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Leo

VI

Ability Schools

Combat ★★★★★
Heavy ★★★★★★
Knight ★★★★★
Samurai ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Shock (HA1) Knight PHY Earth, Holy One single attack (7.10) capped at 99999
Fallen Warrior's Blade (HA2) Knight PHY Earth, Holy Six single attacks (1.10 each)

Soul Breaks (32)

NameTierTypeElementTimeEffects
  • DEF +50% (25 seconds) DEF +50%
Shock SSB PHY Holy, NE 2.50 Six group ranged attacks (0.78~1.29 each scaling with targets), causes [Imperil Holy 20%] for 25 seconds
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Knight Quick Cast 2 (2 turns) Cast speed x2.00 for Knight abilities
  • Sentinel (25 seconds) DEF +200%, taunts single-target PHY and BLK attacks
  • ATK and RES +30% (25 seconds) ATK and RES +30%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • Knight +30% Boost (15s) (15 seconds) Knight abilities deal 30% more damage
  • Sword Arts Follow-Up (15 seconds) Casts Sword Arts after using a Knight ability
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Knight (15 seconds) Knight abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • General's Slash Follow-Up (15 seconds) Casts General's Slash after using a Knight ability
Shocking Glory AOSB PHY Earth, Holy 2.50 Three single attacks (8.00 each) capped at 99999
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Earth Stacking (25 seconds) Allow to stack Attach Earth, up to Attach Earth 3
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Rock Photon Knight Knight PHY Single enemy Earth, Holy, NE 1.65 Six single attacks (0.90 each)
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Knight +30% Boost 2 (2 turns) Knight abilities deal 30% more damage
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • 50% Critical (15s) (15 seconds) Critical chance =50%
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • General's Proclamation (15 seconds) Grants [60% Critical (15s)]/[80% Critical (15s)]/[100% Critical (15s)] and [40% Damage Reduction Barrier 1] to all allies after using 2/4/6+2n Knight abilities
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Weakness +9% Boost (15s) (15 seconds) Increases damage dealt by 9% when exploiting elemental weaknesses
  • Weakness +15% Boost (15s) (15 seconds) Increases damage dealt by 15% when exploiting elemental weaknesses
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Awoken Knight (15 seconds) Knight abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Staunch Smash Follow-Up (15 seconds) Casts Staunch Smash after using two Knight abilities
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Second Rebellion (15 seconds) Grants [Quick Cast 1] to the user after using an Earth ability
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Knight Mode II (Leo) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 1 additional time, critical chance =100%, grants [Deadly Strikes +10% 1] to all allies with any Attach Earth after using Knight abilities
  • Dual Awoken Knight Mode I (Leo) (15 seconds) Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 2 additional times, cast speed x2.00 for equipped Knight abilities, casts Dual Solid Blow when any Damage Reduction Barrier is removed (max 2)
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Knight Mode I (Leo) (15 seconds) Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 2 additional times, cast speed x2.00 for equipped Knight abilities, casts Dual Solid Blow when any Damage Reduction Barrier is removed (max 2)
  • Knight Resonance +5% Boost (15 seconds) Knight abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Earth, Holy, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Shock level 0/1/2, removes Arcane Dyad Empowered: Leo from the user
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Leo Keeps track of the number of uses of Apex Shock (0~2), removed after using Apex Shock two times
  • Apex Shock Damage Tracker Increases Apex Shock level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Leo]
  • Apex Shock Level Keeps track of Apex Shock level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Leo]
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Shock+ Knight PHY Single enemy Earth, Holy 1.20 One single attack (7.50) capped at 99999
Fallen Warrior's Blade+ Knight PHY Single enemy Earth, Holy 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Buff Earth 20% (15s) (15 seconds) Increases Earth damage dealt by 20%, cumulable
  • ATK and MND +30%, DEF and RES +25% (8s) (8 seconds) ATK and MND +30%, DEF and RES +25%
  • Knight Quick Cast 1 (1 turn) Cast speed x2.00 for Knight abilities
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Leo Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Knight abilities trigger 1 additional time, casts Spirit Attack: Leo after using three Earth abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Leo (Earth) OZSB PHY Earth 2.50 Seven single attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-1/2-3/4+ Knight or VI allies/4+ Knight or VI allies and 2+ allies with Attach Earth
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Knight Mode II: Leo v2 (1 turn) Instant cast speed for Knight abilities, Increases Earth damage by 50%
  • Quick Cast (15 seconds) Cast speed x2.00
  • Physical Quick Cast (15 seconds) Cast speed x2.00 for PHY attacks
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Knight Mode I: Leo v2 (15 seconds) Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Knight abilities trigger 2 additional times, critical chance =50%/75%/100% for equipped Knight abilities after casting 1/2/3+ Knight abilities
  • Knight Resonance +3% Boost (15 seconds) Knight abilities deal 3% more damage
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Instant Cast 1 (1 turn) Instant cast speed
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Imperial General (15 seconds) Unlimited Knight hones, Knight abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts Pursuit Sword after using Knight abilities
  • Imperial General Follow-Up (15 seconds) Casts General Blade after using Knight abilities
  • Haste ATB speed x2.00
  • ATK +50% (25s) (25 seconds) ATK +50%
Radiant Fallen Warrior's Blade CASB PHY Earth, Holy, NE 2.50 7 single-target Earth/Holy/NE physical attacks at Cap Break Level 1, En-Earth, En-Earth Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Knight Ability Boost, Dualcast Knight, Zero Hone Cost to Knight Abilities & 25% DEF/RES Pierce Crystal Force I/II: Single-target Earth/Holy/NE physical attack at True Cap Break Level 1, Instant Cast, Earth/Holy Ability Damage +30% for 1 turn to party, [Cap Break Level 1, Instant Cast, Quick ATB & 50% DEF/RES Pierce] for 1 turn to user
Earth Bond (Leo) CSB+ NAT 0.01 Activates Earth Limit Chain (150) & 50% Earth Field, Imperil Earth 10/20/30% for 5 seconds to all targets with 0/2/4 En-Earth members, ATK +50% to party, Instant Cast 1 to user
Woven Bond: Leo (Earth) LBC PHY Earth, NE 0.01 10 single-target Earth/NE physical attacks at Cap Break Level 1, activates Earth Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Earth abilities, chases with 6 single-target Earth/NE physical attacks (max 2 chases)
Continuous Flash: Leo Glint++ NAT 0.01 Quick Knight & Instant ATB 1 to user
Starry Master General MASB NAT 0.01 Damage +5% to Knights, Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 4, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Earth/NE physical attacks, Damage +10/15/20/25/30% to Knights after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Earth/Holy/NE physical attack at True Cap Break Level 1, Damage +30% for 1 turn to Knights, removes Master Mode
Roaring Firm Blade ASB PHY Earth, NE 0.01 5 single attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Earth Ability High Boost & chases Earth abilities with 2 single-target Earth/NE physical attacks, Prismatic Damage +10% for 5 seconds to party
Soul Drive: Leo LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
War-Awoken General's Radiance TASB NAT 0.01 Grants Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Earth Ability Boost, Triplecast Earth, Unlimited Earth Hones, Cap Break Level 1 to Earth Abilities, Earth Ability Damage +30% & ATB Speed x1.1 to Earth Abilities; Ends after using 8 Earth abilities TP Max: AOE Earth/NE physical attack at True Cap Break Level 1
War-Awoken General's Radiance (Weapon Skill) TASB PHY Earth, NE 0.01 One single piercing attack at True Cap Break Level 1, grants Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Earth Abilities, and Weapon Skill Blue/Gold if there are at least 0/4 Knight/VI allies; WS Blue: Grants [Earth Damage +30%] to party WS Gold: Grants [Deadly Strikes +20%] to party
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999