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Cloud

VII

Ability Schools

Celerity ★★★
Combat ★★★★★
Heavy ★★★★★★
Samurai ★★★★★
Spellblade ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Braver (HA1) Spellblade PHY Wind, Dark Five single attacks (1.10 each)

Soul Breaks (60)

NameTierTypeElementTimeEffects
Sonic Break Default PHY - 2.75 Three single attacks (0.50 each)
Braver SB PHY - 2.75 One single attack (4.80)
  • Paralyze (15 seconds) Prevents from acting
Blade Beam SSB PHY - 2.75 Three group ranged attacks (2.05 each)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Whirl Slash Combat PHY All enemies - 1.65 Two group attacks (0.70 each), 80% additional critical chance
Quad Cut Combat PHY Single enemy - 1.65 Four single attacks (0.50 each), 80% additional critical chance
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Finishing Touch OSB PHY Wind, NE 2.50 One single attack (12.00) capped at 99999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Sonic Rush Combat PHY Single enemy Wind, NE 1.65 Four single attacks (0.14~0.65 each scaling with ATK)
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • 100% Critical (25 seconds) Critical chance =100%
  • SOLDIER EX Mode (15 seconds) Increases physical damage dealt by 30%, sets the damage cap for PHY attacks to 99999
Sonic Braver AOSB PHY Wind 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • True Form EX Mode (15 seconds) ATK +30%, casts Storm Hazard after using a Wind ability
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Heavy Charge +1 Increases Heavy Charge level by 1 when set
  • Haste ATB speed x2.00
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Cherry Blossom (FFT) OSB PHY Lightning, Ice, Fire 2.50 One single attack (7.80) capped at 99999
Eye of Darkness AOSB PHY Dark 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Heavy Charge Booster (15 seconds) Increases Heavy Charge level by 1 when the Heavy Charge level is increased
  • Darkness Blow Follow-Up (15 seconds) Casts Darkness Blow after using a Dark ability
  • Attach Dark Stacking (25 seconds) Allow to stack Attach Dark, up to Attach Dark 3
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical (25 seconds) Critical chance =100%
  • High Quick Cast (15 seconds) Cast speed x3.00
  • Cloudy Wolf Mode (15 seconds) Grants [Instant Cast 1] and 250 SB points after using three Wind abilities, removed after triggering
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Wind Ability +50% Boost 1 (1 turn) Wind abilities deal 50% more damage
Slash Impact Spellblade Wind PHY Single enemy Wind, NE 1.65 One single attack (6.00/8.00) if user has Mako Resonance level 0/1, capped at 99999, set Mako Resonance level to 0
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • 100% Critical (25 seconds) Critical chance =100%
  • Awoken Heavy Physical (15 seconds) Heavy abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, grants [Heavy Charge +1] after using a Heavy ability
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
  • Attach Dark Stacking (25 seconds) Allow to stack Attach Dark, up to Attach Dark 3
  • Attach Dark (25 seconds) Replaces Attack command, increases Dark damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Dark resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Heavy Charge +2 Increases Heavy Charge level by 2 when set
  • 100% Critical 1 (1 turn) Critical chance =100%
  • Critical Damage +50% 1 (1 turn) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Damage Cap +80000 1 (1 turn) Increases the damage cap by 80000
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Linked Materia Mode II (Wind, Dark) (1 turn) Grants [Attach Wind with Stacking]/[Attach Dark with Stacking] after using a Wind/Dark ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Triple Slash Glint+ PHY Wind, Dark, NE 0.01 Three random attacks (0.69 each), 100% additional critical chance
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Wind, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Omnislash level 0/1/2, removes Arcane Dyad Empowered: Cloud from the user
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cloud Keeps track of the number of uses of Omnislash (0~2), removed after using Omnislash two times
  • Omnislash Damage Tracker Increases Omnislash level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cloud]
  • Omnislash Level Keeps track of Omnislash level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cloud]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
Drake's Touch Combat Wind, Dark PHY Single enemy Wind, Dark, NE 1.65 6/4 single attacks (0.90/1.60 each) if the user has Jenova Injection level 0/1, grants Jenova Injection +1 to the user if the user has Jenova Injection level 0, causes Jenova Injection -1 if the user has Jenova Injection level 1
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Linked Materia Mode III (Wind, Dark) (1 turn) Grants [Attach Wind 2 with Stacking]/[Attach Dark 2 with Stacking] after using a Wind/Dark ability
  • Hardened SOLDIER Mode Grants [100% Critical 1] and [Critical Damage +50% 1] to the user after using a Wind or Dark ability, grants [Damage Cap +80000 1]/[Damage Cap +60000 1]/[Damage Cap +40000 1]/[Damage Cap +20000 1] to the user after using 1/2/3/4 Wind or Dark abilities, removed after triggering four times
  • ATK and MAG +30% (25s) (25 seconds) ATK and MAG +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Burst Mode: VII (15 seconds) Grants [Buff Prismatic 10% (15s)] to all allies after a VII ally uses an elemental attack, triggers only once per element, removed after triggering three times
  • Instant Cast 1 (1 turn) Instant cast speed
  • Awoken Ex-SOLDIER (15 seconds) Wind and Dark abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts Spin Drive (VII) after using a Wind or Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Linked Materia Mode II (Wind, Dark) (1 turn) Grants [Attach Wind with Stacking]/[Attach Dark with Stacking] after using a Wind/Dark ability
  • Deathblow Materia Mode (15 seconds) Cast speed x2.00, keeps track of the number of Wind or Dark abilities used (0~4), grants [Deathblow Materia Mode Critical] to the user after using a Wind or Dark ability
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Cloud) (1 turn) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, grants [Dual SOLDIER Mode] to the user after using Wind abilities
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Cloud) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • DEF and RES +200% (25s) (25 seconds) DEF and RES +200%
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
Sonic Blade LBO PHY Wind, Dark 2.50 Four single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ex-SOLDIER Mode II (Cloud) (1 turn) Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Dark abilities, grants [Deadly Strikes +20% 3] to the user after using Dark abilities, grants [Quick Cast 3] and [Attach Dark] to the user after using Dark abilities if Sephiroth is alive
  • 100% Critical (25 seconds) Critical chance =100%
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ex-SOLDIER Mode I (Cloud) (15 seconds) Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark abilities trigger 2 additional times, casts Dual Darkness Rush after using Dark abilities (max 3)
  • Dark Resonance +5% Boost (15 seconds) Dark abilities deal 5% more damage
  • Chain Force Mode: Cloud (15 seconds) Casts Kindred Guidance: Cloud after a VII Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Dark, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Hazardous Darkness level 0/1/2, removes Arcane Dyad Empowered: Cloud (Dark) from the user
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Cloud (Dark) Keeps track of the number of uses of Apex Hazardous Darkness (0~2), removed after using Apex Hazardous Darkness two times
  • Apex Hazardous Darkness Damage Tracker Increases Apex Hazardous Darkness level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Cloud (Dark)]
  • Apex Hazardous Darkness Level Keeps track of Apex Hazardous Darkness level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Cloud (Dark)]
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Braver+ Spellblade PHY Single enemy Wind, Dark 1.65 Five single attacks (1.20/1.25 each), capped at 9999/19999 after 0-2/3+ uses
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cloud (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Wind abilities trigger 1 additional time, casts Spirit Attack: Cloud (Wind) after using a Wind ability (max 3), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ex-Shinra Mode II (Cloud) (1 turn) Reduces the soul break activation cost by 250000 Soul Break Gauge points, instant cast speed, grants [Instant ATB 1] and [Instant Cast 1] after casting any Soul Break
  • Linked Materia Mode II (Wind, Dark) (1 turn) Grants [Attach Wind with Stacking]/[Attach Dark with Stacking] after using a Wind/Dark ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ex-Shinra Mode I (Cloud) (15 seconds) Wind/Dark abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind and Dark abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind/Dark abilities after casting 1/2/3+ Wind/Dark abilities
  • (Wind/Dark) Resonance +5% Boost (15 seconds) Wind and Dark abilities deal 5% more damage
  • Chain Force Mode: Cloud (Wind) (15 seconds) Casts Wind Guidance: Cloud after using a Wind ability, removed after triggering
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Dark 3 with Stacking (25 seconds) Increase Attach Dark Level by 3 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cloud (Dark) Increases [Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Dark abilities trigger 1 additional time, casts Spirit Attack: Cloud (Dark) after using two Dark abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Cloud (Dark) OZSB PHY Dark 2.50 Seven single attacks (?/?/?/? each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (? each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Dark abilities on allies/5+ Dark abilities on allies and 2+ allies with Attach Dark
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Braver+ II Spellblade PHY Single enemy Wind, Dark 1.65 Six single attacks (1.20 each)
  • Attach Wind 2 with Stacking (25 seconds) Increase Attach Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Dark 2 with Stacking (25 seconds) Increase Attach Dark Level by 2 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Cloud Increases [Wind/Dark Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Wind or Dark abilities trigger 1 additional time, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +50000 (15 seconds) Increases the damage/healing cap by 50000
Divine Might: Cloud (Wind) OZSB PHY Wind 2.50 Seven single attacks (2.6/2.8/2.9/3 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Wind abilities on allies/5+ Wind abilities on allies and 2+ allies with Attach Wind
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Dark with Stacking (25 seconds) Increase Attach Dark Level by 1 and increase Max Attach Element Level by 2, up to Attach Dark 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Cloud (Dark) Dark abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Dark abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Roaring Eye of Evil ASB PHY 0.01 5 single-target physical attacks (0.80 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Dark Ability High Boost & chases 1/2/3+ Dark abilities with single-target Dark/NE physical attack (3.36) at Cap Break Level 4/6/8
Woven Bond: Cloud (Dark) LBC PHY Dark, NE 0.01 10 single-target physical attacks (0.80 each) capped at 19999, activates Dark Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: At Chain Count 50 & 100, grants Dark Ability Damage +30% for 1 turn to user
Roaring Force Hazard ASB PHY Wind, NE 0.01 5 single-target Wind/NE physical attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Wind Ability High Boost & chases Wind abilities with 8 single-target Wind/NE Overflow physical attacks
Starry Fantasy Slash MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Wind/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Wind/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Deadly Strikes +30% & Hero Boost +50%] for 1 turn to user, removes Master Mode
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Thunderstrike AASB PHY Lightning, NE 2.50 Fifteen single attacks, grants Critical Damage Up, Cap Break Level 1, Quick Cast, and Awoken Samurai Mode to user Awoken Samurai Mode: Infinite Samurai Hones, Samurai Ability Boost (Medium), and Dualcast Samurai
Starry Meteo Apocalypse MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +50%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Dark/NE physical attacks, multiplier increases with each chase, Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Dark/NE physical attack at True Cap Break Level 1, [Cap Break Level 9, Dualcast Dark & Hero Boost +50%] for 1 turn to user, removes Master Mode
Radiant Omnislash Version 5 CASB PHY Wind, Dark, NE 2.50 7 single attacks at Cap Break Level 1, En-Wind Stack or En-Dark Stack, Cap Break Level 1, Instant ATB 1 & Crystal Mode to user Crystal Mode: Wind/Dark Ability Boost, Dualcast Wind/Dark, Zero Hone Cost to Wind/Dark Abilities & 25% DEF/RES Pierce Crystal Force I/II: Single-target Wind/Dark/NE physical attack at True Cap Break Level 1, Instant Cast, [Instant Wind/Dark, Wind/Dark Ability Damage +50%, Instant ATB & 50% DEF/RES Pierce] for 1 turn to user
Soul Drive: Cloud LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
War-Awoken Inherited Pride TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Wind Ability Boost, Triplecast Wind, Unlimited Wind Hones, Cap Break Level 1 to Wind Abilities, Wind Ability Damage +30% & 20% DEF/RES Pierce to Wind Abilities; Ends after using 8 Wind abilities TP Max: AOE Wind/NE physical attack at True Cap Break Level 1
War-Awoken Inherited Pride (Weapon Skill) TASB PHY Wind, NE 0.01 Single-target Wind/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Wind Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Wind WS Blue: Lv.2 En-Wind Stack to user WS Gold: [During Tactical Awoken Mode, Wind Ability Damage +50% & chases Wind abilities with 20 single-target Wind/NE physical attacks, Instant Cast 1 to user (max 2 chases)] to user
Burst Break: Cloud (Wind) (Break Glint) Buster PHY Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 0.01 Single-target Prismatic/NE Overflow physical attack, En-Wind Super Stack, Burst Strike & Instant ATB 1 to user Burst Strike: After using Wind abilities, chases with 6 single-target Wind/NE physical attacks (max 5 chases)
Burst Break: Cloud (Wind) (Break Arte) Buster PHY Wind, NE 0.01 Wind/NE Overflow physical attack, Instant ATB 1 to user
Super Flash (Cloud) LBG+ NAT 0.01 Ultra Flash & Instant ATB 1 to user, +1 LB Gauge Ultra Flash: After using a Wind or Dark ability, grants Wind or Dark Ability Damage +50% for 2 turns to user (max 1 chase)