns)
Cast speed x2.00
|
-
Haste
ATB speed x2.00
-
Attach Ice
(25 seconds)
Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
| ▶ |
 |
Blizzard Hunt |
USB |
PHY |
Ice, NE |
2.50 |
Ten single ranged attacks (0.71 each), grants [Attach Ice] and [Farseer's Guardian EX Mode] to the user |
-
Attach Ice
(25 seconds)
Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
-
Farseer's Guardian EX Mode
(15 seconds)
ATK +30%, casts Javelin Frost after using a Ice ability
|
| ▶ |
 |
Break Frost |
BSB |
PHY |
Ice, NE |
0.01 |
Eight random ranged attacks (0.62 each), causes [ATK, DEF, MAG and RES -40%] for 25 seconds, grants [Haste] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Icicle Break |
Support |
PHY |
Single enemy |
Ice, NE |
0.83 |
One single ranged attack (1.80), [ATK -40%] for 15 seconds |
|
 |
Rime Magic |
Support |
PHY |
Single enemy |
Ice, NE |
0.83 |
One single ranged attack (1.80), [MAG -50%] for 15 seconds |
-
Haste
ATB speed x2.00
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
| ▶ |
 |
Blessing of Shadows |
AASB |
PHY |
Ice, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Attach Ice], [Awoken Ice], [Damage Cap +10000], [High Quick Cast 1] and [Ice High Quick Cycle] to the user |
-
Attach Ice
(25 seconds)
Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
-
Awoken Ice
(15 seconds)
Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
High Quick Cast 1
(1 turn)
Cast speed x3.00
-
Ice High Quick Cycle
(15 seconds)
Grants [High Quick Cast 1] after using a Ice ability
|
|
 |
Icefang Lance |
AOSB |
PHY |
Ice, Water |
2.50 |
Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999 |
|
 |
Hunting Javelin |
Glint+ |
PHY |
Ice, NE |
0.01 |
Six single ranged attacks (0.52 each), causes [Imperil Ice 20%] for 15 seconds |
| ▶ |
 |
Hunter's Pride |
AASB |
PHY |
Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Attach Water], [Awoken Torrent], [Damage Cap +10000] and [Sunleth Strike Follow-Up] to the user |
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Awoken Torrent
(15 seconds)
Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Water abilities
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Sunleth Strike Follow-Up
(15 seconds)
Casts Sunleth Strike (Thief, Sharpshooter) after using a Thief or Sharpshooter ability, casts Sunleth Strike (Dragoon) after using a Dragoon ability
|
| ▶ |
 |
Sunleth Blow |
Glint+ |
NAT |
|
0.01 |
Grants [Double Crystarium Mode II (Ice, Water)] and [High Quick Cast 1] |
-
Double Crystarium Mode II (Ice, Water)
(1 turn or 15 seconds)
Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
-
High Quick Cast 1
(1 turn)
Cast speed x3.00
|
| ▶ |
 |
Future Remembrance |
SASB |
PHY |
Ice, Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Synchro Mode], [Damage Cap +10000], [Double Crystarium Mode III (Ice, Water)], [Visitor from the Future Mode] and Last Ranger Form +1 to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
| ▶ |
 |
Shakedown |
Sharpshooter |
Ice, Water |
PHY |
Single enemy |
Ice, Water, NE |
1.65 |
Six single ranged attacks (0.90 each), causes [Imperil Ice 10% (5s)] and [Imperil Water 10% (5s)] |
-
Imperil Ice 10% (5s)
(5 seconds)
Ice Resistance -10%, cumulable
-
Imperil Water 10% (5s)
(5 seconds)
Water Resistance -10%, cumulable
|
| ▶ |
 |
Hunter's Poise |
Sharpshooter |
Ice, Water |
PHY |
Single enemy |
Ice, Water, NE |
0.01 |
One single ranged attack (0.90), causes [DEF, RES and MND -70% (8s)] if user has Last Ranger Form level 1, causes Last Ranger Form -1 to the user, grants [Quick Cast 2] to the user |
-
DEF, RES and MND -70% (8s)
(8 seconds)
DEF, RES and MND -70%
-
Quick Cast 2
(2 turns)
Cast speed x2.00
|
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Double Crystarium Mode III (Ice, Water)
(1 turn)
Grants [Attach Ice 2 with Stacking]/[Attach Water 2 with Stacking] after using a Ice/Water ability
-
Visitor from the Future Mode
(15 seconds)
Sets Last Ranger Form level to 1 after casting three of Shakedown or Hunter's Poise
|
| ▶ |
 |
Ice Bond (Noel) |
CSB+ |
NAT |
|
0.01 |
Activates Ice Chain (max 150, field +50%), grants [Buff Ice 10% (5s)]/[Buff Ice 20% (5s)]/[Buff Ice 30% (5s)] if 0-1/2-3/4+ allies have any [Attach Ice], grants [ATK +50% (25s)], grants [Instant Cast 1] to the user |
-
Buff Ice 10% (5s)
(5 seconds)
Increases Ice damage dealt by 10%, cumulable
-
Buff Ice 20% (5s)
(5 seconds)
Increases Ice damage dealt by 20%, cumulable
-
Buff Ice 30% (5s)
(5 seconds)
Increases Ice damage dealt by 30%, cumulable
-
Attach Ice
(25 seconds)
Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
-
ATK +50% (25s)
(25 seconds)
ATK +50%
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Awoken Break Frost |
DASB |
PHY |
Ice, Water, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Double Crystarium Mode II (Ice, Water)], [Damage Cap +10000], [Dual Awoken Final Farseer Mode I (Noel)] and [(Ice/Water) Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Final Farseer Mode II (Noel)], removes [Dual Awoken Final Farseer Mode I (Noel)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Final Farseer Mode II (Noel)
(3/3/2/1/0 turns (Dual Shift))
Increases the damage/healing cap by 10000, Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 1 additional time, instant cast speed for Ice and Water attacks, casts Dual Twice Down after using equipped Ice or Water abilities
-
Dual Awoken Final Farseer Mode I (Noel)
(15 seconds)
Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 2 additional times, cast speed x2.00 for Ice and Water abilities, casts Dual Cross Crush after every second equipped Ice or Water ability
|
-
Double Crystarium Mode II (Ice, Water)
(1 turn or 15 seconds)
Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Final Farseer Mode I (Noel)
(15 seconds)
Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 2 additional times, cast speed x2.00 for Ice and Water abilities, casts Dual Cross Crush after every second equipped Ice or Water ability
-
(Ice/Water) Resonance +5% Boost
(15 seconds)
Ice and Water abilities deal 5% more damage
|
| ▶ |
 |
Apex Meteor Javelin |
ADSB |
NAT |
|
0.01 |
Grants [Double Crystarium Mode (Ice, Water) v2], [Damage Cap +10000], [Arcane Dyad Empowered: Noel], [Apex Meteor Javelin Ability Tracker] and [Apex Meteor Javelin Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
PHY |
Ice, Water, NE |
2.50 |
Twenty single ranged attacks (1.00/1.10 each) capped at 9999/19999, followed by one single ranged attack (10.00/11.00) capped at 99999 at Apex Meteor Javelin level 0/1, removes Arcane Dyad Empowered: Noel from the user |
-
Double Crystarium Mode (Ice, Water) v2
(1 turn)
Grants [Attach Ice]/[Attach Water] after using a Ice/Water ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Noel
Keeps track of the number of uses of Apex Meteor Javelin (0~2), removed after using Apex Meteor Javelin two times
-
Apex Meteor Javelin Ability Tracker
Increases Apex Meteor Javelin level by 1 after using 7 Ice or Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Noel]
-
Apex Meteor Javelin Level
Keeps track of Apex Meteor Javelin level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Noel]
|
|
 |
Javelin Rush |
LBO |
PHY |
Ice, Water |
2.50 |
Four single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance |
| ▶ |
 |
Zenith Frost Stinger |
ZSB |
PHY |
Ice, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Ice 3 with Stacking], [Damage Cap +10000], [Zenith Mode], [Zenith Mode: Noel (Ice)] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Meteor Javelin+ |
Sharpshooter |
PHY |
Single enemy |
Ice, Water |
1.65 |
Six single attacks (1.20 each) capped at 9999/19999 after 0-2/3+ uses |
| ▶ |
 |
Fang Lance+ |
Sharpshooter |
? |
Single enemy |
Ice, Water |
|
Four single ranged attacks (? each), grants [Sharpshooter Quick Cast 2] to the user |
-
Sharpshooter Quick Cast 2
(2 turns)
Cast speed x2.00 for Sharpshooter abilities
|
-
Attach Ice 3 with Stacking
(25 seconds)
Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Noel (Ice)
Increases [Ice Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ice abilities trigger 1 additional time, casts Spirit Attack: Noel (Ice) after using three Ice abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
| ▶ |
 |
Awoken Meteor Javelin |
DASB |
PHY |
Ice, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Ice with Stacking], [Damage Cap +10000], [Dual Awoken Ice Mode I (Noel)] and [Ice Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Ice Mode II (Noel)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Ice Mode II (Noel)
(1 turn)
Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts speed x9999999 for Ice abilities, causes [DEF, RES and MND -50% (25s)] after using Ice abilities if 0-3 FF13 allies are alive, grants [Prismatic Ability +30% Boost 3] to all allies after using Ice abilities if 4+ FF13 allies are alive
|
-
Attach Ice with Stacking
(25 seconds)
Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Ice Mode I (Noel)
(15 seconds)
Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Ice abilities after casting 1/2/3+ Ice abilities
-
Ice Resonance +5% Boost
(15 seconds)
Ice abilities deal 5% more damage
|
| ▶ |
 |
Woven Bond: Noel (Ice) |
LBC |
PHY |
Ice, NE |
0.01 |
Ten single ranged attacks (0.80 each) capped at 19999, activates Ice Chain (max 150, field +0%) or adds 25 to the current Ice Chain maximum limit, grants [Chain Force Mode: Noel (Ice)] and [Instant ATB 1] to the user |
-
Chain Force Mode: Noel (Ice)
(15 seconds)
Casts Ice Guidance: Noel after a Ice Chain reaches a count of 50 or 100, removed after triggering two times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Hunt Through Time |
AASB |
PHY |
Ice, Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Damage Cap +10000], [Awoken Future Hunter Mode], [Double Crystarium Mode II (Ice, Water)], [(Ice/Water) Ability +30% Boost (15s)], and [Break Javelin Follow-Up] to the user |
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Awoken Future Hunter Mode
(15 seconds)
Ice and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 1 additional time
-
Double Crystarium Mode II (Ice, Water)
(1 turn or 15 seconds)
Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
-
(Ice/Water) Ability +30% Boost (15s)
(15 seconds)
Ice and Water abilities deal 30% more damage
-
Break Javelin Follow-Up
(15 seconds)
Casts Break Javelin after using a Ice or Water ability
|
| ▶ |
 |
Ready to Hunt |
Glint+ |
NAT |
|
0.01 |
Grants [Quick Cast 3] and [Soul Break Gauge +250] |
-
Quick Cast 3
(3 turns)
Cast speed x2.00
-
Soul Break Gauge +250
Grants 250 SB points when set
|
| ▶ |
 |
Zenith Hunter's Flow |
ZSB |
PHY |
Water, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Critical Damage +50%] to all allies, grants [Attach Water 3 with Stacking], [Damage Cap +10000], [Zenith Mode] and [Zenith Mode: Noel (Water)] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Meteor Javelin+ |
Sharpshooter |
PHY |
Single enemy |
Ice, Water |
1.65 |
Six single attacks (1.20 each) capped at 9999/19999 after 0-2/3+ uses |
| ▶ |
 |
Fang Lance+ |
Sharpshooter |
? |
Single enemy |
Ice, Water |
|
Four single ranged attacks (? each), grants [Sharpshooter Quick Cast 2] to the user |
-
Sharpshooter Quick Cast 2
(2 turns)
Cast speed x2.00 for Sharpshooter abilities
|
-
Critical Damage +50%
(25 seconds)
Critical hits deal 50% more damage (additive with the base critical coefficient)
-
Attach Water 3 with Stacking
(25 seconds)
Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Noel (Water)
Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, water abilities trigger 1 additional time, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
|
 |
Divine Might: Noel |
OZSB |
PHY |
Ice/Water |
2.50 |
Seven single ranged attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single piercing ranged attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Ice or Water abilities on allies/5+ Ice or Water abilities on allies and 2+ allies with Attach Ice or Water |
| ▶ |
 |
Awoken Future Remembrance |
DASB |
PHY |
Ice, Water, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Double Crystarium Mode II (Ice, Water)], [Damage Cap +10000], [Dual Awoken Future Hunter Mode I (Noel)] and [(Ice/Water) Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Future Hunter Mode II (Noel)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Future Hunter Mode II (Noel)
(1 turn)
Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Ice and Water abilities, casts Dual Hunter's Conviction after using Ice or Water ability
|
-
Double Crystarium Mode II (Ice, Water)
(1 turn or 15 seconds)
Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Future Hunter Mode I (Noel)
(15 seconds)
Ice and Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Ice and Water abilities after casting 1/2/3+ Ice and Water abilities
-
(Ice/Water) Resonance +5% Boost
(15 seconds)
Ice and Water abilities deal 5% more damage
|
| ▶ |
 |
Bond Flash (Noel) |
LBG |
NAT |
|
0.01 |
Grants [Quick Cast 2], and [ATK and MAG +30%, DEF and RES +25% (25s)] with at least 4 XIII members in the party |
-
Quick Cast 2
(2 turns)
Cast speed x2.00
-
ATK and MAG +30%, DEF and RES +25% (25s)
(25 seconds)
ATK and MAG +30%, DEF and RES +25%
|
| ▶ |
 |
Roaring Water Penetration |
ASB |
PHY |
Water, NE |
0.01 |
Five single-target ranged Water/NE physical attacks (0.8 each), grants [Damage Cap +10000], [Instant ATB 1], & [Accel Mode: Noel (Water)] to the user |
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Accel Mode: Noel (Water)
|
| ▶ |
 |
Radiant Raining Spear |
CASB |
PHY |
Water, NE |
2.50 |
Seven single-target ranged Water/NE physical attacks (0.9 each) capped at 19999, grants [Attach Water with Stacking], Damage Cap +10000], & [Crystal Force Mode: Noel (Water)] to the user |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Crystal Force Mode: Noel (Water)
|
| ▶ |
 |
Water Bond (Noel) |
CSB+ |
NAT |
|
0.01 |
Activates Water Chain (max 150, field +50%) or adds +25 to the current chain limit, inflicts [Imperil Water 10% (5s)]/[Imperil Water 20% (5s)]/[Imperil Water 30% (5s)] to all enemies with 0-1/2-3/4 allies with [Attach Water], grants [ATK +50%] to all allies & [Instant Cast 1] to the user |
-
Imperil Water 10% (5s)
(5 seconds)
Water Resistance -10%, cumulable
-
Imperil Water 20% (5s)
(5 seconds)
Imperil Water 20% (5s)
-
Imperil Water 30% (5s)
(5 seconds)
Water Resistance -30%, cumulable
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
ATK +50%
ATK +50%
-
Instant Cast 1
(1 turn)
Instant cast speed
|
|
 |
Woven Bond: Noel (Water) |
LBC |
PHY |
Water, NE |
0.01 |
10 single-target Water/NE ranged physical attacks at Cap Break Level 1, activates Water Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user
Chain Force Mode: After using Water abilities, chases with 6 single-target Water/NE ranged physical attacks (max 2 chases) |
|
 |
Radiant Hunt Through Time |
CASB |
PHY |
Ice, NE |
2.50 |
7 single-target ranged physical attacks (0.90 each) capped at 19999, En-Ice, En-Ice Stack, Cap Break Level 1 & Crystal Mode to user
Crystal Mode: Ice Ability Boost, Dualcast Ice, Zero Hone Cost to Ice Abilities & 25% DEF/RES Pierce
Crystal Force I/II: 6 single-target Ice/NE ranged physical attacks (2.00 each) capped at 19999, Instant Cast, Ice Damage +30% for 5 seconds to party, [Cap Break Level 1, Quick Cast & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user |
|
 |
Roaring Crio Cross |
ASB |
PHY |
Ice, NE |
0.01 |
5 single-target physical attacks (0.80 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user
Accel Mode: Ice Ability High Boost & Quick Ice |
|
 |
Starry Azure Javelin |
MASB |
NAT |
|
0.01 |
Water Damage +5% to party, Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 4, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Water/NE ranged physical attacks, Water Damage +10/15/20/25/30% to party after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Water/NE ranged physical attack at True Cap Break Level 1, Water Damage +30% for 1 turn to party, removes Master Mode |
|
 |
Soul Drive: Noel |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode |
|
 |
Super Flash (Noel) |
LBG+ |
NAT |
|
0.01 |
Quick Cast 1 to party, Deadly Strikes +15% to En-Ice or En-Water members under En-Ice or En-Water, Instant ATB 1 to user |
|
 |
War-Awoken Extreme Big Bang |
TASB |
NAT |
|
0.01 |
Tactical Awoken Mode & +500 ATK to user
Tactical Awoken Mode: Ice Ability Boost, Triplecast Ice, Unlimited Ice Hones, Cap Break Level 1 to Ice Abilities, Ice Ability Damage +30% & ATB Speed x1.1 to Ice Abilities; Ends after using 8 Ice abilities
TP Max: AOE Ice/NE ranged physical attack at True Cap Break Level 1 |
|
 |
War-Awoken Extreme Big Bang (Weapon Skill) |
TASB |
PHY |
Ice, NE |
0.01 |
Single-target Ice/NE piercing ranged physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user;
During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Ice Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Ice
WS Blue: Lv.2 En-Ice Stack to user
WS Gold: During Tactical Awoken Mode, Ice Ability Damage +60% to user |
|
 |
Starry Javelin of Guidance |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Ice/NE ranged physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Ice/NE ranged physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode |