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Balthier

XII

Ability Schools

Celerity ★★★★
Combat ★★★★★
Machinist ★★★★★
Sharpshooter ★★★★★★
Spellblade ★★★★
Support ★★★
Thief ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Fires of War (HA1) Machinist PHY Fire Seven single ranged attacks (0.85 each)
Makara (HA2) Machinist PHY Fire Five single ranged attacks (1.10 each), causes [Imperil Fire 10% (5s)]

Soul Breaks (35)

NameTierTypeElementTimeEffects
Fires of War Default PHY - 3.00 One group ranged attack (1.10)
Tides of Fate SB PHY Water 3.00 One group ranged attack (3.10)
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
Strahl Strafe SSB PHY Fire 2.50 Six random ranged attacks (1.32 each), causes [Imperil Fire 20%] for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
Wyrmfire Shot Machinist PHY Single enemy Fire, NE 1.65 Four single ranged attacks (0.61 each)
  • Blind (60 seconds) ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
S-85 Cyclotrone OSB PHY Fire, NE 2.50 One single ranged attack (12.00) capped at 99999
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Oil Bomb Machinist PHY Single enemy Fire, NE 1.65 Two single ranged attacks (0.30 each), 25% chance to cause [Imperil Fire 10%] for 15 seconds
  • Oil Bomb Uses (25 seconds) Keeps track of the number of uses of Oil Bomb (0~3), removed if the character hasn't [Burst Mode], reset upon refreshing [Burst Mode]
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Machinist Quick Cycle: Fire (15 seconds) Grants [Quick Cast 1] after using a Machinist ability
Tales of the Past AOSB PHY Fire 2.50 Three single ranged attacks (8.00 each) capped at 99999
  • Oil Pellet Follow-Up (15 seconds) Casts Oil Pellet after using two Machinist abilities
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Quick Cast (15 seconds) Cast speed x3.00
  • Scorching Shot Follow-Up (15 seconds) Casts Scorching Shot after using two Fire abilities
  • ATK +50% (25 seconds) ATK +50%
  • Buff Fire 20% (15s) (15 seconds) Increases Fire damage dealt by 20%, cumulable
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Machinist +30% Boost 1 (1 turn) Machinist abilities deal 30% more damage
  • Imperil Fire 10% (5s) (5 seconds) Fire Resistance -10%, cumulable
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Onslaught Chaser Follow-Up (15 seconds) Casts Onslaught Chaser after using Saturated Fire or Luminous Balefire
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Fire, NE 2.50 Twenty single ranged attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single ranged attack (10.00/11.00/12.00) capped at 99999 at Apex Element of Treachery level 0/1/2, removes Arcane Dyad Empowered: Balthier from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Balthier Keeps track of the number of uses of Apex Element of Treachery (0~2), removed after using Apex Element of Treachery two times
  • Apex Element of Treachery Damage Tracker Increases Apex Element of Treachery level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Balthier]
  • Apex Element of Treachery Level Keeps track of Apex Element of Treachery level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Balthier]
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dualcast Fire 1 (1 turn) Fire abilities trigger 1 additional time
  • Fire +30% Boost 1 (1 turn) Fire attacks deal 30% more damage
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Dualcast Fire 2 (2 turns) Fire abilities trigger 1 additional time
  • Fire +30% Boost 2 (2 turns) Fire attacks deal 30% more damage
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Dualcast Fire 3 (3 turns) Fire abilities trigger 1 additional time
  • Fire +50% Boost 3 (3 turns) Fire attacks deal 50% more damage
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Imperil Fire 20% (15s) (15 seconds) Fire Resistance -20%, cumulable
  • Buff Fire 20% (15s) (15 seconds) Increases Fire damage dealt by 20%, cumulable
True Fires of War LBO PHY Fire 2.50 Five single ranged attacks (0.60 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Balthier) (1 turn) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, instant cast speed for Fire abilities, grants [Dualcast Fire 1], [100% Critical 1], [Critical Damage +50% 1] and [Fire Ability +30% Boost 1] to the user after using Fire abilities
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Balthier) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Fire abilities after casting 1/2/3+ Fire abilities
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Arc of Change Machinist Fire PHY Single enemy Fire, NE 1.65 Six single ranged attacks (0.90 each)
Liberating Heat Machinist Fire NAT Self 0.01 Grants Reward +1
  • DEF, RES and MND -70% (8s) (8 seconds) DEF, RES and MND -70%
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Intrinsic Pirate Mode (15 seconds) Grants [Dualcast Fire 1]/[Triplecast Fire 1]/[Quadracast Fire 1]/[Pentacast Fire 1], [Fire Ability +10% Boost 1]/[Fire Ability +15% Boost 1]/[Fire Ability +20% Boost 1]/[Fire Ability +30% Boost 1] and -/-/[100% Critical 1]/[100% Critical 1] to the character after using Liberating Heat if the character has Reward level 1/2/3/4, sets Reward level to 0 after using a Fire abilty
  • Need for Speed Follow-Up (15 seconds) Casts Need for Speed after using Liberating Heat
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Fires of War+ Machinist PHY Single enemy Fire 1.65 Seven single ranged attacks (0.95/1.00 each) capped at 9999/19999 after 0-2/3+ uses
  • Imperil Fire 10% (5s) (5 seconds) Fire Resistance -10%, cumulable
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Balthier (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Balthier after using a Fire ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Balthier OZSB PHY Fire 2.50 Seven single attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Fire abilities equipped on allies/5+ Fire abilities equipped on allies and 2+ allies with Attach Fire
Radiant Tales of the Past CASB PHY Fire, NE 2.50 7 single-target ranged physical attacks (0.90 each) capped at 19999, En-Fire, En-Fire Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Fire Ability Boost, Dualcast Fire, Zero Hone Cost to Fire Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Fire/NE ranged physical attacks (2.00 each) capped at 19999, Instant Cast, [Instant Fire, Dualcast Fire & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Roaring Parting Gift ASB PHY Fire, NE 0.01 5 single-target ranged physical attacks (0.80 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Fire Ability High Boost & chases Fire abilities with 6/10 single-target Fire/NE ranged physical attacks (0.60 each) if target has at least Imperil Fire 0/50%
  • Fire Ability Quick Cast (15s) (15 seconds) Cast speed x2.00 for Fire abilities
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Starry S-85 Cyclotrone MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE ranged physical attacks + minor DeProtect for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE ranged physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode
Soul Drive: Balthier LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
Super Flash (Balthier) LBG+ NAT 0.01 Ultra Flash & Instant ATB 1 to user, +1 LB Gauge Ultra Flash: After using a Fire ability, grants Fire Ability Damage +30% for 3 turns to user (max 1 chase)
  • Tactical Awoken Mode (25 seconds) Keeps track of TP level (0~6), increases TP level by 1 when the character is hit by a damaging attack or an ally uses a damaging action, casts a certain ability when TP level reaches 6
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3