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Zack

VII

Ability Schools

Celerity ★★★★★
Combat ★★★★★
Spellblade ★★★
Support ★★★

Hero Abilities

NameSchoolTypeElementEffects
Rush Assault (HA1) Celerity PHY Wind Six single attacks (1.10 each), cast time 2.40/2.00/1.60/1.20 scaling with [Rush Assault Uses]
Lazy Mirage (HA2) Celerity ? Wind Five single attacks (? each), grants [Buff Wind 10% (?s)] to all allies every second activation

Soul Breaks (29)

NameTierTypeElementTimeEffects
Triple Cut Default PHY - 2.75 Three random attacks (0.50 each)
Rush Assault SB PHY - 2.75 Eight single attacks (0.65 each)
  • Stun (1 second) Resets ATB when set
  • Haste ATB speed x2.00
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Eye of the Tornado Celerity PHY Single enemy Wind, NE 0.60 Four single attacks (0.47 each)
Blast Rush Celerity PHY All enemies Wind, NE 0.60 Two group attacks (0.60 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK +50% (25 seconds) ATK +50%
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Wind Quick Cycle (15 seconds) Grants [Quick Cast 1] after using a Wind ability
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Hard Blast Follow-Up (15 seconds) Casts Hard Blast after using three Wind abilities
Air Blast Glint+ PHY Wind, NE 0.01 Six single attacks (0.52 each), causes [Imperil Wind 20%] for 15 seconds
Sonic Braver Xeno AOSB PHY Wind 2.50 Twenty single attacks (0.55 each), followed by one single attack (8.00) capped at 99999
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Lazy Mirage (15 seconds) Grants [Physical High Quick Cast 1] to all allies in the front row after using a Wind ability
  • Swirling Storm Follow-Up (15 seconds) Casts Swirling Storm after using a Wind ability
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Aspiring Hero Mode (15 seconds) Keeps track of the number of Wind abilities used (0~4), grants [Aspiring Hero Critical Chance] after using a Wind ability
  • Hell Aero Follow-Up (15 seconds) Casts Hell Aero after using two Wind abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
DMW Cissnei Celerity Wind PHY Single enemy Wind, NE 1.20 Six single attacks (0.90 each) with additional 20% critical damage
  • Wind Ability +30% Boost 3 (3 turns) Wind abilities deal 30% more damage
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • DMW 666 (15 seconds) Grants [DMW 666 Critical Chance 20%]/[DMW 666 Critical Chance 40%]/[DMW 666 Critical Chance 60%]/[DMW 666 Critical Chance 80%]/[DMW 666 Critical Chance 100%] to all allies after using 1/2/3/4/5+ Celerity abilities, grants [Buff Wind 10% (15s)] to all allies after using two Celerity abilities
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Zack) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Tornado Descent after using Wind abilities
  • Dual Awoken Wind Mode I (Zack) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Zack) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Wind, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Costly Punch level 0/1/2, removes Arcane Dyad Empowered: Zack from the user
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Zack Keeps track of the number of uses of Costly Punch (0~2), removed after using Costly Punch two times
  • Costly Punch Damage Tracker Increases Costly Punch level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Zack]
  • Costly Punch Level Keeps track of Costly Punch level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Zack]
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Rush Assault+ Celerity PHY Single enemy Wind 1.20 Six single attacks (1.20 each), capped at 9999/19999 after 0-2/3+ uses
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Zack (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Wind abilities trigger 1 additional time, casts Spirit Attack: Zack (Wind) after using a Wind ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chain Force Mode: Zack (Wind) (15 seconds) Casts Wind Guidance: Zack after using a Wind ability, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Zack v2) (1 turn) Cast speed x999999, grants [Buff Wind 20% (15s)] to all allies and [Quick Cast 2] to the user after using Wind abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Zack v2) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, attacks deal 5%/10%/15%/20% additional critical damage for equipped Wind abilities after casting 1/2/3/4+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Radiant Lazy Mirage CASB PHY Wind, NE 2.50 7 single-target physical attacks (0.90 each) capped at 19999 + Imperil Wind, +Imperil Dark if Sephiroth is in party, En-Wind, En-Wind Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Wind Ability Boost, Dualcast Wind, Zero Hone Cost to Wind Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Wind/NE physical attacks (2.00 each) capped at 19999, Instant Cast, [Cap Break Level 1, Wind Ability Damage +50% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Woven Bond: Zack LBC PHY Wind, NE 0.01 10 single-target Wind/NE physical attacks at Cap Break Level 1, activates Wind Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Wind abilities, chases with 6 single-target Wind/NE physical attacks (max 2 chases)
Starry Brave One MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Wind/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Wind/NE med-piercing physical attack at True Cap Break Level 1, [Cap Break Level 9, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Raging Hazard ASB PHY Wind, NE 0.01 5 single-target Wind/NE physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Wind Ability High Boost & chases Wind abilities with 4 single-target Wind/NE physical attacks + minor Imperil Wind for 5 seconds
Divine Might: Zack OZSB PHY Wind 2.50 7 single-target Wind physical attacks at Conditional Cap Break & 3 single-target Wind Overflow piercing physical attacks Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Wind Abilities in party, Level 5 with at least 5 Wind Abilities & 2 En-Wind members in party; Multiplier increases with each tier
War-Awoken Finishing Azure TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Wind Ability Boost, Triplecast Wind, Unlimited Wind Hones, Cap Break Level 1 to Wind Abilities, Wind Ability Damage +30% & 20% DEF/RES Pierce to Wind Abilities; Ends after using 8 Wind abilities TP Max: AOE Wind/NE physical attack at True Cap Break Level 1
War-Awoken Finishing Azure (Weapon Skill) TASB PHY Wind, NE 0.01 Single-target Wind/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Wind Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Wind WS Blue: Lv.2 En-Wind Stack to user WS Gold: During Tactical Awoken Mode, Wind Ability Damage +50% & Quick Wind to user
Soul Drive: Zack LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode