| | Name | Tier | Type | Element | Time | Effects |
|
 |
Sphere Shot |
Default |
PHY |
- |
3.00 |
One single ranged attack (1.50) |
| ▶ |
 |
Jecht Beam |
SB |
PHY |
- |
2.50 |
Three group ranged attacks (1.37 each), [ATK +30%] to all allies for 25 seconds |
-
ATK +30%
(25 seconds)
ATK +30%
|
| ▶ |
 |
Jecht Rush |
SB |
PHY |
- |
3.00 |
Four single attacks (1.28 each), causes [Stun] (100%) |
-
Stun
(1 second)
Resets ATB when set
|
|
 |
Ultimate Jecht Shot |
SSB |
PHY |
- |
2.50 |
Seven single ranged attacks (1.13 each), grants [Critical Chance 25%] to all allies for 25 seconds |
| ▶ |
 |
Final Transformation |
BSB |
PHY |
Dark |
2.50 |
Eight random attacks (0.83 each), grants [Haste], [Attach Dark] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Jecht Stream |
Monk |
PHY |
Single enemy |
Dark, NE |
1.65 |
Four single ranged attacks (0.54 each) |
|
 |
Jecht Bomber |
Monk |
PHY |
All enemies |
Dark, NE |
1.65 |
Two group ranged attacks (0.75 each) |
-
Haste
ATB speed x2.00
-
Attach Dark
(25 seconds)
Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
|
 |
Blitz King |
OSB |
PHY |
Dark, Fire |
2.50 |
One single ranged attack (11.05) capped at 99999, multiplier increased by 0.0013 for every SB point |
| ▶ |
 |
Jecht's Blade |
SSB |
PHY |
Dark, NE |
2.50 |
Five single attacks (1.51 each), [ATK +50%] to all allies for 25 seconds |
-
ATK +50%
(25 seconds)
ATK +50%
|
| ▶ |
 |
Ultimate Jecht Rush |
USB |
PHY |
Dark, NE |
2.50 |
Ten single ranged attacks (0.71 each), grants [ATK and DEF +30%] for 25 seconds, [Critical Chance 75%], [Quick Cast 1] and [Dark Quick Cycle] to the user |
-
ATK and DEF +30%
(25 seconds)
ATK and DEF +30%
-
Quick Cast 1
(1 turn)
Cast speed x2.00
-
Dark Quick Cycle
(15 seconds)
Grants [Quick Cast 1] after using a Dark ability
|
| ▶ |
 |
Jecht Slash |
USB |
PHY |
Fire, NE |
2.50 |
Ten single attacks (0.71 each), [ATK and DEF +30%] to the user for 25 seconds, grants [Attach Fire], [Beast Rush Follow-Up] and [Instant Cast 1] to the user |
-
ATK and DEF +30%
(25 seconds)
ATK and DEF +30%
-
Attach Fire
(25 seconds)
Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
-
Beast Rush Follow-Up
(15 seconds)
Casts Beast Rush after using a Fire ability
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Wound Up |
BSB |
PHY |
Fire, NE |
2.50 |
Eight single attacks (0.83 each), grants [Stoneskin: 30%] to all allies, grants [Haste] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Eagle Talons |
Monk |
PHY |
Single enemy |
Fire, NE |
0.83 |
Four single attacks (0.54 each) |
| ▶ |
 |
Rising Fist |
Monk |
PHY |
Single enemy |
Fire, NE |
1.65 |
Three single attacks (0.65 each), grants [Monk +15% Boost 3] to the user |
-
Monk +15% Boost 3
(3 turns)
Monk abilities deal 15% more damage
|
-
Stoneskin: 30%
Reduces damage taken to 0, up to an amount equal to 30% of the character's maximum HP, removed when that amount is reached
-
Haste
ATB speed x2.00
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
|
 |
Jecht Impact |
AOSB |
PHY |
Dark, Fire |
2.50 |
Three single attacks (8.00 each) capped at 99999 |
| ▶ |
 |
Struggle Within |
USB |
PHY |
Dark, Fire, NE |
2.50 |
Ten single attacks (0.70 each), grants [Attach Dark] and [Struggle Within] to the user |
-
Attach Dark
(25 seconds)
Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
-
Struggle Within
Grants [Quick Cast 1] to all allies in the character's row and casts Beast Stream after using a Dark ability
|
| ▶ |
 |
Jecht Spirit |
Glint |
NAT |
|
0.01 |
Grants [100% Critical 1], [Critical Damage +50% 1] and [Instant Cast 1] |
-
100% Critical 1
(1 turn)
Critical chance =100%
-
Critical Damage +50% 1
(1 turn)
Critical hits deal 50% more damage (additive with the base critical coefficient)
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Jecht Dream |
AASB |
PHY |
Fire, Dark, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Double Sphere Mode (Fire, Dark)], [Awoken Legend], [Damage Cap +10000] and [Perfection Mode] to the user |
-
Double Sphere Mode (Fire, Dark)
(1 turn or 15 seconds)
Grants [Attach Fire]/[Attach Dark] after using a Fire/Dark ability
-
Awoken Legend
(15 seconds)
Dark and Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Perfection Mode
(15 seconds)
Grants [Fire Perfection Mode]/[Dark Perfection Mode] after using a Fire/Dark ability
|
| ▶ |
 |
Jecht Charge |
Glint |
NAT |
|
0.01 |
Grants [High Quick Cast 1] and [Double Sphere Mode II (Fire, Dark)] |
-
High Quick Cast 1
(1 turn)
Cast speed x3.00
-
Double Sphere Mode II (Fire, Dark)
(1 turn or 15 seconds)
Grants [Attach Fire with Stacking]/[Attach Dark with Stacking] after using a Fire/Dark ability
|
| ▶ |
 |
Meteor Shot |
SASB |
PHY |
Dark, Fire, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Synchro Mode], [Damage Cap +10000], [Double Sphere Mode III (Fire, Dark)] and [Fumbling Sentiment Mode] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
|
 |
Assault Eclipse |
Sharpshooter |
Dark, Fire |
PHY |
Single enemy |
Dark, Fire, NE |
1.65 |
Six single ranged attacks (0.90 each) |
| ▶ |
 |
Great Fist |
Sharpshooter |
Dark, Fire |
PHY |
Single enemy |
Dark, Fire, NE |
1.65 |
One single ranged attack (0.90), grants [High Quick Cast 2]/[Critical Damage +50% 1] and [Fire, Dark Ability +30% Boost 1]/[Critical Damage +50% 2] and [Fire, Dark Ability +30% Boost 2] if the user has Jecht Gauge bar level 0/1/2, removes Jecht Gauge bar from the user |
-
High Quick Cast 2
(2 turns)
Cast speed x3.00
-
Critical Damage +50% 1
(1 turn)
Critical hits deal 50% more damage (additive with the base critical coefficient)
-
Fire, Dark Ability +30% Boost 1
(1 turn)
Fire or Dark abilities deal 30% more damage
-
Critical Damage +50% 2
(2 turns)
Critical hits deal 50% more damage (additive with the base critical coefficient)
-
Fire, Dark Ability +30% Boost 2
(2 turns)
Fire or Dark abilities deal 30% more damage
|
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Double Sphere Mode III (Fire, Dark)
(1 turn)
Grants [Attach Fire 2 with Stacking]/[Attach Dark 2 with Stacking] after using a Fire/Dark ability
-
Fumbling Sentiment Mode
Increases Jecht Gauge Bar level by 1 after using Assault Eclipse, grants [Fumbling Sentiment Critical Chance] to the user after using Assault Eclipse or Great Fist, removed if the character hasn't [Synchro Mode]
|
|
 |
Ultimate Jecht Beam |
LBO |
PHY |
Dark, Fire |
2.50 |
Four single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance |
| ▶ |
 |
Triumphant Grasp |
AASB |
PHY |
Dark, Fire, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [ATK, DEF, MAG and RES +30% (25s)] to all allies, grants [Weakness +9% Boost (15s)]/[Weakness +15% Boost (15s)]/[Weakness +30% Boost (15s)] to all allies if 0-1/2-3/4+ FF10 allies are alive, grants [Awoken Legend], [Damage Cap +10000] and [Fatherly Respect Follow-Up] to the user |
-
ATK, DEF, MAG and RES +30% (25s)
(25 seconds)
ATK, DEF, MAG and RES +30%
-
Weakness +9% Boost (15s)
(15 seconds)
Increases damage dealt by 9% when exploiting elemental weaknesses
-
Weakness +15% Boost (15s)
(15 seconds)
Increases damage dealt by 15% when exploiting elemental weaknesses
-
Weakness +30% Boost (15s)
(15 seconds)
Increases damage dealt by 30% when exploiting elemental weaknesses
-
Awoken Legend
(15 seconds)
Dark and Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Fatherly Respect Follow-Up
(15 seconds)
Casts Fatherly Respect after using two Dark or Fire abilities
|
| ▶ |
 |
Fake Out |
ADSB |
NAT |
|
0.01 |
Grants [Double Sphere Mode (Fire, Dark)], [Damage Cap +10000], [Arcane Dyad Empowered: Jecht], [Fake Out Damage Tracker] and [Fake Out Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
PHY |
Dark, Fire, NE |
2.50 |
Twenty single attacks (1.00/1.10 each) capped at 9999/19999, followed by one single attack (10.00/11.00) capped at 99999 at Fake Out level 0/1, removes Arcane Dyad Empowered: Jecht from the user |
-
Double Sphere Mode (Fire, Dark)
(1 turn or 15 seconds)
Grants [Attach Fire]/[Attach Dark] after using a Fire/Dark ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Jecht
Keeps track of the number of uses of Fake Out (0~2), removed after using Fake Out two times
-
Fake Out Damage Tracker
Increases Fake Out level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Jecht]
-
Fake Out Level
Keeps track of Fake Out level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Jecht]
|
| ▶ |
 |
Awoken Jecht Rush |
DASB |
PHY |
Dark, Fire, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, causes [DEF, RES and MND -50% (8s)] if 0-3 FF10 allies are alive, grants [ATK, DEF, MAG and RES +15% (8s)] to all allies if 4+ FF10 allies are alive, grants [Double Sphere Mode II (Fire, Dark)], [Damage Cap +10000], [Dual Awoken Legend Mode I (Jecht)], [Dark/Fire Resonance +5% Boost] and [Instant Cast 1] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Legend Mode II (Jecht)], removes [Dual Awoken Legend Mode I (Jecht)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Legend Mode II (Jecht)
Increase the damage/healing cap by 10000, Dark/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark/Fire abilities trigger 1 additional time, critical hits deal 50% more damage (additive with the base critical coefficient), grants [Fire, Dark Ability +30% Boost 1] to the user, Braska and Auron if Braska or Auron are alive
-
Dual Awoken Legend Mode I (Jecht)
(15 seconds)
Dark/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 2 additional times, cast speed x2.00/2.50/3.00 for equipped Dark/Fire abilities after using Dark/Fire abilities, casts Dual Beat Stream after using Dark and Fire abilities (max 2)
|
-
DEF, RES and MND -50% (8s)
(8 seconds)
DEF, RES and MND -50%
-
ATK, DEF, MAG and RES +15% (8s)
(8 seconds)
ATK, DEF, MAG and RES +15%
-
Double Sphere Mode II (Fire, Dark)
(1 turn or 15 seconds)
Grants [Attach Fire with Stacking]/[Attach Dark with Stacking] after using a Fire/Dark ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Legend Mode I (Jecht)
(15 seconds)
Dark/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 2 additional times, cast speed x2.00/2.50/3.00 for equipped Dark/Fire abilities after using Dark/Fire abilities, casts Dual Beat Stream after using Dark and Fire abilities (max 2)
-
Dark/Fire Resonance +5% Boost
(15 seconds)
Dark and Fire abilities deal 5% more damage
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Woven Bond: Jecht |
LBC |
PHY |
Dark, NE |
0.01 |
Ten single ranged attacks (0.80 each) capped at 19999, element of entry damage changes from Dark/NE to Fire/NE if the user has any Attach Fire, activates X Chain (max 150, field +0%) or adds 25 to the current X Chain maximum limit, grants [Chain Force Mode: Jecht] and [Instant ATB 1] to the user |
-
Chain Force Mode: Jecht
(15 seconds)
Casts Kindred Guidance: Jecht after a X Chain reaches a count of 50 or 100, removed after triggering two times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
True Jecht Slash |
SASB |
PHY |
Dark, Fire, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), causes [Imperil Prismatic 10% (15s)]/[Imperil Prismatic 30% (15s)] if 0-3/4+ FF10 allies are alive, grants [Double Sphere Mode III (Fire, Dark)], [Synchro Mode], [Damage Cap +10000] and [100% Critical (25s)] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
|
 |
Assault Shot |
Sharpshooter |
Dark, Fire |
PHY |
Single enemy |
Dark, Fire, NE |
1.65 |
4/6/8 single ranged attacks (0.90 each) scaling with uses |
| ▶ |
 |
Rising Fist |
Sharpshooter |
Dark, Fire |
PHY |
Single enemy |
Dark, Fire, NE |
1.65 |
One single ranged attack (6.00) capped at 99999, grants [Fire, Dark Ability +30% Boost 3] to the user |
-
Fire, Dark Ability +30% Boost 3
(3 turns)
Fire or Dark abilities deal 30% more damage
|
-
Imperil Prismatic 10% (15s)
Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
-
Imperil Prismatic 30% (15s)
Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
-
Double Sphere Mode III (Fire, Dark)
(1 turn)
Grants [Attach Fire 2 with Stacking]/[Attach Dark 2 with Stacking] after using a Fire/Dark ability
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
100% Critical (25s)
(25 seconds)
Critical chance =100%
|
| ▶ |
 |
Jecht Boost |
Glint+ |
NAT |
|
0.01 |
Grants [Quick Cast 3] and [Soul Break Gauge +250] |
-
Quick Cast 3
(3 turns)
Cast speed x2.00
-
Soul Break Gauge +250
Grants 250 SB points when set
|
| ▶ |
 |
Radiant Jecht Dream |
CASB |
PHY |
Dark, Fire, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Dark with Stacking]/[Attach Fire with Stacking] based on entry element damage, grants [Damage Cap +10000], [Crystal Force Mode] and [Crystal Force Mode: Jecht] to the user |
-
Attach Dark with Stacking
(25 seconds)
Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Crystal Force Mode
(15 seconds)
Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
-
Crystal Force Mode: Jecht
Dark/Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
|
| ▶ |
 |
Zenith Spinning Rage |
ZSB |
PHY |
Dark, Fire, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Dark 2 with Stacking]/[Attach Fire 2 with Stacking] based on entry element damage, [Damage Cap +10000], [Zenith Mode], [Zenith Mode: Jecht] to the user, grants [Physical Quick Cast 3]/[Physical Quick Cast] to party with at least 0-3/4 X members |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Jecht Beam+ |
Sharpshooter |
PHY |
Single enemy |
Dark, Fire, NE |
1.65 |
Four single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses, followed by one ranged attack (1.20/1.25) capped at 9999/19999 after 0-2/3+ uses with additional 20% critical damage |
| ▶ |
 |
Jecht Shot Mark III+ |
Sharpshooter |
PHY |
Single enemy |
Dark, Fire, NE |
1.20 |
Four single ranged attacks (1.10 each), grants [Sharpshooter Quick Cast 2] to the user |
-
Sharpshooter Quick Cast 2
(2 turns)
Cast speed x2.00 for Sharpshooter abilities
|
-
Attach Dark 2 with Stacking
(25 seconds)
Increase Attach Dark Level by 2 and increase Max Attach Element Level by 2, up to Attach Dark 3
-
Attach Fire 2 with Stacking
(25 seconds)
Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Jecht
Increases [Fire/Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire or Dark abilities trigger 1 additional time, casts Spirit Attack: Jecht after using two Fire or Dark abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
-
Physical Quick Cast 3
(3 turns)
Cast speed x2.00 for PHY attacks
-
Physical Quick Cast
(15 seconds)
Cast speed x2.00 for PHY attacks
|
|
 |
Divine Might: Jecht |
OZSB |
PHY |
Dark/Fire |
2.50 |
Seven single attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-1/2-3/4/5 X allies |
| ▶ |
 |
Awoken Jecht's Blade |
DASB |
PHY |
Dark, Fire, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Damage Cap +10000] and [Dual Awoken Legend Mode I (Jecht v2)], grants [X Resonance +3% Boost] to all FFX allies |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
PHY |
|
0.01 |
Grants [Instant ATB 1], [Double Sphere Mode II (Fire, Dark)] and [Dual Awoken Legend Mode II (Jecht v2)] to the user |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Double Sphere Mode II (Fire, Dark)
(1 turn or 15 seconds)
Grants [Attach Fire with Stacking]/[Attach Dark with Stacking] after using a Fire/Dark ability
-
Dual Awoken Legend Mode II (Jecht v2)
(1 turn)
Dark/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for equipped Dark/Fire abilities, chases Dark/Fire ability with D: Father's Strength
|
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Legend Mode I (Jecht v2)
(15 seconds)
Dark/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark and Fire abilities trigger 2 additional times, cast speed x2.00 for equipped Dark/Fire abilities
-
X Resonance +3% Boost
(15 seconds)
Increases damage dealt by 3% if the character's Realm is X
|
|
 |
War-Awoken Jecht Impact |
TASB |
NAT |
|
0.01 |
Tactical Awoken Mode & +500 ATK to user
Tactical Awoken Mode: Dark/Fire Ability Boost, Triplecast Dark/Fire, Unlimited Dark/Fire Hones, Cap Break Level 1 to Dark/Fire Abilities, Dark/Fire Ability Damage +30% & ATB Speed x1.1 to Dark/Fire Abilities; Ends after using 8 Dark/Fire abilities
TP Max: AOE Dark/NE or Fire/NE ranged physical attack at True Cap Break Level 1 under En-Dark or En-Fire |
|
 |
War-Awoken Jecht Impact (Weapon Skill) |
TASB |
PHY |
Dark, Fire, NE |
0.01 |
Single-target Dark/Fire/NE piercing ranged physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user;
During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Dark/Fire Abilities, and Weapon Skill Blue/Gold with at least 0/4 Sharpshooter/X members
WS Blue: During Tactical Mode, Deadly Strikes +30% to user
WS Gold: Deadly Strikes +20% to all allies |
|
 |
Starry King of the Blitz |
MASB |
NAT |
|
0.01 |
Damage +5% to X members, Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 4, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Dark/NE or Fire/NE ranged physical attacks under En-Dark or En-Fire, Damage +10/15/20/25/30% to X members after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Dark/Fire/NE ranged physical attack at True Cap Break Level 1, Damage +30% for 1 turn to X members, removes Master Mode |
|
 |
Roaring Great Fist |
ASB |
PHY |
Dark, Fire, NE |
0.01 |
5 single-target Dark/Fire/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user
Accel Mode: Dark/Fire Ability High Boost & chases Dark/Fire abilities with 2 single-target Dark/Fire/NE ranged physical attacks, Prismatic Damage +10% for 5 seconds to party |
|
 |
Soul Drive: Jecht |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode |