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Jecht

X

Ability Schools

Celerity ★★★★
Combat ★★★★★
Darkness ★★★★★★
Knight ★★★
Monk ★★★★★
Sharpshooter ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Jecht Beam (HA1) Sharpshooter PHY Dark, Fire Four single ranged attacks (1.10 each), followed by one single ranged attack (1.10) with additional 20% critical damage
Jecht Shot Mark III (HA2) Sharpshooter PHY Dark, Fire Four single ranged attacks (1.10 each), grants [Sharpshooter Quick Cast 2] to the user

Soul Breaks (32)

NameTierTypeElementTimeEffects
Sphere Shot Default PHY - 3.00 One single ranged attack (1.50)
  • ATK +30% (25 seconds) ATK +30%
  • Stun (1 second) Resets ATB when set
Ultimate Jecht Shot SSB PHY - 2.50 Seven single ranged attacks (1.13 each), grants [Critical Chance 25%] to all allies for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Jecht Stream Monk PHY Single enemy Dark, NE 1.65 Four single ranged attacks (0.54 each)
Jecht Bomber Monk PHY All enemies Dark, NE 1.65 Two group ranged attacks (0.75 each)
  • Haste ATB speed x2.00
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Blitz King OSB PHY Dark, Fire 2.50 One single ranged attack (11.05) capped at 99999, multiplier increased by 0.0013 for every SB point
  • ATK +50% (25 seconds) ATK +50%
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Dark Quick Cycle (15 seconds) Grants [Quick Cast 1] after using a Dark ability
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Beast Rush Follow-Up (15 seconds) Casts Beast Rush after using a Fire ability
  • Instant Cast 1 (1 turn) Instant cast speed
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Eagle Talons Monk PHY Single enemy Fire, NE 0.83 Four single attacks (0.54 each)
  • Monk +15% Boost 3 (3 turns) Monk abilities deal 15% more damage
  • Stoneskin: 30% Reduces damage taken to 0, up to an amount equal to 30% of the character's maximum HP, removed when that amount is reached
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Jecht Impact AOSB PHY Dark, Fire 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Struggle Within Grants [Quick Cast 1] to all allies in the character's row and casts Beast Stream after using a Dark ability
  • 100% Critical 1 (1 turn) Critical chance =100%
  • Critical Damage +50% 1 (1 turn) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Instant Cast 1 (1 turn) Instant cast speed
  • Double Sphere Mode (Fire, Dark) (1 turn or 15 seconds) Grants [Attach Fire]/[Attach Dark] after using a Fire/Dark ability
  • Awoken Legend (15 seconds) Dark and Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Perfection Mode (15 seconds) Grants [Fire Perfection Mode]/[Dark Perfection Mode] after using a Fire/Dark ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Double Sphere Mode II (Fire, Dark) (1 turn or 15 seconds) Grants [Attach Fire with Stacking]/[Attach Dark with Stacking] after using a Fire/Dark ability
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Assault Eclipse Sharpshooter Dark, Fire PHY Single enemy Dark, Fire, NE 1.65 Six single ranged attacks (0.90 each)
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Critical Damage +50% 1 (1 turn) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Fire, Dark Ability +30% Boost 1 (1 turn) Fire or Dark abilities deal 30% more damage
  • Critical Damage +50% 2 (2 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Fire, Dark Ability +30% Boost 2 (2 turns) Fire or Dark abilities deal 30% more damage
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Double Sphere Mode III (Fire, Dark) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Dark 2 with Stacking] after using a Fire/Dark ability
  • Fumbling Sentiment Mode Increases Jecht Gauge Bar level by 1 after using Assault Eclipse, grants [Fumbling Sentiment Critical Chance] to the user after using Assault Eclipse or Great Fist, removed if the character hasn't [Synchro Mode]
Ultimate Jecht Beam LBO PHY Dark, Fire 2.50 Four single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Weakness +9% Boost (15s) (15 seconds) Increases damage dealt by 9% when exploiting elemental weaknesses
  • Weakness +15% Boost (15s) (15 seconds) Increases damage dealt by 15% when exploiting elemental weaknesses
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Awoken Legend (15 seconds) Dark and Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fatherly Respect Follow-Up (15 seconds) Casts Fatherly Respect after using two Dark or Fire abilities
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Dark, Fire, NE 2.50 Twenty single attacks (1.00/1.10 each) capped at 9999/19999, followed by one single attack (10.00/11.00) capped at 99999 at Fake Out level 0/1, removes Arcane Dyad Empowered: Jecht from the user
  • Double Sphere Mode (Fire, Dark) (1 turn or 15 seconds) Grants [Attach Fire]/[Attach Dark] after using a Fire/Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Jecht Keeps track of the number of uses of Fake Out (0~2), removed after using Fake Out two times
  • Fake Out Damage Tracker Increases Fake Out level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Jecht]
  • Fake Out Level Keeps track of Fake Out level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Jecht]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Legend Mode II (Jecht) Increase the damage/healing cap by 10000, Dark/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark/Fire abilities trigger 1 additional time, critical hits deal 50% more damage (additive with the base critical coefficient), grants [Fire, Dark Ability +30% Boost 1] to the user, Braska and Auron if Braska or Auron are alive
  • Dual Awoken Legend Mode I (Jecht) (15 seconds) Dark/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 2 additional times, cast speed x2.00/2.50/3.00 for equipped Dark/Fire abilities after using Dark/Fire abilities, casts Dual Beat Stream after using Dark and Fire abilities (max 2)
  • DEF, RES and MND -50% (8s) (8 seconds) DEF, RES and MND -50%
  • ATK, DEF, MAG and RES +15% (8s) (8 seconds) ATK, DEF, MAG and RES +15%
  • Double Sphere Mode II (Fire, Dark) (1 turn or 15 seconds) Grants [Attach Fire with Stacking]/[Attach Dark with Stacking] after using a Fire/Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Legend Mode I (Jecht) (15 seconds) Dark/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 2 additional times, cast speed x2.00/2.50/3.00 for equipped Dark/Fire abilities after using Dark/Fire abilities, casts Dual Beat Stream after using Dark and Fire abilities (max 2)
  • Dark/Fire Resonance +5% Boost (15 seconds) Dark and Fire abilities deal 5% more damage
  • Instant Cast 1 (1 turn) Instant cast speed
  • Chain Force Mode: Jecht (15 seconds) Casts Kindred Guidance: Jecht after a X Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Assault Shot Sharpshooter Dark, Fire PHY Single enemy Dark, Fire, NE 1.65 4/6/8 single ranged attacks (0.90 each) scaling with uses
  • Fire, Dark Ability +30% Boost 3 (3 turns) Fire or Dark abilities deal 30% more damage
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • Double Sphere Mode III (Fire, Dark) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Dark 2 with Stacking] after using a Fire/Dark ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Jecht Dark/Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Jecht Beam+ Sharpshooter PHY Single enemy Dark, Fire, NE 1.65 Four single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses, followed by one ranged attack (1.20/1.25) capped at 9999/19999 after 0-2/3+ uses with additional 20% critical damage
  • Sharpshooter Quick Cast 2 (2 turns) Cast speed x2.00 for Sharpshooter abilities
  • Attach Dark 2 with Stacking (25 seconds) Increase Attach Dark Level by 2 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Jecht Increases [Fire/Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire or Dark abilities trigger 1 additional time, casts Spirit Attack: Jecht after using two Fire or Dark abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Physical Quick Cast 3 (3 turns) Cast speed x2.00 for PHY attacks
  • Physical Quick Cast (15 seconds) Cast speed x2.00 for PHY attacks
Divine Might: Jecht OZSB PHY Dark/Fire 2.50 Seven single attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-1/2-3/4/5 X allies
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Double Sphere Mode II (Fire, Dark) (1 turn or 15 seconds) Grants [Attach Fire with Stacking]/[Attach Dark with Stacking] after using a Fire/Dark ability
  • Dual Awoken Legend Mode II (Jecht v2) (1 turn) Dark/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for equipped Dark/Fire abilities, chases Dark/Fire ability with D: Father's Strength
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Legend Mode I (Jecht v2) (15 seconds) Dark/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 2 additional times, cast speed x2.00 for equipped Dark/Fire abilities
  • X Resonance +3% Boost (15 seconds) Increases damage dealt by 3% if the character's Realm is X
War-Awoken Jecht Impact TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Dark/Fire Ability Boost, Triplecast Dark/Fire, Unlimited Dark/Fire Hones, Cap Break Level 1 to Dark/Fire Abilities, Dark/Fire Ability Damage +30% & ATB Speed x1.1 to Dark/Fire Abilities; Ends after using 8 Dark/Fire abilities TP Max: AOE Dark/NE or Fire/NE ranged physical attack at True Cap Break Level 1 under En-Dark or En-Fire
War-Awoken Jecht Impact (Weapon Skill) TASB PHY Dark, Fire, NE 0.01 Single-target Dark/Fire/NE piercing ranged physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Dark/Fire Abilities, and Weapon Skill Blue/Gold with at least 0/4 Sharpshooter/X members WS Blue: During Tactical Mode, Deadly Strikes +30% to user WS Gold: Deadly Strikes +20% to all allies
Starry King of the Blitz MASB NAT 0.01 Damage +5% to X members, Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 4, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Dark/NE or Fire/NE ranged physical attacks under En-Dark or En-Fire, Damage +10/15/20/25/30% to X members after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Dark/Fire/NE ranged physical attack at True Cap Break Level 1, Damage +30% for 1 turn to X members, removes Master Mode
Roaring Great Fist ASB PHY Dark, Fire, NE 0.01 5 single-target Dark/Fire/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Dark/Fire Ability High Boost & chases Dark/Fire abilities with 2 single-target Dark/Fire/NE ranged physical attacks, Prismatic Damage +10% for 5 seconds to party
Soul Drive: Jecht LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode