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Arciela

XI

Ability Schools

Black Magic ★★★★★
Knight ★★★★
Monk ★★★★
Spellblade ★★★★★
Support ★★★★
White Magic ★★★★
Witch ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Harmonic Displacement (HA1) Black Magic BLK Ice, Lightning, Water, Wind Five single attacks (3.50 each)
Dignified Awe (HA2) Witch ? Ice, Lightning, Water, Wind Six single attacks (? each), cast time ?/?/?/?/? scaling with [Dignified Awe Uses]

Soul Breaks (17)

NameTierTypeElementTimeEffects
Ascension Thunder Default BLK Lightning 2.50 Two single attacks (1.10 each)
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Magic Princess Mode II (Arciela) (1 turn) Ice, Lightning, Water and Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, causes [Imperil Ice 20% (15s)], [Imperil Lightning 20% (15s)], [Imperil Water 20% (15s)] and [Imperil Wind 20% (15s)] after using Ice, Lightning, Water and Wind abilities, grants [Buff Ice 20% (15s)], [Buff Lightning 20% (15s)], [Buff Water 20% (15s)] and [Buff Wind 20% (15s)] to all allies after using Ice, Lightning, Water and Wind abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quad Element Mode II (Ice, Lightning, Wind, Water) (1 turn) Grants [Attach Ice with Stacking]/[Attach Lightning with Stacking]/[Attach Wind with Stacking]/[Attach Water with Stacking] after using a Ice/Lightning/Wind/Water ability
  • Dual Awoken Magic Princess Mode I (Arciela) (15 seconds) Ice, Lightning, Water and Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice, Lightning, Water and Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Ice, Lightning, Water and Wind abilities after casting 1/2/3+ Ice, Lightning, Water or Wind abilities
  • Ice/Lightning/Water/Wind Resonance +5% Boost (15 seconds) Ice, Lightning, Water and Wind abilities deal 5% more damage
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • DEF and RES +200% (25s) (25 seconds) DEF and RES +200%
  • Quad Element Mode (Ice, Lightning, Wind, Water) (1 turn) Grants [Attach Ice]/[Attach Lightning]/[Attach Wind]/[Attach Water] after using a Ice/Lightning/Wind/Water ability
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Buff Ice 60% (15s) (15 seconds) Increases Ice damage dealt by 60%, cumulable
  • Buff Lightning 60% (15s) (15 seconds) Increases Lightning damage dealt by 60%, cumulable
  • Buff Water 60% (15s) (15 seconds) Increases Water damage dealt by 60%, cumulable
  • Buff Wind 60% (15s) (15 seconds) Increases Wind damage dealt by 60%, cumulable
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Ice, Lightning, Water, Wind, NE 2.50 Twenty single attacks (3.15/3.50 each) capped at 9999/19999, followed by one single attack (34.60/38.06) capped at 99999 at Naakual's Vengeance level 0/1, removes Arcane Dyad Empowered: Arciela from the user
  • Quad Element Mode (Ice, Lightning, Wind, Water) (1 turn) Grants [Attach Ice]/[Attach Lightning]/[Attach Wind]/[Attach Water] after using a Ice/Lightning/Wind/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Arciela Keeps track of the number of uses of Naakual's Vengeance (0~2), removed after using Naakual's Vengeance two times
  • Naakual's Vengeance Damage Tracker Increases Naakual's Vengeance level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Arciela]
  • Naakual's Vengeance Level Keeps track of Naakual's Vengeance level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Arciela]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Harmonic Dread Black Magic Ice, Lightning, Water, Wind BLK Single enemy Ice, Lightning, Water, Wind, NE 1.65 Six single attacks (3.05 each), followed by one single attack (16.40) capped at 99999 if the user has Amity level 1, causes Amity -1 to the user
  • Ice/Lightning/Water/Wind Ability +30% Boost 3 (3 turns) Ice, Lightning, Water and Wind abilities deal 30% more damage
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quad Element Mode III (Ice, Lightning, Wind, Water) (1 turn) Grants [Attach Ice 2 with Stacking]/[Attach Lightning 2 with Stacking]/[Attach Wind 2 with Stacking]/[Attach Water 2 with Stacking] after using a Ice/Lightning/Wind/Water ability
  • Sweet Tooth Mode (15 seconds) Witch abilities trigger 1 additional time, instant cast speed for Witch abilities, casts Quick Cast after using Witch abilities, removed after triggering, grants [200% ATB 1], [Instant Cast 1] and Amity +1 to the user when removed
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Awoken Magic Princess (15 seconds) Ice, Lightning, Water and Wind abilities don't consume uses, Ice, Lightning, Water and Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice, Lightning, Water and Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quad Element Mode (Ice, Lightning, Wind, Water) (1 turn) Grants [Attach Ice]/[Attach Lightning]/[Attach Wind]/[Attach Water] after using a Ice/Lightning/Wind/Water ability
  • Forest Protector Mode (15 seconds) Casts Guiding Break after another ally casts a Ice, Lightning, Wind or Water ability, removed after triggering three times, grants [Instant Cast 2] and [Ice/Lightning/Water/Wind Ability +30% Boost 2] when removed
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Harmonic Displacement+ Black Magic BLK Single enemy Ice, Lightning, Water, Wind 1.65 Five single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Lightning 2 with Stacking (25 seconds) Increase Attach Lightning Level by 2 and increase Max Attach Element Level by 2, up to Attach Lightning 3
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Wind 2 with Stacking (25 seconds) Increase Attach Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Arciela Increases [Ice/Lightning/Wind/Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Ice, Lightning, Wind or Water abilities trigger 1 additional time, casts Spirit Attack: Arciela after using two Ice, Lightning, Wind or Water abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Instant Cast 1 (1 turn) Instant cast speed
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Lightning with Stacking (25 seconds) Increase Attach Lightning Level by 1 and increase Max Attach Element Level by 2, up to Attach Lightning 3
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Arciela Ice/Lightning/Water/Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice, Lightning, Water and Wind abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Divine Might: Arciela OZSB BLK Ice, Lightning, Water, Wind 2.50 Seven single attacks (8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single attacks (31.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Ice, Lightning, Water or Wind abilities on allies/5+ Ice, Lightning, Water or Wind abilities on allies and 2+ allies have Attach Ice, Lightning, Water or Wind
Starry Elemental Magic MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Ice/NE, Lightning/NE, Water/NE or Wind/NE magic attacks under En-Ice, En-Lightning, En-Water or En-Wind + minor DeShell for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Ice/Lightning/Water/Wind/NE magic attack at True Cap Break Level 1 + DeShell 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode
Roaring Ruin Magic ASB BLK Ice, Lightning, Water, Wind, NE 0.01 5 single-target Ice/Lightning/Water/Wind/NE magic attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Ice/Lightning/Water/Wind Ability High Boost & chases Ice/Lightning/Water/Wind abilities with 4 single-target Ice/Lightning/Water/Wind/NE magic attacks, Ice/Lightning/Water/Wind Damage +10% for 5 seconds to party
Zenith Dynastic Gravitas ZSB BLK Ice, Lightning, Water, Wind, NE 2.50 7 single-target Ice/Lightning/Water/Wind/NE magic attacks at Cap Break Level 1, Lv.2 En-Ice Stack, Lv.2 En-Lightning Stack, Lv.2 En-Water Stack or Lv.2 En-Wind Stack, Cap Break Level 1 & Ultimate Mode to user Ultimate Spirit Mode: En-Ice/Lightning/Water/Wind Damage +20%, Magic Casting Speed x1.1 & chases an Ice/Lightning/Water/Wind ability with Instant Ice/Lightning/Water/Wind 2 and Instant ATB 2 to user (max 1 chase) Ultimate Dexterity Mode: Dualcast Ice/Lightning/Water/Wind, Higher Multiplier & Zero Hone Cost to Hero Ability; Harmonic Displacement+: Higher multiplier & Cap Break Level 1 after 3 uses Ultimate Vitality Mode: +1500 max HP & Astra to user
War-Awoken Embed Magic TASB NAT 0.01 Tactical Awoken Mode & +500 MAG to user Tactical Awoken Mode: Ice/Lightning/Water/Wind Ability Boost, Triplecast Ice/Lightning/Water/Wind, Unlimited Ice/Lightning/Water/Wind Hones, Cap Break Level 1 to Ice/Lightning/Water/Wind Abilities, Ice/Lightning/Water/Wind Ability Damage +30% & ATB Speed x1.1 to Ice/Lightning/Water/Wind Abilities; Ends after using 8 Ice/Lightning/Water/Wind abilities TP Max: AOE Ice/NE, Lightning/NE, Water/NE or Wind/NE magic attack at True Cap Break Level 1 under En-Ice, En-Lightning, En-Water or En-Wind
War-Awoken Embed Magic (Weapon Skill) TASB BLK Ice, Lightning, Water, Wind, NE 0.01 Single-target Ice//Lightning/Water/Wind/NE piercing magic attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Ice/Lightning/Water/Wind Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Ice/Lightning/Water/Wind WS Blue: Lv.2 En-Ice/Lightning/Water/Wind Stack to user WS Gold: During Tactical Awoken Mode, Cap Break Level 3 & Damage +50% to Ice/Lightning/Water/Wind Abilities to user
Soul Drive: Arciela LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode