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Serah

XIII

Ability Schools

Black Magic ★★★★★
Sharpshooter ★★★★★★
White Magic ★★★★
Witch ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Artemis Arrow (HA1) Black Magic BLK Ice Seven single attacks (2.85 each)
Artemis Volley (HA2) Black Magic BLK Water Five single attacks (3.50 each), causes [Imperil Water 10% (5s)] every second activation

Soul Breaks (43)

NameTierTypeElementTimeEffects
  • Sap (40 seconds) Damages for 1/64 maximum HP every 2.00 seconds
  • Quick Cast 4 (4 turns) Cast speed x2.00
  • Slow (20 seconds) ATB speed x0.50
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Ice Burst Black Magic BLK Single enemy Ice, NE 1.65 Four single attacks (2.24 each)
Raging Blizzard Black Magic BLK All enemies Ice, NE 1.65 Two group attacks (3.14 each)
  • Haste ATB speed x2.00
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • MAG and MND +30% (25 seconds) MAG and MND +30%
  • Haste ATB speed x2.00
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Farseer EX Mode (15 seconds) MAG +30%, grants [High Quick Cast 1] after using a Ice ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Artemis Shot Black Magic BLK Single enemy Ice, NE 0.83 Four single attacks (2.00 each)
Artemis Spin Black Magic BLK All enemies Ice, NE 0.83 Two group attacks (2.89 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • MAG +50% (25 seconds) MAG +50%
  • Ice Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Ice damage capped at 9999
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Ice High Quick Cycle (15 seconds) Grants [High Quick Cast 1] after using a Ice ability
  • Attach Ice Stacking (25 seconds) Allow to stack Attach Ice, up to Attach Ice 3
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Awoken Farseer (15 seconds) Ice and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Double Crystarium Mode (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice]/[Attach Water] after using a Ice/Water ability
  • Azure Arrow Follow-Up (15 seconds) Casts Azure Arrow after using three Ice or Water abilities
Artemis Frost AOSB BLK Ice, Water 2.50 Twenty single attacks (1.82 each), followed by one single attack (26.50) capped at 99999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Aquatic Strike (15 seconds) Grants [Magical High Quick Cast 1] to all allies in the back row after using a Water ability
  • Rain Arrow Follow-Up (15 seconds) Casts Rain Arrow after using a Water ability
  • Soul Break Gauge +500 Grants 500 SB points when set
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
Etro's Finger Black Magic Ice BLK Single enemy Ice, NE 0.83 One single attack (3.05), grants Goddess Archer +1 to the user
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
Star Volley Black Magic Water BLK Single enemy Water, NE 0.01 Three single attacks (2.70 each)
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Tears Mode Cast speed x0.70, DEF and RES +30%, casts Apocalyptic Dream after using three of Metamorphose Volley or Star Volley, removed if the character hasn't [Synchro Mode]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Imperil Water 20% (25s) (25 seconds) Water Resistance -20%, cumulable
  • DEF, RES and MND -50% (8s) (8 seconds) DEF, RES and MND -50%
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Water (15 seconds) Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arrow of Tears (15 seconds) Grants [Quick Cast 1] and [Water +30% Boost 1] after using three Water abilities
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Ice, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Apex Ultima Arrow level 0/1/2, removes Arcane Dyad Empowered: Serah (Ice) from the user
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Serah (Ice) Keeps track of the number of uses of Apex Ultima Arrow (0~2), removed after using Apex Ultima Arrow two times
  • Apex Ultima Arrow Damage Tracker Increases Apex Ultima Arrow level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Serah (Ice)]
  • Apex Ultima Arrow Level Keeps track of Apex Ultima Arrow level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Serah (Ice)]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Farseer Mode II: Serah - Ice (3/3/2/1/0 turns (Dual Shift)) Increase the damage/healing cap by 10000, Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time, instant cast speed, casts Dual Artemis Ray after using Ice abilities
  • Dual Awoken Farseer Mode I: Serah - Ice (15 seconds) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 2 additional times, casts Dual Frost Arrow after using two equipped Ice abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Farseer Mode I: Serah - Ice (15 seconds) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 2 additional times, casts Dual Frost Arrow after using two equipped Ice abilities
  • Ice Resonance +5% Boost (15 seconds) Ice abilities deal 5% more damage
  • Awoken Farseer (15 seconds) Ice and Water abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • (Ice/Water) Ability +30% Boost (15s) (15 seconds) Ice and Water abilities deal 30% more damage
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Water Mode II (Serah) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 1 additional time, causes [Imperil Water 20% (5s)] to the lowest HP% enemy when removed, grants [Water +50% Boost 1] and [Instant Cast 1] to the user when removed
  • Dual Awoken Water Mode I (Serah) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, cast speed x2.00 for equipped Water abilities, causes [Imperil Water 10% (15s)] after using three equipped Water abilities
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Water Mode I (Serah) (15 seconds) Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water abilities trigger 2 additional times, cast speed x2.00 for equipped Water abilities, causes [Imperil Water 10% (15s)] after using three equipped Water abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Water, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Apex Transcendent Arrow level 0/1/2, removes Arcane Dyad Empowered: Serah (Water) from the user
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Serah (Water) Keeps track of the number of uses of Apex Transcendent Arrow (0~2), removed after using Apex Transcendent Arrow two times
  • Apex Transcendent Arrow Damage Tracker Increases Apex Transcendent Arrow level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Serah (Water)]
  • Apex Transcendent Arrow Level Keeps track of Apex Transcendent Arrow level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Serah (Water)]
Our Private Heaven LBO BLK Ice, Water 2.50 Four single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
  • Imperil Water 20% (15s) (15 seconds) Water Resistance -20%, cumulable
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Imperil Water 10% (5s) (5 seconds) Water Resistance -10%, cumulable
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Serah (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water abilities trigger 1 additional time, casts Spirit Attack: Serah (Water) using a Water ability (max 5), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Serah (Water) OZSB BLK Water 2.50 Seven single attacks (8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (31.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities equipped on allies/5+ Water abilities equipped on allies and 2+ allies with Attach Water
  • Instant Cast 2 (2 turns) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Double Crystarium Mode II (Ice, Water) (1 turn or 15 seconds) Grants [Attach Ice with Stacking]/[Attach Water with Stacking] after using a Ice/Water ability
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Serah (Ice) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Artemis Arrow+ Black Magic BLK Single enemy Ice 2.60 Seven single attacks (3.10/3.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Instant Cast (15 seconds) Instant cast speed
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Serah (Ice) Increases [Ice Infusion] damage bonus by 20%, Ice abilities trigger 1 additional time, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Farseer Mode II (Serah) (1 turn) Casts D: Artemis Shot after using Ice/Water abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Buff Ice 30% (15s) (15 seconds) Increases Ice damage dealt by 30%, cumulable
  • Buff Water 30% (15s) (15 seconds) Increases Water damage dealt by 30%, cumulable
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Farseer Mode I (Serah) (15 seconds) Ice/Water abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice and Water abilities trigger 2 additional times, cast speed x2.00 for equipped Ice/Water abilities
  • (Ice/Water) Resonance +5% Boost (15 seconds) Ice and Water abilities deal 5% more damage
  • Chain Force Mode: Serah (Ice) (15 seconds) Casts Ice Guidance: Serah after using a Ice ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Starry Ocean Pierce MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Water/NE magic attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/NE magic attack at True Cap Break Level 1, [Cap Break Level 9, Magic Damage +30% & Hero Boost +50%] for 1 turn to user, removes Master Mode
Radiant Arrow of Tears CASB BLK Water, NE 2.50 7 single-target Water/NE magic attacks at Cap Break Level 1, En-Water, En-Water Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Water Ability Boost, Dualcast Water, Zero Hone Cost to Water Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Water/NE magic attacks at Cap Break Level 1, Instant Cast, [Instant Water, Dualcast Water & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Roaring Metamorphose Volley ASB BLK Water, NE 0.01 5 single-target Water/NE magic attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Water Ability High Boost & chases 1/2/3+ Water abilities with Water Ability Damage +10/20/30% to user
  • Soul Drive Mode: Serah Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, increases the damage/healing cap by 10000 for Soul Breaks, Soul Breaks deal 50% more damage, grants [Instant ATB 1] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Starry Crystal Pierce MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast; If enemy gains DEF/RES/MND buff, chases with DEF/RES/MND -50% for 8 seconds to all targets (max 1 chase) Interval Chase: 10 single-target Ice/NE magic attacks, 50 SB Charge, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Ice/NE piercing magic attack at True Cap Break Level 1, removes Master Mode
Roaring Crio Arrow ASB BLK Ice, NE 0.01 5 single-target Ice/NE magic attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Ice Ability High Boost & chases Ice abilities with 6 single-target Ice/NE magic attacks, Ice Damage +10% for 5 seconds to user
War-Awoken Chrono Cascade TASB NAT 0.01 Tactical Awoken Mode & +500 MAG to user, Instant Cast Tactical Awoken Mode: Water Ability Boost, Triplecast Water, Unlimited Water Hones, Cap Break Level 1 to Water Abilities, Water Ability Damage +30% & ATB Speed x1.1 to Water Abilities; Ends after using 8 Water abilities TP Max: AOE Water/NE magic attack at True Cap Break Level 1
War-Awoken Chrono Cascade (Weapon Skill) TASB BLK Water, NE 0.01 Single-target Water/NE piercing magic attack at True Cap Break Level 1, Instant Cast & Zero SB Cost, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Water Abilities, and a Weapon Skill Blue/Gold if user has at least Lv.0/2 En-Water WS Blue: [Lv.2 En-Water Stack to user] WS Gold: [DeShell 20% to all targets]
Zenith Seizing Arrow ZSB BLK Ice, Water, NE Seven single-target Ice/Water/NE magic attacks, Lv.2 En-Ice or Lv.2 En-Water Stack, Cap Break Level 1 & Ultimate Mode to user Ultimate Spirit Mode: En-Ice/Water Damage +20%, Magic Casting Speed x1.1 & chases an Ice/Water ability with Dualcast Ice/Water 4 to user (max 1 chase) Ultimate Dexterity Mode: Dualcast Ice/Water, Higher Multiplier & Zero Hone Cost to Hero Ability; Artemis Arrow+: Higher multiplier & Cap Break Level 1 after 3 uses; Artemis Volley+: Chase after every use, Cap Break Level 1 after 3 uses Ultimate Vitality Mode: +1500 max HP & Astra to user