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Yuffie

VII

Ability Schools

Black Magic ★★★
Celerity ★★★★
Dancer ★★★★
Ninja ★★★★★
Sharpshooter ★★★★★★
Thief ★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Gauntlet (HA1) Ninja PHY Water, Earth 4/4/8 single ranged attacks (0.84 each) if the user has [Physical Blink 0/1/2]
Clearest Tranquil (HA2) Ninja PHY Water, Earth 4/5/6 single attacks (1.10 each) if the user has [Physical Blink 0/1/2], grants [Physical Blink 1] and [Physical Blink Stacking 2] to the user
High Spirits (HA3) Ninja ? Water, Earth Six single attacks (? each)

Soul Breaks (50)

NameTierTypeElementTimeEffects
Greased Lightning Default PHY - 2.50 One single attack (1.50)
  • Slow (20 seconds) ATB speed x0.50
Clear Tranquil SB NAT 0.01 Restores HP for 40% of the target's maximum HP
  • Sap (40 seconds) Damages for 1/64 maximum HP every 2.00 seconds
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Riptide Ninja PHY Single enemy Water, NE 0.83 Four single ranged attacks (0.47 each)
  • ATK and DEF +20% (20 seconds) ATK and DEF +20%
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Clearest Tranquil USB PHY Water, NE 0.01 Eight single attacks (0.88 each), [ATK and DEF -50%] for 25 seconds, restores HP to all allies for 40% of their maximum HP
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
Cup Overflowing Ninja PHY Single enemy Water, NE 0.83 One single ranged attack (1.66), smart ether 1 to the user
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Freewheeling Bloodfest AOSB PHY Water 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Torrent Blade Follow-Up (15 seconds) Casts Torrent Blade after using a Water ability
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Ninja Rank Boost (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Stoneshatter Skyshock Follow-Up (15 seconds) Casts Stoneshatter Skyshock after using an Earth ability
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Ninja (15 seconds) Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fleeting Instant Follow-Up (15 seconds) Casts Fleeting Instant after using two Ninja abilities
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Primordial (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Earth abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Heaven and Earth Follow-Up (15 seconds) Casts Heaven and Earth after using three Earth abilities
Freewheeling Earthrite AOSB PHY Earth 2.50 Three single ranged attacks (8.00 each) capped at 99999
  • Chain Materia Mode II (Earth, Water) (1 turn or 15 seconds) Grants [Attach Earth with Stacking]/[Attach Water with Stacking] after using a Earth/Water ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • ATK +50% (25 seconds) ATK +50%
  • Buff Water 20% (15s) (15 seconds) Increases Water damage dealt by 20%, cumulable
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Water Ability +30% Boost 1 (1 turn) Water abilities deal 30% more damage
  • Dualcast Water 1 (1 turn) Water abilities trigger 1 additional time
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Chain Materia Mode II (Earth, Water) (1 turn or 15 seconds) Grants [Attach Earth with Stacking]/[Attach Water with Stacking] after using a Earth/Water ability
  • Ninja +30% Boost (15s) (15 seconds) Ninja abilities deal 30% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Earth Ability +30% Boost 3 (3 turns) Earth abilities deal 30% more damage
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Inner Exaltation Follow-Up (15 seconds) Casts Inner Exaltation after using three of Fractured Image or Tremor
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Instant Cast 1 (1 turn) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ninja Mode II (Yuffie - Water) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time, critical chance =100%, instant cast speed for Ninja abilities, casts Dual Freewheeling Eddy after using Ninja abilities
  • Dual Awoken Ninja Mode I (Yuffie - Water) (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 2 additional times, cast speed x2.00 for equipped Ninja abilities
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ninja Mode I (Yuffie - Water) (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 2 additional times, cast speed x2.00 for equipped Ninja abilities
  • Ninja Resonance +5% Boost (15 seconds) Ninja abilities deal 5% more damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Awoken Gauntlet (15 seconds) Grants [Physical Blink 1] after using a Ninja ability
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Water, NE 2.50 Twenty single ranged attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single ranged attack (10.00/11.00/12.00) capped at 99999 at All Creation level 0/1/2, removes Arcane Dyad Empowered: Yuffie (Water) from the user
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Yuffie (Water) Keeps track of the number of uses of All Creation (0~2), removed after using All Creation two times
  • All Creation Damage Tracker Increases All Creation level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Yuffie (Water)]
  • All Creation Level Keeps track of All Creation level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Yuffie (Water)]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ninja Mode II (Yuffie - Earth) (1 turn) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Ninja abilities, grants [Dualcast Ninja 1] and [Ninja +30% Boost 1] to all allies after using Ninja abilities, grants [100% Critical 1] and [Critical Damage +50% 1] to the user after using Ninja abilities
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ninja Mode I (Yuffie - Earth) (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Ninja abilities after using 1/2/3+ Ninja abilities
  • Ninja Resonance +5% Boost (15 seconds) Ninja abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Earth, NE 2.50 Twenty single ranged attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single ranged attack (10.00/11.00/12.00) capped at 99999 at Unparalleled level 0/1/2, removes Arcane Dyad Empowered: Yuffie (Earth) from the user
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Yuffie (Earth) Keeps track of the number of uses of Unparalleled (0~2), removed after using Unparalleled two times
  • Unparalleled Damage Tracker Increases Unparalleled level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Yuffie (Earth)]
  • Unparalleled Level Keeps track of Unparalleled level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Yuffie (Earth)]
  • 100% Critical (25 seconds) Critical chance =100%
  • Awoken Ninja (15 seconds) Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chain Materia Mode II (Earth, Water) (1 turn or 15 seconds) Grants [Attach Earth with Stacking]/[Attach Water with Stacking] after using a Earth/Water ability
  • Ninja Spirit (15 seconds) Grants [Ninja +30% Boost 3] to the user after using a Ninja ability, removed after triggering
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Physical Blink 2 Evades the next 2 PHY attacks that deal physical, missing HP or fixed damage or NAT attacks that deal physical or fractional damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Gauntlet+ Ninja PHY Single enemy Water, Earth 1.65 Eight single ranged attacks (0.94 each)
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Buff Earth 20% (15s) (15 seconds) Increases Earth damage dealt by 20%, cumulable
  • ATK and MND +30%, DEF and RES +25% (8s) (8 seconds) ATK and MND +30%, DEF and RES +25%
  • Ninja Quick Cast 1 (1 turn) Cast speed x2.00 for Ninja abilities
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Yuffie (Earth) Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ninja abilities trigger 1 additional time, casts Spirit Attack: Yuffie (Earth) after using a Earth ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Yuffie (Earth) OZSB PHY Earth 2.50 Seven single ranged attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single ranged attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5/6+ Ninja abilities on allies
  • Haste ATB speed x2.00
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Chain Materia Mode II (Earth, Water) (1 turn or 15 seconds) Grants [Attach Earth with Stacking]/[Attach Water with Stacking] after using a Earth/Water ability
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Yuffie (Water) Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Gauntlet+ Ninja PHY Single enemy Water, Earth 1.65 Eight single ranged attacks (0.94 each)
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Yuffie (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ninja abilities trigger 1 additional time, casts Spirit Attack: Yuffie (Water) after using a Ninja ability (max 3), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ninja Mode II (Yuffie) (1 turn) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Ninja abilities, chases a ninja ability with The Art of Leaping Forward
  • Chain Materia Mode II (Earth, Water) (1 turn or 15 seconds) Grants [Attach Earth with Stacking]/[Attach Water with Stacking] after using a Earth/Water ability
  • Instant Cast 1 (1 turn) Instant cast speed
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ninja Mode I (Yuffie) (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 2 additional times, Deadly strikes 5/10/15/20% for equipped Ninja abilities after using 1/2/3/4+ Ninja abilities
  • Ninja Resonance +5% Boost (15 seconds) Ninja abilities deal 5% more damage
Divine Might: Yuffie (Water) OZSB PHY Water 2.50 Seven single ranged attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single ranged attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities on allies/5+ Water abilities on allies and 2+ allies with Attach Water
Starry Water Spout MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Water/NE ranged physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/NE large-piercing ranged physical attack at True Cap Break Level 1, [Cap Break Level 5, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Roaring Achromatic Form ASB PHY Water, NE 0.01 5 single-target Water/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Water Ability High Boost & chases 1/2/3+ Water abilities with Water Ability Damage +10/20/30% to user
Starry Freewheeling Earthrite MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Earth/NE ranged physical attacks + minor DeProtect for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Earth/NE ranged physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode
Radiant Dominate Mind CASB PHY Earth, NE 2.50 7 single-target Earth/NE ranged physical attacks at Cap Break Level 1, En-Earth, En-Earth Stack, Cap Break Level 1, Instant ATB 1 & Crystal Mode to user Crystal Mode: Ninja Ability Boost, Dualcast Ninja, Zero Hone Cost to Ninja Abilities & 25% DEF/RES Pierce Crystal Force I/II: 4 single-target Earth/NE ranged physical attacks at Cap Break Level 1, Instant Cast, [Ninja Damage +50%, Dualcast Ninja, Instant ATB & 50% DEF/RES Pierce] for 1 turn to user
Roaring Earth Shatter ASB PHY Earth, NE 0.01 5 single-target Earth/NE ranged physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Earth Ability High Boost & chases Earth abilities with 8 single-target Earth/NE ranged physical attacks
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
War-Awoken Water God's Serve TASB NAT 0.01 Tactical Awoken Mode, +500 ATK & +500 MAG to user Tactical Awoken Mode: Water Ability Boost, Triplecast Water, Unlimited Water Hones, Cap Break Level 1 to Water Abilities, Water Ability Damage +30% & 20% DEF/RES Pierce to Water Abilities; Ends after using 8 Water abilities TP Max: AOE Water/NE ranged hybrid attack at True Cap Break Level 1
War-Awoken Water God's Serve (Weapon Skill) TASB NAT Water, NE 0.01 Single-target Water/NE piercing ranged hybrid attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Water Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Water WS Blue: Lv.2 En-Water Stack to user WS Gold: During Tactical Awoken Mode, Dualcast Water 5 to user
Soul Drive: Yuffie LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
War-Awoken Skilled Deception TASB NAT 0.01 Grants Tactical Awoken Mode, +500 ATK & +500 MAG to user Tactical Awoken Mode: Earth Ability Boost, Triplecast Earth, Unlimited Earth Hones, Cap Break Level 1 to Earth Abilities, Earth Ability Damage +30% & ATB Speed x1.1 to Earth Abilities; Ends after using 8 Earth abilities TP Max: AOE Earth/NE ranged hybrid attack at True Cap Break Level 1
War-Awoken Skilled Deception (Weapon Skill) TASB ? Earth, NE 0.01 One single piercing ranged hybrid attack at True Cap Break Level 1, grants Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Earth Abilities, and Weapon Skill Blue/Gold if the user has at least Lv.0/2 En-Earth; WS Blue: Grants [Lv.2 En-Earth Stack] to user WS Gold: Grants [During Tactical Awoken Mode, Damage +50% & Casting Speed x1.3 to Earth Abilities] to user
Zenith Vibrant Silver Scales ZSB ? Earth, Water, NE 2.50 Seven single ranged hybrid attacks at Cap Break Level 1, grants Lv.2 En-Water Stack or Lv.2 En-Earth Stack, Cap Break Level 1, Ninja Damage +30% & Ultimate Mode to user Ultimate Spirit Mode: En-Water/Earth Damage +20% & Physical/Ninjutsu Casting Speed x1.1 Ultimate Dexterity Mode: Dualcast Ninja, Higher Multiplier & Zero Hone Cost to Hero Ability; Clearest Tranquil+: Higher multiplier & Cap Break Level 1 after 3 uses; Gauntlet+: 1.65s CT, 8 hits; High Spirits+: Higher multiplier & Cap Break Level 1 after 3 uses Ultimate Vitality Mode: +1500 max HP & Astra to user
Burst Break: Yuffie (Earth) (Break Glint) Buster ? Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 0.01 One single Overflow ranged hybrid attack, grants En-Earth Super Stack, Burst Strike & Instant ATB 1 to user Burst Strike: After using Earth abilities, chases with 6 single-target Earth/NE ranged hybrid attacks (max 5 chases)
Burst Break: Yuffie (Earth) (Break Arte) Buster ? Earth, NE 0.01 One group Overflow ranged hybrid attack, grants Instant ATB 1 to user