| | Name | Tier | Type | Element | Time | Effects |
|
 |
Anchors Aweigh |
Default |
PHY |
- |
3.20 |
One single attack (1.70) |
| ▶ |
 |
Massive Anchor |
BSB |
PHY |
Earth, Wind |
2.50 |
Seven group ranged jump attacks (0.71 each), grants [Haste], [Attach Earth] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
| ▶ |
 |
Quickening Leap |
Dragoon |
PHY |
All enemies |
Earth, Wind |
1.65 |
Two group ranged jump attacks (0.65 each), cast time 1.650/1.485/1.155/0.825/0.495/0.165 scaling with [Quickening Leap Uses] |
-
Quickening Leap Uses
Keeps track of the number of uses of Quickening Leap (0~5), removed if the character hasn't [Burst Mode], reset upon refreshing [Burst Mode]
|
| ▶ |
 |
Massive Presence |
Dragoon |
PHY |
All enemies |
Earth, Wind |
1.65 |
Two group ranged attacks (0.65 each), grants [Dark Bargain] to the user for 20 seconds |
-
Dark Bargain
(20 seconds)
ATK +30%, DEF -30%
|
-
Haste
ATB speed x2.00
-
Attach Earth
(25 seconds)
Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
| ▶ |
 |
Wordless Promise |
SSB |
PHY |
|
2.50 |
ATK +50% for 25 seconds, grants [Last Stand] |
-
Last Stand
If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
|
| ▶ |
 |
Anchor Crush |
AASB |
PHY |
Water, Ice, Earth, NE |
2.50 |
Fifteen single ranged jump attacks (0.60 each), grants [100% Critical], [Awoken Laguna Freak], [Damage Cap +10000], [Career Change Mode (Ice, Earth, Water)] and [Maximum Anchor Follow-Up] to the user |
-
100% Critical
(25 seconds)
Critical chance =100%
-
Awoken Laguna Freak
(15 seconds)
Water, Ice and Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water, Ice and Earth abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Career Change Mode (Ice, Earth, Water)
(1 turn)
Grants [Attach Ice]/[Attach Earth]/[Attach Water] after using a Ice/Earth/Water ability
-
Maximum Anchor Follow-Up
(15 seconds)
Casts Maximum Anchor after using three Ice, Earth or Water abilities
|
| ▶ |
 |
Anchor Rain |
USB |
PHY |
Water, Ice, Earth, NE |
2.50 |
Ten single ranged attacks (0.69 each), grants [Buff Water 20% (15s)], [Buff Ice 20% (15s)], [Buff Earth 20% (15s)] and [Career Change Mode II (Ice, Earth, Water)] to the user, grants [50% Damage Reduction Barrier 1] to all allies |
-
Buff Water 20% (15s)
(15 seconds)
Increases Water damage dealt by 20%, cumulable
-
Buff Ice 20% (15s)
(15 seconds)
Increases Ice damage dealt by 20%, cumulable
-
Buff Earth 20% (15s)
(15 seconds)
Increases Earth damage dealt by 20%, cumulable
-
Career Change Mode II (Ice, Earth, Water)
(1 turn)
Grants [Attach Ice with Stacking]/[Attach Earth with Stacking]/[Attach Water with Stacking] after using a Ice/Earth/Water ability
-
50% Damage Reduction Barrier 1
Reduces damage taken by 50% for the next attack
|
| ▶ |
 |
Anchoring Trio |
SASB |
PHY |
Water, Ice, Earth, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Career Change Mode III (Ice, Earth, Water)], [Synchro Mode], [Damage Cap +10000] and [100% Critical 3] to the user, grants [100% Critical 3] to Laguna and Kiros if they are alive, grants [Critical Damage +50% 3] to the user, Laguna and Kiros if Laguna and Kiros are alive |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
| ▶ |
 |
Silent Crush |
Dragoon |
Water, Ice, Earth |
PHY |
Single enemy |
Water, Ice, Earth, NE |
1.65 |
Six single ranged attacks (0.90 each), grants [Damage Cap +10000 1] to the user |
-
Damage Cap +10000 1
(1 turn)
Increases the damage/healing cap by 10000
|
|
 |
Anchor Plunge |
Dragoon |
Water, Ice, Earth |
PHY |
Single enemy |
Water, Ice, Earth, NE |
1.65 |
One single ranged attack (6.00) capped at 99999, 20% additional critical damage |
-
Career Change Mode III (Ice, Earth, Water)
(1 turn)
Grants [Attach Ice 2 with Stacking]/[Attach Earth 2 with Stacking]/[Attach Water 2 with Stacking] after using a Ice/Earth/Water ability
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
100% Critical 3
(3 turns)
Critical chance =100%
-
100% Critical 3
(3 turns)
Critical chance =100%
-
Critical Damage +50% 3
(3 turns)
Critical hits deal 50% more damage (additive with the base critical coefficient)
|
| ▶ |
 |
Quick Critical |
Glint+ |
NAT |
|
0.01 |
Grants [Weakness +30% Boost (15s)] and [100% Critical 2] |
-
Weakness +30% Boost (15s)
(15 seconds)
Increases damage dealt by 30% when exploiting elemental weaknesses
-
100% Critical 2
(2 turns)
Critical chance =100%
|
| ▶ |
 |
Awoken Massive Anchor |
DASB |
PHY |
Water, Ice, Earth, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Career Change Mode II (Ice, Earth, Water) v2], [Damage Cap +10000], [Dual Awoken Laguna Freak Mode I (Ward)] and [Water/Ice/Earth Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Laguna Freak Mode II (Ward)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Laguna Freak Mode II (Ward)
(1 turn)
Water, Ice and Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Water, Ice and Earth abilities, casts Dual Anchor Crash after using a Water, Ice or Earth ability
|
-
Career Change Mode II (Ice, Earth, Water) v2
(1 turn)
Grants [Attach Ice with Stacking]/[Attach Earth with Stacking]/[Attach Water with Stacking] after using a Ice/Earth/Water ability
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Laguna Freak Mode I (Ward)
(15 seconds)
Water, Ice and Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water, Ice and Earth abilities trigger 2 additional times, cast speed x2.00/2.50/3.00 for equipped Water, Ice and Earth abilities after using 1/2/3+ Water, Ice or Earth abilities
-
Water/Ice/Earth Resonance +5% Boost
(15 seconds)
Water, Ice and Earth abilities deal 5% more damage
|
| ▶ |
 |
Apex Anchor Rain |
ADSB |
NAT |
|
0.01 |
Grants [Damage Cap +10000], [Career Change Mode (Ice, Earth, Water) v2], [Arcane Dyad Empowered: Ward], [Apex Anchor Rain Damage Tracker] and [Apex Anchor Rain Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
PHY |
Water, Ice, Earth, NE |
2.50 |
Twenty single ranged attacks (1.00/1.10 each) capped at 9999/19999, followed by one single ranged attack (10.00/11.00) capped at 99999 at Apex Anchor Rain level 0/1, removes Arcane Dyad Empowered: Ward from the user |
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Career Change Mode (Ice, Earth, Water) v2
(1 turn)
Grants [Attach Ice]/[Attach Earth]/[Attach Water] after using a Ice/Earth/Water ability
-
Arcane Dyad Empowered: Ward
Keeps track of the number of uses of Apex Anchor Rain (0~2), removed after using Apex Anchor Rain two times
-
Apex Anchor Rain Damage Tracker
Increases Apex Anchor Rain level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Ward]
-
Apex Anchor Rain Level
Keeps track of Apex Anchor Rain level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Ward]
|
| ▶ |
 |
Anchor Bullet |
AASB |
PHY |
Water, Ice, Earth, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Awoken Laguna Freak], [Damage Cap +10000] and [Career Change Mode II (Ice, Earth, Water) v2] to the user, grants [Water/Ice/Earth Ability Quick Cast 1] and [Dualcast Water/Ice/Earth 1]/[Water/Ice/Earth Ability Quick Cast 2] and [Dualcast Water/Ice/Earth 2]/[Water/Ice/Earth Ability Instant Cast 3] and [Dualcast Water/Ice/Earth 3] to the user if 0-1/2-3/4+ FF8 allies are alive |
-
Awoken Laguna Freak
(15 seconds)
Water, Ice and Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Water, Ice and Earth abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Career Change Mode II (Ice, Earth, Water) v2
(1 turn)
Grants [Attach Ice with Stacking]/[Attach Earth with Stacking]/[Attach Water with Stacking] after using a Ice/Earth/Water ability
-
Water/Ice/Earth Ability Quick Cast 1
(1 turn)
Cast speed x2.00 for Water, Ice and Earth abilities
-
Water/Ice/Earth Ability Quick Cast 2
(2 turns)
Cast speed x2.00 for Water, Ice and Earth abilities
-
Water/Ice/Earth Ability Instant Cast 3
(3 turns)
Instant cast speed for Water, Ice and Earth abilities
|
| ▶ |
 |
Massive Charge |
Glint+ |
NAT |
|
0.01 |
Grants [Quick Cast 3] and [Soul Break Gauge +250] |
-
Quick Cast 3
(3 turns)
Cast speed x2.00
-
Soul Break Gauge +250
Grants 250 SB points when set
|
| ▶ |
 |
Zenith Tri-Anchor |
ZSB |
PHY |
Water, Ice, Earth, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Water 2 with Stacking]/[Attach Ice 2 with Stacking]/[Attach Earth 2 with Stacking] depending on if entry damage was Water/Ice/Earth, grants [Damage Cap +10000], [Zenith Mode], and [Zenith Mode: Ward (Water, Ice, Earth)] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Massive Anchor+ |
Dragoon |
PHY |
Single enemy |
Water, Ice, Earth, NE |
1.20 |
One single attack (7.50) capped at 99999 |
|
 |
Anchor Rain+ |
Dragoon |
PHY |
Single enemy |
Water, Ice, Earth, NE |
1.65 |
Five single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses |
-
Attach Water 2 with Stacking
(25 seconds)
Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
-
Attach Ice 2 with Stacking
(25 seconds)
Increase Attach Ice Level by 2 and increase Max Attach Element Level by 2, up to Attach Ice 3
-
Attach Earth 2 with Stacking
(25 seconds)
Increase Attach Earth Level by 2 and increase Max Attach Element Level by 2, up to Attach Earth 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Ward (Water, Ice, Earth)
Increases [Ice/Earth/Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ice, Earth or Water abilities trigger 1 additional time, casts Spirit Attack: Ward (Ice, Earth, Water) after using a Ice, Earth or Water ability (max 1), grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
|
 |
Divine Might: Ward |
OZSB |
PHY |
Water |
2.50 |
Seven single ranged attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-1/2-3/4+ VIII allies are alive/4+ VIII allies are alive and Laguna or Kiros is alive |
| ▶ |
 |
Woven Bond: Ward |
LBC |
PHY |
Water, Ice, Earth, NE |
0.01 |
Ten single attacks (0.80 each) capped at 19999, activates VIII Chain (max 150, field +0%) or adds 25 to the current VIII Chain maximum limit, grants [Chain Force Mode: Ward] and [Instant ATB 1] to the user |
-
Chain Force Mode: Ward
(15 seconds)
Casts Kindred Guidance: Ward after a VIII Chain reaches a count of 50 or 100, removed after triggering two times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Continuous Flash: Ward |
Glint++ |
NAT |
|
0.01 |
Grants [100% Critical (25s)], [Quick Cast 1], and [200% ATB 1] to the user |
-
100% Critical (25s)
(25 seconds)
Critical chance =100%
-
Quick Cast 1
(1 turn)
Cast speed x2.00
-
200% ATB 1
(1 turn)
Increase ATB charge speed by x2.00
|
|
 |
Radiant Anchor Bullet |
CASB |
PHY |
Water, Ice, Earth, NE |
2.50 |
7 single-target Water/Ice/Earth/NE physical attacks at Cap Break Level 1, En-Water Stack or En-Ice Stack or En-Earth Stack, Cap Break Level 1 & Crystal Mode to user
Crystal Mode: Water/Ice/Earth Ability Boost, Dualcast Water/Ice/Earth, Zero Hone Cost to Water/Ice/Earth Abilities & 25% DEF/RES Pierce
Crystal Force I/II: Single-target Water/Ice/Earth/NE physical attack at True Cap Break Level 1, Instant Cast, [Cap Break Level 1, Quick Cast, PHY Damage +30% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user |
|
 |
Spinning Anchor |
AASB |
PHY |
Water, Ice, Earth, NE |
2.50 |
15 single-target Water/Ice/Earth/NE ranged physical attacks, Awoken Galbadian Giant Mode, Cap Break Level 1, Water/Ice/Earth Ability Damage +30%, Instant Cast 1 & 250 SB Points to user
Awoken Galbadian Giant Mode: Unlimited Water/Ice/Earth Hones, Water/Ice/Earth Rank Quick Cast & chases Water/Ice/Earth abilities with 6 single-target Water/Ice/Earth/NE ranged physical attacks |
|
 |
Starry Rumble Anchor |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Water/NE, Ice/NE or Earth/NE ranged physical attacks under En-Water, En-Ice or En-Earth, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Water/Ice/Earth/NE ranged physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode |
|
 |
Roaring Silent Rush |
ASB |
PHY |
Water, Ice, Earth, NE |
0.01 |
5 single-target Water/Ice/Earth/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user
Accel Mode: Water/Ice/Earth Ability High Boost & chases Water/Ice/Earth abilities with 2 single-target Water/Ice/Earth/NE ranged physical attacks, Prismatic Damage +10% for 5 seconds to party |
|
 |
Soul Drive: Ward |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode |