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Fujin

VIII

Ability Schools

Black Magic ★★★★★
Ninja ★★★★★
Sharpshooter ★★★★★★
Support ★★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Zan (HA1) Black Magic BLK Wind Four single attacks (3.50 each), followed by one single attack (18.40) that ignores RES
Sen (HA2) Ninja ? Wind Six single attacks (? each)

Soul Breaks (25)

NameTierTypeElementTimeEffects
Aero (VIII) Default BLK Wind 2.50 One single attack (2.00)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Shitsu Black Magic BLK Single enemy Wind, NE 0.83 Four single attacks (2.25 each)
  • RES -30% (15 seconds) RES -30%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
Into the Storm OSB BLK Wind, NE 2.50 One single attack (37.50) capped at 99999, 42.50 multiplier if exploiting elemental weakness
  • Quick Cast (15 seconds) Cast speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Slice Follow-Up (15 seconds) Casts Slice after using two Wind abilities
Bluster AOSB BLK Wind 2.50 Twenty single attacks (1.82 each), followed by one single attack (26.50) capped at 99999
  • Buff Wind 20% (15s) (15 seconds) Increases Wind damage dealt by 20%, cumulable
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • MAG +50% (25 seconds) MAG +50%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Retsu Follow-Up (15 seconds) Casts Retsu after using two Wind abilities
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Wind Cloud Black Magic Wind BLK Single enemy Wind, NE 1.65 Five single attacks (3.05 each) followed by one single attack (16.00) that ignores RES
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Wind Ability +30% Boost 2 (2 turns) Wind abilities deal 30% more damage
  • Damage Cap +10000 2 (2 turns) Increases the damage/healing cap by 10000
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Oikaze Follow-Up (15 seconds) Casts Oikaze after using Wind Cloud or Soaring Flight
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Wind Ability +30% Boost (15s) (15 seconds) Wind abilities deal 30% more damage
  • Ka (15 seconds) Grants [Quick Cast 1] to all allies in the character's row after using a Wind ability
  • Soul Break Gauge +500 Grants 500 SB points when set
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Fujin) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, casts Dual Kazemai (Black Magic)/Dual Kazemai (Ninja) after using Black Magic/Ninja abilities
  • Dual Awoken Wind Mode I (Fujin) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Fujin) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Wind, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Fuzan level 0/1/2, removes Arcane Dyad Empowered: Fujin from the user
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Fujin Keeps track of the number of uses of Fuzan (0~2), removed after using Fuzan two times
  • Fuzan Damage Tracker Increases Fuzan level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Fujin]
  • Fuzan Level Keeps track of Fuzan level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Fujin]
Kakeru LBO BLK Wind 2.50 Five single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Zan+ Black Magic BLK Single enemy Wind 1.65 Four single attacks (3.80/3.95 each), followed by one single attack (20.00/20.75 each) that ignores RES, capped at 9999/19999 after 0-2/3+ uses
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Fujin (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind abilities, casts Spirit Attack: Fujin (Wind) after using a Wind ability (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chain Force Mode: Fujin (Wind) (15 seconds) Casts Wind Guidance: Fujin after using a Wind ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
Radiant Fusai CASB BLK Wind, NE 2.50 7 single-target Wind/NE magic attacks at Cap Break Level 1, En-Wind, En-Wind Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Wind Ability Boost, Dualcast Wind, Zero Hone Cost to Wind Abilities & 25% DEF/RES Pierce Crystal Force I/II: 10 single-target Wind/NE magic attacks at Cap Break Level 1, Instant Cast, [Cap Break Level 1, Quick Wind, Wind Ability Damage +30% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Roaring Annihilating Gale ASB BLK Wind, NE 0.01 5 single-target magic attacks (2.60 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Wind Ability High Boost & chases Wind abilities with 6 single-target Wind/NE magic attacks (1.50 each), Wind Damage +10% for 5 seconds to user
Dual Shift
TypeElementTimeEffects
NAT 0.01 Instant ATB 1 & Dual Awoken Wind Mode II to user Dual Awoken Wind Mode II: Wind Ability Boost, Instant Wind & chases a Wind ability with Quick ATB 2 and Instant Wind 2 to user
Starry Final Wind MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Wind/NE magic attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Wind/NE magic attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Soul Drive: Fujin LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost & Instant SB Cast; Grants Instant ATB 1 & Instant Cast 1 to user after casting SB, removes Soul Drive Mode