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Vincent

VII

Ability Schools

Black Magic ★★★★★
Darkness ★★★★★★
Machinist ★★★★★
Sharpshooter ★★★★★★
Summoning ★★★★
Support ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Beast Flare (HA1) Machinist NAT Fire Six single hybrid ranged attacks (1.10 or 3.50 each)

Soul Breaks (32)

NameTierTypeElementTimeEffects
Head Shot Default PHY - 3.00 Four single ranged attacks (0.38 each)
  • MAG +20% (25 seconds) MAG +20%
  • ATK and MAG +35% (25 seconds) ATK and MAG +35%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Claws of the Damned Darkness PHY Single enemy Fire, NE 1.65 Four single attacks (0.47 each), 0.65 multiplier if the user has any Doom
Howl of the Damned Darkness BLK Single enemy Fire, NE 1.65 Four single attacks (2.04 each), 2.86 multiplier if the user has any Doom
  • Radiant Shield: 100% (30 seconds) Returns 100% of the damage taken to the attacker
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Hellhound EX Mode (15 seconds) Grants [Quick Cast 1] after using a Fire ability
  • Hellhound ATK +30% (15 seconds) ATK +30%
  • Hellhound MAG +30% (15 seconds) MAG +30%
  • MAG +50% (25 seconds) MAG +50%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Brimming Chaos Darkness NAT Single enemy Fire, NE 1.65 Four single hybrid ranged attacks (0.67 or 2.63 each)
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Fire Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Fire damage capped at 9999
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Brave Command: Beast Shot
Condition: Fire | School: Special
LevelTypeTargetElementTimeEffects
0 NAT Single enemy Fire 1.65 One single hybrid ranged attack (1.92 or 7.92)
1 NAT Single enemy Fire 1.65 One single hybrid ranged attack (3.25 or 12.00) capped at 99999
2 NAT Single enemy Fire 1.65 One single hybrid ranged attack (6.50 or 20.80) capped at 99999
3 NAT Single enemy Fire 1.65 One single hybrid ranged attack (10.15 or 35.00) capped at 99999
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Brave Mode (15 seconds) Replaces the Attack command
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Beast Mode (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
  • Fire Ability +30% Boost 2 (2 turns) Fire abilities deal 30% more damage
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Beast Mode (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
  • Fire Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Fire damage capped at 9999
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Magic Sniper Mode (15 seconds) Grants [Quick Cast 1] to all allies in the character's row after using a Fire ability
  • Soul Break Gauge +500 Grants 500 SB points when set
Galian Scratch LBO NAT Fire 2.50 Four single hybrid ranged attacks (1.00 or 3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF and RES, 100% additional critical chance
Arcane Dyad Finisher
TypeElementTimeEffects
NAT Fire, NE 2.50 Twenty single hybrid ranged attacks (1.00/1.10/1.20 or 3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single hybrid ranged attack (10.00/11.00/12.00 or 34.60/38.06/41.52) capped at 99999 at Satan Slam level 0/1/2, removes Arcane Dyad Empowered: Vincent from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Vincent Keeps track of the number of uses of Satan Slam (0~2), removed after using Satan Slam two times
  • Satan Slam Damage Tracker Increases Satan Slam level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Vincent]
  • Satan Slam Level Keeps track of Satan Slam level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Vincent]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Rapid Fire DoC Black Magic Fire NAT Single enemy Fire, NE 1.65 Six single ranged hybrid attacks (0.90 or 3.05 each), followed by one single ranged hybrid attack (6.00 or 16.40) capped at 99999 if the user has Sniper Scopes level 1+, causes Sniper Scopes -1 to the user
  • Chaos Form ATK Boost (8 seconds) ATK, DEF and RES +50%, increases the damage/healing cap by 10000, instant cast speed
  • Chaos Form MAG Boost (8 seconds) MAG, DEF and RES +50%, increases the damage/healing cap by 10000, instant cast speed
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Galian Saber (15 seconds) Grants [Fire +50% Boost 1] to the user after using two Fire abilities
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Vincent) (1 turn) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Fire abilities, grants [Chaos Form MAG Boost] if the user's MAG >= ATK after using Fire abilities, grants [Chaos Form ATK Boost] if the user's MAG < ATK after using Fire abilities
  • ATK and MND +50% (25s) (25 seconds) ATK and MND +50%
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Vincent) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Fire abilities after casting 1/2/3+ Fire abilities
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • DEF and RES +200% (25s) (25 seconds) DEF and RES +200%
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
  • Imperil Fire 20% (15s) (15 seconds) Fire Resistance -20%, cumulable
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Beast Flare+ Machinist NAT Single enemy Fire 1.65 Six single hybrid ranged attacks (1.20/1.25 or 3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Vincent (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks and BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Fire abilities trigger 1 additional time, casts Spirit Attack: Vincent after using three Fire abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Divine Might: Vincent OZSB NAT Fire 2.50 Seven single ranged hybrid attacks (2.60/2.80/2.90/3.00 or 8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Fire abilities equipped on allies/5+ Fire abilities equipped on allies and 2+ allies with Attach Fire
  • Imperil Fire 10% (15s) (15 seconds) Fire Resistance -10%, cumulable
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Quick Cast 2 (2 turns) Cast speed x2.00
Radiant Marksman's Spite CASB NAT Fire, NE 2.50 7 single-target ranged hybrid attacks (0.90/3.05 each) capped at 19999, En-Fire, En-Fire Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Fire Ability Boost, Dualcast Fire, Zero Hone Cost to Fire Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Fire/NE ranged hybrid attacks (2.00/6.60 each) capped at 19999, minor Imperil Fire, Instant Cast, [Cap Break Level 1, Quick Cast & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Roaring Beast Shot ASB NAT Fire, NE 0.01 5 single-target ranged hybrid attacks (0.80/2.60 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Fire Ability High Boost & chases Fire abilities with 4 single-target Fire/NE ranged hybrid attacks (0.60/1.50 each), minor Imperil Fire for 5 seconds
  • Soul Drive Mode: Vincent Reduces the SB points cost for Soul Breaks by 250, instant cast speed for Soul Breaks, grants [200% ATB 1] after using a Soul Break, grants [Attach Fire] to all allies without any Infusion or with [Fire Infusion] after using a Soul Break, removed after triggering, removed if the character hasn't [Soul Drive Mode]
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Starry Chaos Weapon MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE ranged hybrid attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE ranged hybrid attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
War-Awoken Hell's Time TASB NAT 0.01 Tactical Awoken Mode, +500 ATK & +500 MAG to user Tactical Awoken Mode: Fire Ability Boost, Triplecast Fire, Unlimited Fire Hones, Cap Break Level 1 to Fire Abilities, Fire Ability Damage +30% & ATB Speed x1.1 to Fire Abilities; Ends after using 8 Fire abilities TP Max: AOE Fire/NE ranged hybrid attack at True Cap Break Level 1
War-Awoken Hell's Time (Weapon Skill) TASB NAT Fire, NE 0.01 Single-target Fire/NE piercing ranged hybrid attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Fire Abilities, and Weapon Skill Blue/Gold if there are 0-1/2+ allies with Attach Fire WS Blue: [Dualcast Fire, Instant Fire & Weakness Damage +30%] for 3 turns to user WS Gold: [Dualcast Fire, Instant Fire & Weakness Damage +30%] for 2 turns to all allies
Super Flash (Vincent) LBG+ NAT 0.01 Ultra Flash & Instant ATB 1 to user, +1 LB Gauge Ultra Flash: After using a Fire ability, grants Fire Ability Damage +30% for 1 turn & Quick Cast 1 to party (max 1 chase)