| | Name | Tier | Type | Element | Time | Effects |
|
 |
Normal Ammo |
Default |
PHY |
- |
2.75 |
Three single ranged attacks (0.50 each) |
|
 |
Fast Ammo |
SB |
PHY |
- |
2.75 |
Ten random ranged attacks (0.45 each) |
|
 |
Canister Shot |
SB |
PHY |
- |
3.00 |
Three single ranged attacks (1.67 each), [DEF and RES -50%] for 25 seconds |
| ▶ |
 |
Dark Shot (VIII) |
SSB |
PHY |
- |
2.50 |
Six random attacks (1.32 each), 1.43 multiplier if the target has [Blind] or [Slow], causes [Blind] (100%) and [Slow] (100%) |
-
Blind
(60 seconds)
ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
-
Slow
(20 seconds)
ATB speed x0.50
-
Blind
(60 seconds)
ACC -50%, reduces hit rate by 75%, persists after battle, base duration is 30 seconds for characters
-
Slow
(20 seconds)
ATB speed x0.50
|
|
 |
Hyper Sniper |
SSB |
PHY |
- |
2.50 |
Six group ranged attacks (0.98 each), [ATK, DEF, MAG, RES and MND -30%] for 25 seconds |
| ▶ |
 |
Flame Shot |
BSB |
PHY |
Fire, NE |
2.50 |
Five group ranged attacks (1.20 each), [ATK and DEF -40%] for 25 seconds, grants [Haste] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Mage Snipe |
Support |
PHY |
Single enemy |
- |
1.65 |
One single ranged attack (2.10), [DEF and MAG -20%] for 15 seconds |
|
 |
Blade Snipe |
Support |
PHY |
Single enemy |
- |
1.65 |
One single ranged attack (2.10), [ATK and RES -20%] for 15 seconds |
-
Haste
ATB speed x2.00
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
| ▶ |
 |
Break Shot |
USB |
PHY |
Fire, NE |
2.50 |
Ten random ranged attacks (0.68 each), [ATK and MAG -50%] for 25 seconds, grants [Sharpshooter Quick Cast] and [Clean Shot Follow-Up] to the user |
-
Sharpshooter Quick Cast
(15 seconds)
Cast speed x2.00 for Sharpshooter abilities
-
Clean Shot Follow-Up
(15 seconds)
Casts Clean Shot after using three Sharpshooter abilities
|
| ▶ |
 |
Hyper Canister |
BSB |
PHY |
Fire, NE |
2.50 |
Eight random ranged attacks (0.77 each), causes [Imperil Fire 20%] for 25 seconds, grants [Haste] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Quickening Flame |
Sharpshooter |
PHY |
Single enemy |
Fire, NE |
0.83 |
Four single ranged attacks (0.47 each) |
|
 |
Reloading Flame |
Sharpshooter |
PHY |
Single enemy |
Fire, NE |
1.65 |
Two single ranged attacks (0.80 each), smart ether 1 to the user |
-
Haste
ATB speed x2.00
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
| ▶ |
 |
Bygone Days |
CSB |
NAT |
|
2.50 |
Activates VIII Chain (max 150, field +50%), grants [Haste], [ATK and MAG +30%] for 25 seconds |
-
Haste
(25 seconds)
ATB speed x2.00
-
ATK and MAG +30%
(25 seconds)
ATK and MAG +30%
|
| ▶ |
 |
Witch-Hunt Snipe |
AASB |
PHY |
Fire, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), causes [Imperil Fire 10% (15s)]/[Imperil Fire 20% (15s)] if 1/2+ females are alive, grants [Attach Fire], [Awoken Fire], [Damage Cap +10000], [Quick Cast] and [Lone Sniper Mode] to the user |
-
Imperil Fire 10% (15s)
(15 seconds)
Fire Resistance -10%, cumulable
-
Imperil Fire 20% (15s)
(15 seconds)
Fire Resistance -20%, cumulable
-
Attach Fire
(25 seconds)
Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
-
Awoken Fire
(15 seconds)
Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Quick Cast
(15 seconds)
Cast speed x2.00
-
Lone Sniper Mode
(15 seconds)
Grants [Fire Ability +10% Boost 1]/[Fire Ability +20% Boost 1]/[Fire Ability +30% Boost 1]/[Fire Ability +40% Boost 1]/[Fire Ability +50% Boost 1] to all allies after using 1/2/3/4/5+ Fire attacks
|
|
 |
Quick Shot F |
AOSB |
PHY |
Fire |
2.50 |
Twenty single ranged attacks (0.55 each), followed by one single attack (8.00) capped at 99999 |
| ▶ |
 |
Hyper Ignition |
USB |
PHY |
Fire, NE |
2.50 |
Ten single ranged attacks (0.71 each), causes [DEF, RES and MND -70% (8s)], grants [Attach Fire with Stacking] and [Hyper Ignition] to the user |
-
DEF, RES and MND -70% (8s)
(8 seconds)
DEF, RES and MND -70%
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Hyper Ignition
(15 seconds)
Grants [Quick Cast 1] to all allies in the character's row after using a Fire ability
|
| ▶ |
 |
Assault Standby |
Glint+ |
NAT |
|
0.01 |
Grants [Attach Fire with Stacking] and [Instant Cast 1] |
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Quick Canister |
SASB |
PHY |
Fire, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [50% Critical (25s)] to all allies, grants [Attach Fire 3 with Stacking], [Synchro Mode], [Damage Cap +10000] and [Dark Ammo-RF Follow-Up] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
|
 |
Shrapnel Shot |
Sharpshooter |
Machinist, Sharpshooter |
PHY |
Single enemy |
Fire, NE |
1.65 |
Six single ranged attacks (0.90 each) |
| ▶ |
 |
Demolition Shot |
Sharpshooter |
Machinist, Sharpshooter |
PHY |
Single enemy |
Fire, NE |
0.01 |
One single ranged attack (0.90), causes [ATK and MAG -50% (8s)], grants [Fire Ability +30% Boost 2] to the user |
-
ATK and MAG -50% (8s)
(8 seconds)
ATK and MAG -50%
-
Fire Ability +30% Boost 2
(2 turns)
Fire abilities deal 30% more damage
|
-
50% Critical (25s)
(25 seconds)
Critical chance =50%
-
Attach Fire 3 with Stacking
(25 seconds)
Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dark Ammo-RF Follow-Up
(15 seconds)
Casts Dark Ammo-RF 1/2/3 after using 2/4/6+2n Sharpshooter abilities
|
| ▶ |
 |
Armor Shot |
AASB |
PHY |
Fire, NE |
2.50 |
Fifteen single ranged attacks (0.60 each), grants [Instant Cast 1] and [Critical Damage +50%] to all allies, grants [Awoken Fire], [Damage Cap +10000] and [Dark Ammo Shot Follow-Up] to the user |
-
Instant Cast 1
(1 turn)
Instant cast speed
-
Critical Damage +50%
(25 seconds)
Critical hits deal 50% more damage (additive with the base critical coefficient)
-
Awoken Fire
(15 seconds)
Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dark Ammo Shot Follow-Up
(15 seconds)
Casts Dark Ammo Shot after using a Fire ability
|
| ▶ |
 |
Awoken Canister Shot |
DASB |
PHY |
Fire, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Fire with Stacking], [Damage Cap +10000], [Dual Awoken Fire Mode I (Irvine)] and [Fire Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Fire Mode II (Irvine)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Fire Mode II (Irvine)
(1 turn)
Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Fire abilities, grants [100% Critical (15s)] to all allies after using Fire abilities
|
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Fire Mode I (Irvine)
(15 seconds)
Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x1.50/x2.00/x2.50/x3.00 and 5%/10%/15%/20% additional critical damage for equipped Fire abilities after casting 1/2/3/4+ Fire abilities
-
Fire Resonance +5% Boost
(15 seconds)
Fire abilities deal 5% more damage
|
| ▶ |
 |
Woven Bond: Irvine (Fire) |
LBC |
PHY |
Fire, NE |
0.01 |
Ten single attacks (0.80 each) capped at 19999, activates Fire Chain (max 150, field +0%) or adds 25 to the current Fire Chain maximum limit and increases the current chain count on all enemies by 10, grants [Chain Force Mode: Irvine] and [Instant ATB 1] to the user |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Apex Quick Shot |
ADSB |
NAT |
|
0.01 |
Grants [Attach Fire with Stacking], [Damage Cap +10000], [Arcane Dyad Empowered: Irvine], [Apex Quick Shot Damage Tracker] and [Apex Quick Shot Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
PHY |
Fire, NE |
2.50 |
Twenty single ranged attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single ranged attack (10.00/11.00/12.00) capped at 99999 at Apex Quick Shot level 0/1/2, removes Arcane Dyad Empowered: Irvine from the user |
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Irvine
Keeps track of the number of uses of Apex Quick Shot (0~2), removed after using Apex Quick Shot two times
-
Apex Quick Shot Damage Tracker
Increases Apex Quick Shot level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Irvine]
-
Apex Quick Shot Level
Keeps track of Apex Quick Shot level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Irvine]
|
|
 |
Boosted Snipe |
LBO |
PHY |
Fire |
2.50 |
Five single ranged attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance |
| ▶ |
 |
Zenith Heated Canister |
ZSB |
PHY |
Fire, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Fire 3 with Stacking], [Damage Cap +10000], [Zenith Mode], and [Zenith Mode: Irvine (Fire)] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
| ▶ |
 |
Canister Shot+ |
Machinist |
PHY |
Single enemy |
Fire |
1.65 |
Five single ranged attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+, causes [Imperil Fire 10% (5s)] |
-
Imperil Fire 10% (5s)
(5 seconds)
Fire Resistance -10%, cumulable
|
| ▶ |
 |
Flame Ammo+ |
Sharpshooter |
? |
Single enemy |
Fire |
|
Four single ranged attacks (? each), grants [Sharpshooter Quick Cast 2] to the user |
-
Sharpshooter Quick Cast 2
(2 turns)
Cast speed x2.00 for Sharpshooter abilities
|
-
Attach Fire 3 with Stacking
(25 seconds)
Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Irvine (Fire)
Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Irvine after using a Fire ability, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
|
 |
Divine Might: Irvine |
OZSB |
PHY |
Fire |
2.50 |
Seven single attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Fire abilities equipped on allies/5+ Fire abilities equipped on allies and 2+ allies with Attach Fire |
| ▶ |
 |
Reloading... |
Glint+ |
NAT |
|
0.01 |
Grants [Quick Cast 3] and [Soul Break Gauge +250] to the user |
-
Quick Cast 3
(3 turns)
Cast speed x2.00
-
Soul Break Gauge +250
Grants 250 SB points when set
|
| ▶ |
 |
Radiant Flame Shot |
CASB |
PHY |
Fire, NE |
2.50 |
Seven single ranged attacks (0.90 each) capped at 19999, grants [Attach Fire with Stacking], [Damage Cap +10000], [Crystal Force Mode] and [Crystal Force Mode: Irvine] to the user |
-
Attach Fire with Stacking
(25 seconds)
Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Crystal Force Mode
(15 seconds)
Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
-
Crystal Force Mode: Irvine
Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
|
| ▶ |
 |
Continuous Flash: Irvine (Fire) |
Glint++ |
NAT |
|
0.01 |
Causes [Imperil Fire 20% (15s)] to the target, Grants [Instant Cast 1] and [200% ATB 1] to the user |
-
Imperil Fire 20% (15s)
(15 seconds)
Fire Resistance -20%, cumulable
-
Instant Cast 1
(1 turn)
Instant cast speed
-
200% ATB 1
(1 turn)
Increase ATB charge speed by x2.00
|
|
 |
Starry Future-Changing Signal |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Fire/NE ranged physical attacks + minor DeProtect for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Fire/NE ranged physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode |
|
 |
Roaring Quick & Flame |
ASB |
PHY |
Fire, NE |
0.01 |
5 single-target Fire/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user
Accel Mode: Fire Ability High Boost & chases Fire abilities with 4 single-target Fire/NE ranged physical attacks, Fire Damage +10% for 5 seconds to party |
|
 |
Soul Drive: Irvine |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode |
|
 |
War-Awoken Hyper Shot |
TASB |
NAT |
|
0.01 |
Tactical Awoken Mode & +500 ATK to user
Tactical Awoken Mode: Fire Ability Boost, Triplecast Fire, Unlimited Fire Hones, Cap Break Level 1 to Fire Abilities, Fire Ability Damage +30% & ATB Speed x1.1 to Fire Abilities; Ends after using 8 Fire abilities
TP Max: AOE Fire/NE ranged physical attack at True Cap Break Level 1 |
|
 |
War-Awoken Hyper Shot (Weapon Skill) |
TASB |
PHY |
Fire, NE |
0.01 |
Single-target Fire/NE piercing ranged physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user;
During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Fire Abilities, and Weapon Skill Blue/Gold with at least Imperil Fire 0/40%
WS Blue: Imperil Fire 30% to all enemies
WS Gold: DeProtect 20% to all enemies |