| | Name | Tier | Type | Element | Time | Effects |
|
 |
Triple Cut |
Default |
PHY |
- |
2.75 |
Three random attacks (0.50 each) |
|
 |
Rush Assault |
SB |
PHY |
- |
2.75 |
Eight single attacks (0.65 each) |
| ▶ |
 |
Air Strike |
SB |
PHY |
- |
2.50 |
Three group ranged attacks (1.37 each), causes [Stun] (100%) |
-
Stun
(1 second)
Resets ATB when set
|
| ▶ |
 |
Apocalypse |
SSB |
PHY |
- |
2.50 |
Four group ranged attacks (1.50 each), grants [Haste] to all allies |
|
|
| ▶ |
 |
Meteor Shots |
BSB |
PHY |
Wind, Earth |
2.50 |
Eight random ranged attacks (0.96 each), causes [Imperil Wind 20%] for 25 seconds, grants [Haste] and [Burst Mode] to the user |
Burst Commands
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Eye of the Tornado |
Celerity |
PHY |
Single enemy |
Wind, NE |
0.60 |
Four single attacks (0.47 each) |
|
 |
Blast Rush |
Celerity |
PHY |
All enemies |
Wind, NE |
0.60 |
Two group attacks (0.60 each) |
-
Haste
ATB speed x2.00
-
Burst Mode
Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
|
| ▶ |
 |
Lucky Stars |
CSB |
NAT |
|
2.50 |
Activates Wind Chain (max 99, field +20%), [ATK +50%] for 25 seconds, grants [Critical Damage +50%] for 25 seconds |
-
ATK +50%
(25 seconds)
ATK +50%
-
Critical Damage +50%
(25 seconds)
Critical hits deal 50% more damage (additive with the base critical coefficient)
|
| ▶ |
 |
Climhazzard Xeno |
USB |
PHY |
Wind, NE |
2.50 |
Ten random attacks (0.68 each), [Imperil Wind 20%] for 25 seconds, grants [ATK and DEF +30%] for 25 seconds, [Quick Cast 1] and [Wind Quick Cycle] to the user |
-
ATK and DEF +30%
(25 seconds)
ATK and DEF +30%
-
Quick Cast 1
(1 turn)
Cast speed x2.00
-
Wind Quick Cycle
(15 seconds)
Grants [Quick Cast 1] after using a Wind ability
|
| ▶ |
 |
Proud Heritage |
AASB |
PHY |
Wind, NE |
2.50 |
Fifteen single attacks (0.60 each), grants [Critical Damage +50%] to all allies for 25 seconds, grants [Awoken Wind], [Damage Cap +10000] and [Hard Blast Follow-Up] to the user |
-
Critical Damage +50%
(25 seconds)
Critical hits deal 50% more damage (additive with the base critical coefficient)
-
Awoken Wind
(15 seconds)
Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Hard Blast Follow-Up
(15 seconds)
Casts Hard Blast after using three Wind abilities
|
|
 |
Air Blast |
Glint+ |
PHY |
Wind, NE |
0.01 |
Six single attacks (0.52 each), causes [Imperil Wind 20%] for 15 seconds |
|
 |
Sonic Braver Xeno |
AOSB |
PHY |
Wind |
2.50 |
Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999 |
| ▶ |
 |
Lazy Mirage |
USB |
PHY |
Wind, NE |
2.50 |
Ten single attacks (0.71 each), grants [Attach Wind], [Lazy Mirage] and [Swirling Storm Follow-Up] to the user |
-
Attach Wind
(25 seconds)
Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
-
Lazy Mirage
(15 seconds)
Grants [Physical High Quick Cast 1] to all allies in the front row after using a Wind ability
-
Swirling Storm Follow-Up
(15 seconds)
Casts Swirling Storm after using a Wind ability
|
| ▶ |
 |
Storm Squat |
Glint |
NAT |
|
0.01 |
Grants [Attach Wind with Stacking] and [Instant Cast 1] |
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Road to Heroism |
AASB |
PHY |
Wind, Dark, NE |
2.50 |
Fifteen single attacks (0.60 each), grants [Attach Wind], [Awoken Wind], [Damage Cap +10000], [Aspiring Hero Mode] and [Hell Aero Follow-Up] to the user |
-
Attach Wind
(25 seconds)
Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
-
Awoken Wind
(15 seconds)
Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Aspiring Hero Mode
(15 seconds)
Keeps track of the number of Wind abilities used (0~4), grants [Aspiring Hero Critical Chance] after using a Wind ability
-
Hell Aero Follow-Up
(15 seconds)
Casts Hell Aero after using two Wind abilities
|
| ▶ |
 |
Sonic Squat |
Glint+ |
NAT |
|
0.01 |
Grants [Attach Wind with Stacking] and [Instant Cast 1] |
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Instant Cast 1
(1 turn)
Instant cast speed
|
| ▶ |
 |
Come Get It! |
SASB |
PHY |
Wind, NE |
2.50 |
Fifteen single attacks (0.60 each), grants [Attach Wind 3 with Stacking], [Synchro Mode], [Damage Cap +10000] and [DMW 666] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
|
 |
DMW Cissnei |
Celerity |
Wind |
PHY |
Single enemy |
Wind, NE |
1.20 |
Six single attacks (0.90 each) with additional 20% critical damage |
| ▶ |
 |
DMW Angeal |
Celerity |
Wind |
PHY |
Single enemy |
Wind, NE |
0.83 |
Three single attacks (0.80 each), grants [Wind Ability +30% Boost 3] to the user |
-
Wind Ability +30% Boost 3
(3 turns)
Wind abilities deal 30% more damage
|
-
Attach Wind 3 with Stacking
(25 seconds)
Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
DMW 666
(15 seconds)
Grants [DMW 666 Critical Chance 20%]/[DMW 666 Critical Chance 40%]/[DMW 666 Critical Chance 60%]/[DMW 666 Critical Chance 80%]/[DMW 666 Critical Chance 100%] to all allies after using 1/2/3/4/5+ Celerity abilities, grants [Buff Wind 10% (15s)] to all allies after using two Celerity abilities
|
| ▶ |
 |
Awoken Proud Heritage |
DASB |
PHY |
Wind, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Wind with Stacking], [Damage Cap +10000], [Dual Awoken Wind Mode I (Zack)] and [Wind Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Wind Mode II (Zack)], removes [Dual Awoken Wind Mode I (Zack)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Wind Mode II (Zack)
(3/3/2/1/0 turns (Dual Shift))
Increases the damage/healing cap by 10000, Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Tornado Descent after using Wind abilities
-
Dual Awoken Wind Mode I (Zack)
(15 seconds)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Wind abilities after casting 1/2/3+ Wind abilities
|
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Wind Mode I (Zack)
(15 seconds)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Wind abilities after casting 1/2/3+ Wind abilities
-
Wind Resonance +5% Boost
(15 seconds)
Wind abilities deal 5% more damage
|
| ▶ |
 |
Costly Punch |
ADSB |
NAT |
|
0.01 |
Grants [Attach Wind with Stacking], [Damage Cap +10000], [Arcane Dyad Empowered: Zack], [Costly Punch Damage Tracker] and [Costly Punch Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
PHY |
Wind, NE |
2.50 |
Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Costly Punch level 0/1/2, removes Arcane Dyad Empowered: Zack from the user |
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Zack
Keeps track of the number of uses of Costly Punch (0~2), removed after using Costly Punch two times
-
Costly Punch Damage Tracker
Increases Costly Punch level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Zack]
-
Costly Punch Level
Keeps track of Costly Punch level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Zack]
|
| ▶ |
 |
Heroic Dream |
Glint+ |
NAT |
|
0.01 |
Grants [Quick Cast 3] and [Soul Break Gauge +250] |
-
Quick Cast 3
(3 turns)
Cast speed x2.00
-
Soul Break Gauge +250
Grants 250 SB points when set
|
| ▶ |
 |
Zenith Rush Assault |
ZSB |
PHY |
Wind, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Wind 3 with Stacking], [Zenith Mode], [Zenith Mode: Zack (Wind)] and [Damage Cap +10000] to the user |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Rush Assault+ |
Celerity |
PHY |
Single enemy |
Wind |
1.20 |
Six single attacks (1.20 each), capped at 9999/19999 after 0-2/3+ uses |
-
Attach Wind 3 with Stacking
(25 seconds)
Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Zack (Wind)
Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Wind abilities trigger 1 additional time, casts Spirit Attack: Zack (Wind) after using a Wind ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
|
| ▶ |
 |
Woven Bond: Zack (Wind) |
LBC |
PHY |
Wind, NE |
0.01 |
Ten single attacks (0.80 each) capped at 19999, activates Wind Chain (max 150, field +0%) or adds 25 to the current Wind Chain maximum limit, grants [Chain Force Mode: Zack (Wind)] and [Instant ATB 1] to the user |
-
Chain Force Mode: Zack (Wind)
(15 seconds)
Casts Wind Guidance: Zack after using a Wind ability, removed after triggering two times
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
|
| ▶ |
 |
Awoken Climhazzard Xeno |
DASB |
PHY |
Wind, NE |
2.50 |
Seven single attacks (0.90 each) capped at 19999, grants [Attach Wind with Stacking], [Damage Cap +10000], [Dual Awoken Wind Mode I (Zack v2)] and [Wind Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Wind Mode II (Zack v2)] to the user |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Wind Mode II (Zack v2)
(1 turn)
Cast speed x999999, grants [Buff Wind 20% (15s)] to all allies and [Quick Cast 2] to the user after using Wind abilities
|
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Wind Mode I (Zack v2)
(15 seconds)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, attacks deal 5%/10%/15%/20% additional critical damage for equipped Wind abilities after casting 1/2/3/4+ Wind abilities
-
Wind Resonance +5% Boost
(15 seconds)
Wind abilities deal 5% more damage
|
|
 |
Radiant Lazy Mirage |
CASB |
PHY |
Wind, NE |
2.50 |
7 single-target physical attacks (0.90 each) capped at 19999 + Imperil Wind, +Imperil Dark if Sephiroth is in party, En-Wind, En-Wind Stack, Cap Break Level 1 & Crystal Mode to user
Crystal Mode: Wind Ability Boost, Dualcast Wind, Zero Hone Cost to Wind Abilities & 25% DEF/RES Pierce
Crystal Force I/II: 6 single-target Wind/NE physical attacks (2.00 each) capped at 19999, Instant Cast, [Cap Break Level 1, Wind Ability Damage +50% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user |
|
 |
Woven Bond: Zack |
LBC |
PHY |
Wind, NE |
0.01 |
10 single-target Wind/NE physical attacks at Cap Break Level 1, activates Wind Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user
Chain Force Mode: After using Wind abilities, chases with 6 single-target Wind/NE physical attacks (max 2 chases) |
|
 |
Starry Brave One |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Wind/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Wind/NE med-piercing physical attack at True Cap Break Level 1, [Cap Break Level 9, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode |
|
 |
Roaring Raging Hazard |
ASB |
PHY |
Wind, NE |
0.01 |
5 single-target Wind/NE physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user
Accel Mode: Wind Ability High Boost & chases Wind abilities with 4 single-target Wind/NE physical attacks + minor Imperil Wind for 5 seconds |
|
 |
Divine Might: Zack |
OZSB |
PHY |
Wind |
2.50 |
7 single-target Wind physical attacks at Conditional Cap Break & 3 single-target Wind Overflow piercing physical attacks
Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Wind Abilities in party, Level 5 with at least 5 Wind Abilities & 2 En-Wind members in party; Multiplier increases with each tier |
|
 |
War-Awoken Finishing Azure |
TASB |
NAT |
|
0.01 |
Tactical Awoken Mode & +500 ATK to user
Tactical Awoken Mode: Wind Ability Boost, Triplecast Wind, Unlimited Wind Hones, Cap Break Level 1 to Wind Abilities, Wind Ability Damage +30% & 20% DEF/RES Pierce to Wind Abilities; Ends after using 8 Wind abilities
TP Max: AOE Wind/NE physical attack at True Cap Break Level 1 |
|
 |
War-Awoken Finishing Azure (Weapon Skill) |
TASB |
PHY |
Wind, NE |
0.01 |
Single-target Wind/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user;
During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Wind Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Wind
WS Blue: Lv.2 En-Wind Stack to user
WS Gold: During Tactical Awoken Mode, Wind Ability Damage +50% & Quick Wind to user |
|
 |
Soul Drive: Zack |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode |