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Ward

VIII

Ability Schools

Combat ★★★★★
Dragoon ★★★★★
Heavy ★★★★★★
Knight ★★★
Sharpshooter ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Massive Anchor (HA1) Dragoon PHY Water, Ice, Earth, NE One single ranged attack (7.10) capped at 99999
Anchor Rain (HA2) Dragoon PHY Water, Ice, Earth Five single ranged attacks (1.10 each)

Soul Breaks (20)

NameTierTypeElementTimeEffects
Anchors Aweigh Default PHY - 3.20 One single attack (1.70)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Quickening Leap Uses Keeps track of the number of uses of Quickening Leap (0~5), removed if the character hasn't [Burst Mode], reset upon refreshing [Burst Mode]
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • 100% Critical (25 seconds) Critical chance =100%
  • Awoken Laguna Freak (15 seconds) Water, Ice and Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water, Ice and Earth abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Career Change Mode (Ice, Earth, Water) (1 turn) Grants [Attach Ice]/[Attach Earth]/[Attach Water] after using a Ice/Earth/Water ability
  • Maximum Anchor Follow-Up (15 seconds) Casts Maximum Anchor after using three Ice, Earth or Water abilities
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
  • Buff Ice 20% (15s) (15 seconds) Increases Ice damage dealt by 20%, cumulable
  • Buff Earth 20% (15s) (15 seconds) Increases Earth damage dealt by 20%, cumulable
  • Career Change Mode II (Ice, Earth, Water) (1 turn) Grants [Attach Ice with Stacking]/[Attach Earth with Stacking]/[Attach Water with Stacking] after using a Ice/Earth/Water ability
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Damage Cap +10000 1 (1 turn) Increases the damage/healing cap by 10000
Anchor Plunge Dragoon Water, Ice, Earth PHY Single enemy Water, Ice, Earth, NE 1.65 One single ranged attack (6.00) capped at 99999, 20% additional critical damage
  • Career Change Mode III (Ice, Earth, Water) (1 turn) Grants [Attach Ice 2 with Stacking]/[Attach Earth 2 with Stacking]/[Attach Water 2 with Stacking] after using a Ice/Earth/Water ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical 3 (3 turns) Critical chance =100%
  • 100% Critical 3 (3 turns) Critical chance =100%
  • Critical Damage +50% 3 (3 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • 100% Critical 2 (2 turns) Critical chance =100%
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Laguna Freak Mode II (Ward) (1 turn) Water, Ice and Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Water, Ice and Earth abilities, casts Dual Anchor Crash after using a Water, Ice or Earth ability
  • Career Change Mode II (Ice, Earth, Water) v2 (1 turn) Grants [Attach Ice with Stacking]/[Attach Earth with Stacking]/[Attach Water with Stacking] after using a Ice/Earth/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Laguna Freak Mode I (Ward) (15 seconds) Water, Ice and Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water, Ice and Earth abilities trigger 2 additional times, cast speed x2.00/2.50/3.00 for equipped Water, Ice and Earth abilities after using 1/2/3+ Water, Ice or Earth abilities
  • Water/Ice/Earth Resonance +5% Boost (15 seconds) Water, Ice and Earth abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Water, Ice, Earth, NE 2.50 Twenty single ranged attacks (1.00/1.10 each) capped at 9999/19999, followed by one single ranged attack (10.00/11.00) capped at 99999 at Apex Anchor Rain level 0/1, removes Arcane Dyad Empowered: Ward from the user
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Career Change Mode (Ice, Earth, Water) v2 (1 turn) Grants [Attach Ice]/[Attach Earth]/[Attach Water] after using a Ice/Earth/Water ability
  • Arcane Dyad Empowered: Ward Keeps track of the number of uses of Apex Anchor Rain (0~2), removed after using Apex Anchor Rain two times
  • Apex Anchor Rain Damage Tracker Increases Apex Anchor Rain level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Ward]
  • Apex Anchor Rain Level Keeps track of Apex Anchor Rain level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Ward]
  • Awoken Laguna Freak (15 seconds) Water, Ice and Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water, Ice and Earth abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Career Change Mode II (Ice, Earth, Water) v2 (1 turn) Grants [Attach Ice with Stacking]/[Attach Earth with Stacking]/[Attach Water with Stacking] after using a Ice/Earth/Water ability
  • Water/Ice/Earth Ability Quick Cast 1 (1 turn) Cast speed x2.00 for Water, Ice and Earth abilities
  • Water/Ice/Earth Ability Quick Cast 2 (2 turns) Cast speed x2.00 for Water, Ice and Earth abilities
  • Water/Ice/Earth Ability Instant Cast 3 (3 turns) Instant cast speed for Water, Ice and Earth abilities
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Massive Anchor+ Dragoon PHY Single enemy Water, Ice, Earth, NE 1.20 One single attack (7.50) capped at 99999
Anchor Rain+ Dragoon PHY Single enemy Water, Ice, Earth, NE 1.65 Five single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Ice 2 with Stacking (25 seconds) Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Attach Earth 2 with Stacking (25 seconds) Increase Attach Earth Level by 2 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Ward (Water, Ice, Earth) Increases [Ice/Earth/Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ice, Earth or Water abilities trigger 1 additional time, casts Spirit Attack: Ward (Ice, Earth, Water) after using a Ice, Earth or Water ability (max 1), grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Ward OZSB PHY Water 2.50 Seven single ranged attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-1/2-3/4+ VIII allies are alive/4+ VIII allies are alive and Laguna or Kiros is alive
  • Chain Force Mode: Ward (15 seconds) Casts Kindred Guidance: Ward after a VIII Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Radiant Anchor Bullet CASB PHY Water, Ice, Earth, NE 2.50 7 single-target Water/Ice/Earth/NE physical attacks at Cap Break Level 1, En-Water Stack or En-Ice Stack or En-Earth Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Water/Ice/Earth Ability Boost, Dualcast Water/Ice/Earth, Zero Hone Cost to Water/Ice/Earth Abilities & 25% DEF/RES Pierce Crystal Force I/II: Single-target Water/Ice/Earth/NE physical attack at True Cap Break Level 1, Instant Cast, [Cap Break Level 1, Quick Cast, PHY Damage +30% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Spinning Anchor AASB PHY Water, Ice, Earth, NE 2.50 15 single-target Water/Ice/Earth/NE ranged physical attacks, Awoken Galbadian Giant Mode, Cap Break Level 1, Water/Ice/Earth Ability Damage +30%, Instant Cast 1 & 250 SB Points to user Awoken Galbadian Giant Mode: Unlimited Water/Ice/Earth Hones, Water/Ice/Earth Rank Quick Cast & chases Water/Ice/Earth abilities with 6 single-target Water/Ice/Earth/NE ranged physical attacks
Starry Rumble Anchor MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Water/NE, Ice/NE or Earth/NE ranged physical attacks under En-Water, En-Ice or En-Earth, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/Ice/Earth/NE ranged physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Silent Rush ASB PHY Water, Ice, Earth, NE 0.01 5 single-target Water/Ice/Earth/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Water/Ice/Earth Ability High Boost & chases Water/Ice/Earth abilities with 2 single-target Water/Ice/Earth/NE ranged physical attacks, Prismatic Damage +10% for 5 seconds to party
Soul Drive: Ward LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode