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Umaro

VI

Ability Schools

Combat ★★★★★
Monk ★★★★★
Sharpshooter ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Icestorm (HA1) Monk PHY Ice One single attack (7.10) capped at 99999
Furious Tackle (HA2) Monk PHY Ice Six single attacks (1.10 each)

Soul Breaks (23)

NameTierTypeElementTimeEffects
Furious Rush Default PHY - 2.50 Two single attacks (1.50 each)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Hailstorm (20 seconds) ATK +30%, RES -30%
  • Haste ATB speed x2.00
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Green Cherry ATK +150%, DEF -50%, forces a specified action, affects targeting (single: random enemy/ally; group: all enemies/allies if the action's auto-target group is enemies/allies), resets ATB when removed
  • ATK and RES +30% (25 seconds) ATK and RES +30%
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Snowball Toss Follow-Up (15 seconds) Casts Snowball Toss after using a Ice ability
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Awoken Ice (15 seconds) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ability Berserk (15 seconds) Forces a random available action excluding Defend, affects targeting (single: random enemy/ally; group: all enemies/allies if the action's auto-target group is enemies/allies), Berserk, Confuse, Paralyze, Stop are prioritized
  • Explosive Fury Mode (15 seconds) Cast speed x2.00, Ice attacks deal 30% more damage, casts Beat Down after using five Ice abilities
Boss Bomber AOSB PHY Ice 2.50 Three single ranged attacks (8.00 each) capped at 99999
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Me Join You Mode Grants [Yeti Mode]/[Super Yeti Mode]/[Mightiest Yeti Mode] to the user after using two of Insight or Big Avalanche if the user has Boss's Tip level 0/1/2, removed after triggering, removed if the character hasn't [Synchro Mode]
  • Green Cherry Glutton Mode ATK +150%, DEF -50%, critical chance =100%, critical hits deal 50% more damage (additive with the base critical coefficient), removed if the character hasn't [Synchro Mode]
Big Avalanche Monk Ice PHY Single enemy Ice, NE 1.65 One single attack (6.00) capped at 99999
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ability Berserk (15 seconds) Forces a random available action excluding Defend, affects targeting (single: random enemy/ally; group: all enemies/allies if the action's auto-target group is enemies/allies), Berserk, Confuse, Paralyze, Stop are prioritized
  • Me Join You Mode Grants [Yeti Mode]/[Super Yeti Mode]/[Mightiest Yeti Mode] to the user after using two of Insight or Big Avalanche if the user has Boss's Tip level 0/1/2, removed after triggering, removed if the character hasn't [Synchro Mode]
  • Intense Cold Follow-Up (15 seconds) Casts Intense Cold after using Big Avalanche three times
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ice Mode II (Umaro) (1 turn) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Ice abilities, grants [100% Critical (15s)], [Raging Yeti Mode] and [ATK +50%, DEF and RES -30% (8s)] to the user after using Ice abilities
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ice Mode I (Umaro) (15 seconds) Ice abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 2 additional times, cast speed x2.00 for equipped Ice abilities
  • Ice Resonance +5% Boost (15 seconds) Ice abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Ice, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Avalanche Mog level 0/1/2, removes Arcane Dyad Empowered: Umaro from the user
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Umaro Keeps track of the number of uses of Avalanche Mog (0~2), removed after using Avalanche Mog two times
  • Avalanche Mog Damage Tracker Increases Avalanche Mog level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Umaro]
  • Avalanche Mog Level Keeps track of Avalanche Mog level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Umaro]
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Awoken Ice (15 seconds) Ice abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical (25 seconds) Critical chance =100%
  • Dualcast Ice 1 (1 turn) Ice abilities trigger 1 additional time
  • Dualcast Ice 3 (3 turns) Ice abilities trigger 1 additional time
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Icestorm+ Monk PHY Single enemy Ice 1.20 One single attack (7.50) capped at 99999
Furious Tackle+ Monk PHY Single enemy Ice 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Umaro Increases [Ice Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ice abilities trigger 1 additional time, casts Spirit Attack: Umaro when any Damage Reduction Barrier is removed (max 5), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Awoken Yeti Mode (15 seconds) Unlimited Ice abilities hones, cast speed x2.00/2.25/2.50/2.75/3.00 for Ice abilities at ability rank 1/2/3/4/5, Ice abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Soul Break Gauge +500 Grants 500 SB points when set
  • Instant Cast 1 (1 turn) Instant cast speed
Divine Might: Umaro OZSB PHY Ice 2.50 Seven single attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Ice abilities on allies/5+ Ice abilities on allies and 2+ allies with Attach Ice
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Damage Cap +20000 1 (1 turn) Increases the damage/healing cap by 20000
  • Ice Ability +50% Boost 1 (1 turn) Ice abilities deal 50% more damage
  • Dualcast Ice 1 (1 turn) Ice abilities trigger 1 additional time
  • DEF and RES 50% Piercing 1 (1 turn) Ignores 50% of the target's DEF and RES
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Roaring Insight ASB PHY Ice, NE 0.01 5 single-target Ice/NE physical attacks (0.80 each), Instant Cast, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Ice Ability High Boost & chases 1/2/3+ Ice abilities with Ice Ability Damage +10/20/30%
Woven Bond: Umaro (Ice) LBC PHY Ice, NE 0.01 10 single-target Ice/NE physical attacks at Cap Break Level 1, activates Ice Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Ice abilities, chases with 6 single-target Ice/NE physical attacks (max 2 chases)
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 1 (1 turn) Instant cast speed
War-Awoken Howling Cherry TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Ice Ability Boost, Triplecast Ice, Unlimited Ice Hones, Cap Break Level 1 to Ice Abilities, Ice Ability Damage +30% & ATB Speed x1.1 to Ice Abilities; Ends after using 8 Ice abilities TP Max: AOE Ice/NE physical attack at True Cap Break Level 1
War-Awoken Howling Cherry (Weapon Skill) TASB PHY Ice, NE 0.01 Single-target Ice/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Ice Abilities, and Weapon Skill Blue/Gold if user has less than 100/50% HP WS Blue: [During Tactical Awoken Mode, Deadly Strikes +30% to user] WS Gold: [During Tactical Awoken Mode, Instant Ice & Ability Berserk, and Cap Break Level 4 & Damage +50% to Ice Abilities] to user
Starry Boss Bomber MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Ice/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Ice/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Soul Drive: Umaro LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode