← All Characters

Aphmau

XI

Ability Schools

Monk ★★★★★
Summoning ★★★★★
White Magic ★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Repair (HA1) White Magic WHT Restores HP (20), smart ether 1 every fourth activation

Soul Breaks (13)

NameTierTypeElementTimeEffects
Auto Attack Default BLK - 2.50 Two single attacks (1.00 each)
  • Haste ATB speed x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Summon Activate Affects certain Burst Commands, removed if the character hasn't [Burst Mode]
  • Summon Activate Affects certain Burst Commands, removed if the character hasn't [Burst Mode]
Light Maneuver White Magic WHT All allies 1.65 Restores HP (25)
Light Maneuver (S) White Magic WHT Single enemy Lightning, NE 1.65 Two single attacks (5.14 each), restores HP (25) to all allies
  • MAG and MND +30% (25 seconds) MAG and MND +30%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Astra (25 seconds) Prevents Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Berserk, Sap and Stun once
  • High Regen (35 seconds) Heals for 5% maximum HP every 2.50 seconds
  • Raise: 100% Removes KO (100% HP)
  • Dual Blink 1 Evades the next attack that could be evaded with [Physical Blink] or [Magical Blink], lower priority than [Physical Blink] and [Magical Blink]
  • Haste ATB speed x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • Awoken Automaton Mode (15 seconds) White Magic and Monk abilities don't consume uses, cast speed x3.00 for White Magic and Monk abilities, grants [HP Stock (500)]/[HP Stock (1000)]/[HP Stock (1500)]/[HP Stock (2000)]/[HP Stock (3000)] to all allies after using White Magic or Monk abilities at rank 1/2/3/4/5
  • Imperial Heal (15 seconds) Grants [Quick Cast 1] to all allies in the character's row after using a White Magic ability
  • Glimpse of Divinity Follow-Up (15 seconds) Casts Glimpse of Divinity after using two White Magic abilities
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Heart of Ovjang Monk White Magic, Monk NAT Single ally 0.01 Restores HP (85), removes negative effects
Heart of Mnejing White Magic White Magic WHT All allies 1.65 Restores HP (25)
  • Regenga (4 seconds) Restores 2000 HP every 2.00 seconds
  • Instant Cast 1 (1 turn) Instant cast speed
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Royal Puppeteer Mode Casts Royal Puppeteer when HP fall below 20%, removed if the character hasn't [Synchro Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Automaton Mode II (Aphmau) (1 turn) Instant cast speed for White Magic abilities, casts Dual Imperial Shield after using White Magic abilities
  • Raise: 100% Removes KO (100% HP)
  • Haste ATB speed x2.00
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Automaton Mode I (Aphmau) (15 seconds) Cast speed x2.00/x2.50/x3.00 for White Magic and Monk abilities after using 1/2/3+ White Magic or Monk abilities, increases healing done by White Magic and Monk abilities by 10%/15%/20% after using 1/2/3+ White Magic or Monk abilities, casts Dual Activate: Cure after using White Magic or Monk abilities
  • White Magic Healing Resonance Boost +5% (15 seconds) White Magic abilities restore 5% more HP
  • Dual Blink 1 Evades the next attack that could be evaded with [Physical Blink] or [Magical Blink], lower priority than [Physical Blink] and [Magical Blink]
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Raise: 100% Removes KO (100% HP)
  • Haste ATB speed x2.00
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Natural Cure: Aphmau (15 seconds) Grants [HP Stock (6000)] when HP fall below 20%, removed after triggering
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Aphmau Cast speed x1.10 for White Magic or Monk abilities, White Magic or Monk abilities trigger 1 additional time, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Radiant Remove & Resist CASB WHT 0.01 h55 heal, ATK/MAG/MND +30%, En-Heal +30% & Casting Speed x1.2 to party, Crystal Mode to user Crystal Mode: Quick White Magic/Monk & Zero Hone Cost to White Magic/Monk Abilities Crystal Force I/II: Dual Blink 1 & Quick Cast 2 to party, Instant Cast, Quick ATB 1 to user
Woven Bond: Aphmau LBC WHT Holy, NE 0.01 10 single-target Holy/NE white magic attacks at Cap Break Level 1, activates XI Chain (150 or +25) & +10 Chain Count to all targets, Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using a White Magic/Monk ability, grants Instant Cast 1 to party (max 1 chase)