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Tidus

X

Ability Schools

Celerity ★★★★★
Combat ★★★★★
Sharpshooter ★★★★★★
Support ★★★

Hero Abilities

NameSchoolTypeElementEffects
Jecht Shot (HA1) Sharpshooter PHY Water Five single ranged attacks (1.10 each), followed by one single ranged attack (1.10) with additional 20% critical damage

Soul Breaks (35)

NameTierTypeElementTimeEffects
  • Slow (20 seconds) ATB speed x0.50
Spiral Cut SB PHY - 2.75 One group attack (4.80)
Slice & Dice SB PHY - 3.00 Six single attacks (0.85 each)
Jecht Shot SSB PHY Water 2.50 Three single ranged attacks (2.63 each)
  • Haste ATB speed x2.00
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Volley Shot Combat PHY Single enemy Water, NE 1.65 Four single ranged attacks (0.54 each)
Spin Ball Combat PHY All enemies Water, NE 1.65 Two group ranged attacks (0.75 each)
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Energy Rain OSB PHY Water, NE 2.50 One single attack (12.00) capped at 99999
  • Instant Cast 2 (2 turns) Instant cast speed
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Ace EX Mode (15 seconds) ATK +30%, casts Run & Shoot after using a Water ability
  • Instant Cast 1 (1 turn) Instant cast speed
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Dash Shot Sharpshooter PHY Single enemy Water, NE 0.83 Four single ranged attacks (0.54 each)
  • Sharpshooter +15% Boost 3 (3 turns) Sharpshooter abilities deal 15% more damage
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Haste ATB speed x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Slash & Splash AOSB PHY Water 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Brave Command: Drive Shot
Condition: Sharpshooter | School: Sharpshooter
LevelTypeTargetElementTimeEffects
0 PHY Single enemy Water 1.65 One single ranged attack (1.92)
1 PHY Single enemy Water 1.65 One single ranged attack (3.25) capped at 99999
2 PHY Single enemy Water 1.65 One single ranged attack (6.50) capped at 99999
3 PHY Single enemy Water 1.65 One single ranged attack (10.15) capped at 99999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Quick Cast (15 seconds) Cast speed x2.00
  • Brave Mode (15 seconds) Replaces the Attack command
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ace Shot Follow-Up (15 seconds) Casts Ace Shot after using three Sharpshooter abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Sphere Shot Sharpshooter Water PHY Single enemy Water, NE 1.65 4/6/8 single ranged attacks (0.90 each) scaling with activations
  • Sharpshooter +30% Boost 3 (3 turns) Sharpshooter abilities deal 30% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Star Player Mode (15 seconds) Grants [125% ATB (Synchro)]/[200% ATB (Synchro)] and [Quick Cast (Synchro)]/[High Quick Cast (Synchro)] after using 1/2+ Sharpshooter abilities
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • 100% Critical 1 (1 turn) Critical chance =100%
  • Instant Cast 1 (1 turn) Instant cast speed
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Water, NE 2.50 Twenty single ranged attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single ranged attack (10.00/11.00/12.00) capped at 99999 at Apex Blitz Ace level 0/1/2, removes Arcane Dyad Empowered: Tidus from the user
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Tidus Keeps track of the number of uses of Apex Blitz Ace (0~2), removed after using Apex Blitz Ace two times
  • Apex Blitz Ace Ability Tracker Increases Apex Blitz Ace level by 1 after using 5 or 8 Water abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Tidus]
  • Apex Blitz Ace Level Keeps track of Apex Blitz Ace level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Tidus]
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Awoken Sharpshooter (15 seconds) Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Neophyte Warrior Mode (15 seconds) Casts Hard Tackle after using a Water ability, grants [Water Ability +30% Boost 1] to the user after using two Water abilities
  • ATK and MAG +30% (25s) (25 seconds) ATK and MAG +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Burst Mode: X (15 seconds) Grants [Buff Prismatic 10% (15s)] to all allies after a X ally uses an elemental attack, triggers only once per element, removed after triggering three times
  • Instant Cast 1 (1 turn) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Sharpshooter Mode II (Tidus) (1 turn) Instant cast speed, Water attacks deal 50% more damage, critical hits deal 50% more damage (additive with the base critical coefficient)
  • 100% Critical (25 seconds) Critical chance =100%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Sharpshooter Mode I (Tidus) (15 seconds) Sharpshooter abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 2 additional times, cast speed x2.00 for Sharpshooter abilities
  • Water Resonance +5% Boost (15 seconds) Water abilities deal 5% more damage
  • Chain Force Mode: Tidus (Water) (15 seconds) Casts Water Guidance: Tidus after a Water Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Jecht Shot+ Shooter PHY Single enemy Water 1.65 Five single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses, followed by one ranged attack (1.20/1.25) capped at 9999/19999 after 0-2/3+ uses with additional 20% critical damage
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Water Quick Cast (15 seconds) Cast speed x2.00 for Water
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Tidus (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Water abilities trigger 1 additional time, Water abilities deal 10/20/30% more damage after using 1/2/3+ Water abilities, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Tidus OZSB PHY Water 2.50 Seven single ranged attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities on allies/5+ Water abilities on allies and 2+ FFX allies are alive.
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Sharpshooter Quick Cast (15 seconds) Cast speed x2.00 for Sharpshooter abilities
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Tidus Sharpshooter abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Sharpshooter abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
  • Chain Force Mode: Tidus (15 seconds) Casts Kindred Guidance: Tidus after using a Water ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Starry Tidal Blitz MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Water/NE ranged physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/NE ranged physical attack at True Cap Break Level 1, [True Cap Break Level 1, Deadly Strikes +30% & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Assault & Blitz ASB PHY Water, NE 0.01 5 single-target Water/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Water Ability High Boost & chases Water abilities with 6 single-target Water/NE ranged physical attacks, Water Damage +10% for 5 seconds to user
War-Awoken Azure Shot TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Water Ability Boost, Triplecast Water, Unlimited Water Hones, Cap Break Level 1 to Water Abilities, Water Ability Damage +30% & 20% DEF/RES Pierce to Water Abilities; Ends after using 8 Water abilities TP Max: AOE Water/NE ranged physical attack at True Cap Break Level 1
War-Awoken Azure Shot (Weapon Skill) TASB PHY Water, NE 0.01 Single-target Water/NE piercing ranged physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Water Abilities, and Weapon Skill Blue/Gold with at least Lv.0/3 En-Water WS Blue: Lv.2 En-Water Stack to user WS Gold: 500 SB Points to user
Soul Drive: Tidus LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode