| | Name | Tier | Type | Element | Time | Effects |
|
 |
Element Reels |
Default |
PHY |
Water |
3.00 |
One group ranged attack (1.25) |
|
 |
Status Reels |
SB |
PHY |
- |
3.00 |
One single ranged attack (3.80), [DEF and RES -50%] for 10 seconds |
|
 |
Attack Reels |
SB |
PHY |
NE |
2.50 |
Five random ranged attacks (0.98 each), [MAG -50%] for 25 seconds |
| ▶ |
 |
Aurochs Reels |
SSB |
PHY |
- |
2.75 |
Four group ranged attacks (1.50 each), causes [Blind] (100%) and [Poison] (100%) |
-
Blind
(60 seconds)
ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
-
Poison
Damages for 1/64 maximum HP every 5.00 seconds, persists after battle
|
| ▶ |
 |
Assault Reels |
BSB |
PHY |
- |
2.50 |
Twelve random ranged attacks (0.63 each), [ATK, DEF, MAG and RES -40%] for 25 seconds, grants [Haste] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Wither Tackle |
Support |
PHY |
Single enemy |
- |
1.65 |
One single ranged attack (2.30), [MAG -50%] for 15 seconds |
|
 |
Pile Wither |
Support |
PHY |
Single enemy |
- |
1.65 |
One single ranged attack (2.30), [ATK -40%] for 15 seconds |
-
Haste
ATB speed x2.00
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
|
 |
Aurochs Spirit |
USB |
PHY |
Water, NE |
2.50 |
Nine random ranged attacks (0.82 each), causes [Imperil Water 20%] for 25 seconds, [ATK, DEF, MAG, RES and MND -30%] for 25 seconds |
| ▶ |
 |
Aurochs' Shot |
USB |
PHY |
Water |
2.50 |
Fifteen single ranged attacks (0.48 each), [ATK and MAG -70%] for 8 seconds, grants [Attach Water] to the user |
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
|
| ▶ |
 |
Dual Buster |
BSB |
PHY |
Water, NE |
2.50 |
Eight single ranged attacks (0.83 each), [DEF and MAG -40%] for 25 seconds, grants [Haste] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Wither Magic |
Support |
PHY |
Single enemy |
Water, NE |
1.65 |
Two single ranged attacks (1.10 each), [MAG -50%] for 15 seconds |
|
 |
Wither Defense |
Support |
PHY |
Single enemy |
Water, NE |
1.65 |
Two single ranged attacks (1.10 each), [DEF -40%] for 15 seconds |
-
Haste
ATB speed x2.00
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
| ▶ |
 |
Ace Lesson |
AASB |
PHY |
Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), causes [ATK, DEF and MAG -70% (8s)], grants [Attach Water], [Awoken Sharpshooter], [Damage Cap +10000] and [Direct Volley Follow-Up] to the user |
-
ATK, DEF and MAG -70% (8s)
(8 seconds)
ATK, DEF and MAG -70%
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Awoken Sharpshooter
(15 seconds)
Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Direct Volley Follow-Up
(15 seconds)
Casts Direct Volley after using two Sharpshooter abilities
|
|
 |
Centre Attack |
Glint+ |
PHY |
Water, NE |
0.01 |
Six single ranged attacks (0.52 each), causes [Imperil Water 20%] for 15 seconds |
| ▶ |
 |
Last Blitz |
AASB |
PHY |
Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Critical Damage +50%] to all allies, grants [Attach Water], [Awoken Sharpshooter], and [Damage Cap +10000] to the user, causes [DEF, RES and MND -30% (8s)]/[DEF, RES and MND -50% (8s)]/[DEF, RES and MND -70% (8s)] if 0-1/2-3/4+ FF10 allies are alive, grants [High Quick Cast 1]/[Instant Cast 1] to all allies if 2-3/4+ FF10 allies are alive |
-
Critical Damage +50%
(25 seconds)
Critical hits deal 50% more damage (additive with the base critical coefficient)
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Awoken Sharpshooter
(15 seconds)
Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
DEF, RES and MND -30% (8s)
(8 seconds)
DEF, RES and MND -30%
-
DEF, RES and MND -50% (8s)
(8 seconds)
DEF, RES and MND -50%
-
DEF, RES and MND -70% (8s)
(8 seconds)
DEF, RES and MND -70%
-
High Quick Cast 1
(1 turn)
Cast speed x3.00
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Blitz Discipline |
CSB |
NAT |
|
0.01 |
Activates X Chain (max 99, field +50%), grants [ATK, DEF, MAG and RES +30%] for 25 seconds, grants [Instant Cast 1] |
-
ATK, DEF, MAG and RES +30%
(25 seconds)
ATK, DEF, MAG and RES +30%
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Aurochs Spirit+ |
SASB |
PHY |
Water, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [50% Critical (25s)] to all allies, grants [Attach Water 3 with Stacking], [Synchro Mode], [Damage Cap +10000] and [Zealous Fighter Mode] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
|
 |
Aurochs Rush |
Sharpshooter |
Water |
PHY |
Single enemy |
Water, NE |
1.65 |
Six single ranged attacks (0.90 each) |
| ▶ |
 |
Direct Blitz |
Sharpshooter |
Water |
PHY |
Single enemy |
Water, NE |
0.83 |
Three single ranged attacks (0.80 each), causes [Imperil Water 10% (15s)] and [DEF -50% (8s)] every second activation |
-
Imperil Water 10% (15s)
(15 seconds)
Water Resistance -10%, cumulable
-
DEF -50% (8s)
(8 seconds)
DEF -50%
|
-
50% Critical (25s)
(25 seconds)
Critical chance =50%
-
Attach Water 3 with Stacking
(25 seconds)
Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zealous Fighter Mode
(15 seconds)
Grants [Zealous Fighter Critical Chance 60%]/[Zealous Fighter Critical Chance 80%]/[Zealous Fighter Critical Chance 100%] and [Water Ability +15% Boost 1]/[Water Ability +30% Boost 1]/[Water Ability +50% Boost 1] to all allies after using 2/4/6+2n Sharpshooter abilities
|
| ▶ |
 |
Water Flash (Wakka) |
LBG |
PHY |
Water, NE |
0.01 |
One single attack (3.36) capped at 99999, grants [Limit Break Gauge +250] to the user |
-
Limit Break Gauge +250
Grants 250 LB points when set
|
| ▶ |
 |
Apex Aurochs Reels |
ADSB |
NAT |
|
0.01 |
Grants [Attach Water], [Quick Cast 3], [SB Gauge +25% Boost 3], [Arcane Dyad Empowered: Wakka], [Apex Aurochs Reels Ability Tracker] and [Apex Aurochs Reels Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
| ▶ |
PHY |
Water, NE |
2.50 |
Ten single ranged attacks (1.00/1.10 each) capped at 9999/19999, followed by one single ranged attack (10.00/11.00) capped at 99999 at Apex Aurochs Reels level 0/1, grants [Instant Cast 1] to all allies, removes Arcane Dyad Empowered: Wakka from the user |
-
Instant Cast 1
(1 turn)
Instant cast speed
|
-
Attach Water
(25 seconds)
Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
-
Quick Cast 3
(3 turns)
Cast speed x2.00
-
SB Gauge +25% Boost 3
(3 turns)
Abilities grant 25% more SB points
-
Arcane Dyad Empowered: Wakka
Keeps track of the number of uses of Apex Aurochs Reels (0~2), removed after using Apex Aurochs Reels two times
-
Apex Aurochs Reels Ability Tracker
Increases Apex Aurochs Reels level by 1 after using 7 Sharpshooter or Support abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Wakka]
-
Apex Aurochs Reels Level
Keeps track of Apex Aurochs Reels level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Wakka]
|
| ▶ |
 |
Ocean Reels |
Glint+ |
NAT |
|
0.01 |
Grants [Attach Water with Stacking] and [Instant Cast 1] |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Instant Cast 1
(1 turn)
Instant cast speed
|
|
 |
Blitz Off |
LBO |
PHY |
Water |
2.50 |
Five single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance |
| ▶ |
 |
Spiraling Flash (Wakka) |
LBG |
NAT |
|
0.01 |
Causes [Imperil Water 40% (5s)], grants [Quick Cast 2] to all allies |
-
Imperil Water 40% (5s)
(5 seconds)
Water Resistance -40%, cumulable
-
Quick Cast 2
(2 turns)
Cast speed x2.00
|
| ▶ |
 |
Awoken Ace Lesson |
DASB |
PHY |
Water, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Critical Damage +50%] to all allies, grants [Attach Water with Stacking], [Damage Cap +10000], [Dual Awoken Sharpshooter Mode I (Wakka)] and [Sharpshooter Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Sharpshooter Mode II (Wakka)], removes [Dual Awoken Sharpshooter Mode I (Wakka)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Sharpshooter Mode II (Wakka)
(3/3/2/1/0 turns (Dual Shift))
Increases the damage/healing cap by 10000, Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, instant cast speed for Sharpshooter abilities, grants [Deadly Strikes +10% 1] to all allies with any Attach Water after using Sharpshooter abilities
-
Dual Awoken Sharpshooter Mode I (Wakka)
(15 seconds)
Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, casts Dual Wither Shot after using two Sharpshooter abilities
|
-
Critical Damage +50%
(25 seconds)
Critical hits deal 50% more damage (additive with the base critical coefficient)
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Sharpshooter Mode I (Wakka)
(15 seconds)
Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, casts Dual Wither Shot after using two Sharpshooter abilities
-
Sharpshooter Resonance +5% Boost
(15 seconds)
Sharpshooter abilities deal 5% more damage
|
| ▶ |
 |
Woven Bond: Wakka (Water) |
LBC |
PHY |
Water, NE |
0.01 |
Ten single ranged attacks (0.80 each) capped at 19999, activates Water Chain (max 150, field +0%) or adds 25 to the current Water Chain maximum limit and increases the current chain count on all enemies by 10, grants [Chain Force Mode: Wakka] and [Instant ATB 1] to the user |
-
Chain Force Mode: Wakka
(15 seconds)
Casts Kindred Guidance: Wakka after using a Sharpshooter ability, removed after triggering three times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Auroch's Charge |
Glint+ |
NAT |
|
0.01 |
Grants [Attach Water with Stacking] and [Soul Break Gauge +250] |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Soul Break Gauge +250
Grants 250 SB points when set
|
| ▶ |
 |
Zenith Aurochs Shot |
ZSB |
PHY |
Water, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Water 3 with Stacking], [Damage Cap +10000], [Zenith Mode], and [Zenith Mode: Wakka] |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
| ▶ |
 |
Element Reels+ |
Sharpshooter |
PHY |
Single enemy |
Water |
1.20 |
Four single ranged attacks (1.00 each), grants [Buff Water 10% (15s)] to all allies every second activation |
-
Buff Water 10% (15s)
(15 seconds)
Increases Water damage dealt by 10%, cumulable
|
|
 |
Attack Reels+ |
Sharpshooter |
PHY |
Single enemy |
Water |
1.65 |
Six single ranged attacks (? each) capped at 9999/19999 after 0-2/3+ uses |
-
Attach Water 3 with Stacking
(25 seconds)
Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Wakka
Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Sharpshooter abilities trigger 1 additional time, casts Spirit Attack: Wakka after using two Sharpshooter abilities (max 4), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
|
 |
Divine Might: Wakka |
OZSB |
PHY |
Water |
2.50 |
Seven single ranged attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities on allies/5+ Water abilities on allies and 2+ allies with Attach Water |
| ▶ |
 |
Awoken Last Blitz |
DASB |
PHY |
Water, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Water with Stacking], [Damage Cap +10000], [Dual Awoken Sharpshooter Mode I (Wakka v2)], and [Sharpshooter Resonance +5%] |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Sharpshooter Mode II (Wakka v2)] to the user, grants [ATK/MAG/DEF/RES +15% (8s)] to all allies |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Sharpshooter Mode II (Wakka v2)
(1 turn)
Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Instant Sharpshooter, chases a Sharpshooter ability by causing [ATK/MAG/DEF/RES/MND -50% (25s)] and granting [Damage +30% Boost 1] to X realm party members
|
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Sharpshooter Mode I (Wakka v2)
(15 seconds)
Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00 for Sharpshooter abilities
|
| ▶ |
 |
Woven Bond: Wakka |
LBC |
PHY |
Water, NE |
0.01 |
Ten single ranged attacks (? each) capped at 19999, activates X Chain (max 150, field +0%) or adds 25 to the current X Chain maximum limit and increases the current chain count on all enemies by 10, grants [Chain Force Mode: Wakka] and [Instant ATB 1] |
-
Chain Force Mode: Wakka
(15 seconds)
Casts Kindred Guidance: Wakka after using a Sharpshooter ability, removed after triggering three times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Radiant Attack Reels |
CASB |
PHY |
Water, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Water with Stacking], [Damage Cap +10000], [Crystal Force Mode] and [Crystal Force Mode: Wakka] to the user |
-
Attach Water with Stacking
(25 seconds)
Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Crystal Force Mode
(15 seconds)
Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
-
Crystal Force Mode: Wakka
Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
|
|
 |
Starry Winning Shot |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Water/NE ranged physical attacks + minor DeProtect for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Water/NE ranged physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode |
|
 |
Roaring Direct Volley |
ASB |
PHY |
Water, NE |
0.01 |
5 single-target Water/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user
Accel Mode: Water Ability High Boost & chases Water abilities with 4 single-target Water/NE ranged physical attacks + minor Imperil Water for 5 seconds |
|
 |
War-Awoken Aurochs Burst |
TASB |
NAT |
|
0.01 |
Tactical Awoken Mode & +500 ATK to user
Tactical Awoken Mode: Water Ability Boost, Triplecast Water, Unlimited Water Hones, Cap Break Level 1 to Water Abilities, Water Ability Damage +30% & ATB Speed x1.1 to Water Abilities; Ends after using 8 Water abilities
TP Max: AOE Water/NE ranged physical attack at True Cap Break Level 1 |
|
 |
War-Awoken Aurochs Burst (Weapon Skill) |
TASB |
PHY |
Water, NE |
0.01 |
Single-target Water/NE piercing ranged physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user;
During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Water Abilities, and Weapon Skill Blue/Gold to all targets with at least 0/40% Imperil Water
WS Blue: Imperil Water 30% to all enemies
WS Gold: DeProtect 20% to all enemies |
|
 |
Soul Drive: Wakka (Water) |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost & Instant SB Cast; Grants En-Water to members with/without En-Water & Quick ATB 1 to user after casting SB, removes Soul Drive Mode |
|
 |
Continuous Flash: Wakka |
Glint++ |
NAT |
|
0.01 |
Deadly Strikes +5% & Quick Cast 2 to party, Quick ATB 1 to user |