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Terra

VI

Ability Schools

Black Magic ★★★★★
Summoning ★★★★★
Support ★★★★
White Magic ★★★
Witch ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Riot Blade (HA1) Black Magic BLK Fire, Wind Four single attacks (3.50 each), followed by one single attack (18.40) that ignores RES

Soul Breaks (51)

NameTierTypeElementTimeEffects
Trance Attack Default PHY - 2.75 One single ranged attack (1.75)
Trance Fira SB BLK Fire 3.00 One group attack (7.17)
  • MAG +20% (25 seconds) MAG +20%
Magitek Missile SSB NAT - 3.00 Ten single attacks (1.80 each)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Chaos Fira Black Magic BLK Single enemy Fire, NE 1.65 Four single attacks (2.62 each)
Chaos Watera Black Magic BLK Single enemy Water, NE 1.65 Four single attacks (2.62 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Scorching Flames OSB BLK Fire, NE 2.50 One single attack (40.00) capped at 99999
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Magitek EX Mode (15 seconds) MAG +30%, cast speed x2.00
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Fire Combo Black Magic BLK Single enemy Fire, NE 1.65 Four single attacks (2.00 each), 2.49 multiplier if exploiting elemental weakness
  • Magic Bargain (20 seconds) MAG +30%, DEF -30%
  • Haste ATB speed x2.00
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Inferno Combo AOSB BLK Fire 2.50 Three single attacks (26.50 each) capped at 99999
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Brave Command: Riot Fire
Condition: Black Magic | School: Black Magic
LevelTypeTargetElementTimeEffects
0 BLK Single enemy Fire 1.65 One single attack (7.92)
1 BLK Single enemy Fire 1.65 One single attack (12.00) capped at 99999
2 BLK Single enemy Fire 1.65 One single attack (20.80) capped at 99999
3 BLK Single enemy Fire 1.65 One single attack (35.00) capped at 99999
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Black Magic +30% Boost (15s) (15 seconds) Black Magic abilities deal 30% more damage
  • Brave Mode (15 seconds) Replaces the Attack command
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Terra Trance (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
Riot Wind AOSB BLK Wind 2.50 Three single attacks (26.5 each) capped at 99999
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Enlightened Yearning EX Mode (15 seconds) MAG +30%, casts Trance Wind after using a Wind ability
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Zephyr (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Wind abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Violent Storm Follow-Up (15 seconds) Casts Violent Storm 1/2/3 after using 1/2/3+3n Wind abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Fire +30% Boost 1 (1 turn) Fire attacks deal 30% more damage
Esper Flamestrike Summoning Fire SUM All enemies Fire, NE 1.65 One group attack (13.80) capped at 99999
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Fire Stacking (25 seconds) Allow to stack Attach Fire, up to Attach Fire 3
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Half-Esper Might LBO BLK Fire, Wind 2.50 Four single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Stream Combo Black Magic Wind BLK Single enemy Wind, NE 1.65 Six single attacks (3.05 each)
  • Triplecast Wind 1 (1 turn) Wind abilities trigger 2 additional times
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Terra Trance (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Downburst Follow-Up (15 seconds) Casts Downburst after using a Wind ability
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Fire, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Riot Blade level 0/1/2, removes Arcane Dyad Empowered: Terra from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Terra (Fire) Keeps track of the number of uses of Riot Blade (0~2), removed after using Riot Blade two times
  • Riot Blade Damage Tracker Increases Riot Blade level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Terra]
  • Riot Blade Level Keeps track of Riot Blade level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Terra]
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Wind, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Trance (Terra) level 0/1/2, removes Arcane Dyad Empowered: Terra (Wind) from the user
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Terra (Wind) Keeps track of the number of uses of Trance (Terra) (0~2), removed after using Trance (Terra) two times
  • Trance (Terra) Damage Tracker Increases Trance (Terra) level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Terra (Wind)]
  • Trance (Terra) Level Keeps track of Trance (Terra) level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Terra (Wind)]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Fire/Wind Ability +30% Boost 1 (1 turn) Fire or Wind abilities deal 30% more damage
  • Terra Trance (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
  • Twin Element Mode III (Fire, Wind) v2 (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Wind 2 with Stacking] after using a Fire/Wind ability
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Twist Flare Follow-Up (15 seconds) Casts Twist Flare after using Riot Wave two times
  • Twin Element Mode II (Fire, Wind) v2 (1 turn) Grants [Attach Fire with Stacking]/[Attach Wind with Stacking] after using a Fire/Wind ability
  • Awoken Blazewind Elite (15 seconds) Fire and Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts Wind Nova after using Fire and Wind abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fire/Wind Ability +30% Boost (15s) (15 seconds) Fire or Wind abilities deal 30% more damage
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Terra) (1 turn) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, cast speed x2.00 for Fire abilities, grants [Buff Fire 40% (5s)] and [Damage Cap +10000 3] to the user after using Fire abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Terra) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, casts speed x2.00 for equipped Fire abilities
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
  • Protect DEF +100% (ignoring the buff stacking caps)
  • Shell RES +100% (ignoring the buff stacking caps)
  • Haste ATB speed x2.00
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • DEF and RES +200% (25s) (25 seconds) DEF and RES +200%
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +20000 (15 seconds) Increases the damage/healing cap by 20000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Zephyr Mode II (Terra) (3/3/2/1/0 turns (Dual Shift)) Increase the damage/healing cap by 10000, Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, Wind abilities deal 30% more damage
  • Dual Awoken Zephyr Mode I (Terra) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Tornado Blast after using Wind abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Zephyr Mode I (Terra) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Tornado Blast after using Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
  • Chain Force Mode: Terra (Wind) (15 seconds) Casts Wind Guidance: Terra after a Wind Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Chain Force Mode: Terra (15 seconds) Casts Kindred Guidance: Terra after a VI Chain reaches a count of 50 or 100, removed after triggering two times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Riot Blade+ Black Magic BLK Single enemy Fire, Wind 1.65 Four single attacks (3.80/3.95 each), followed by one single attack (20.00/20.75 each) that ignores RES, capped at 9999/19999 after 0-2/3+ uses
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Terra (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Fire abilities trigger 1 additional time, casts Spirit Attack: Terra (Fire) after using a Fire ability (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chain Force Mode: Terra (Fire) (15 seconds) Casts Fire Guidance: Terra after using a Fire ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Amnesiac Mode II (Terra) (1 turn) Cast time x999999, Fire/Wind attacks deal 50% more damage
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Twin Element Mode II (Fire, Wind) v2 (1 turn) Grants [Attach Fire with Stacking]/[Attach Wind with Stacking] after using a Fire/Wind ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Amnesiac Mode I (Terra) (15 seconds) Wind/Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind and Fire abilities trigger 2 additional times, cast speed x2.00 equipped Wind/Fire abilities, casts Chaos Nova after using Wind/Fire abilities (max 2)
  • Wind/Fire Resonance +5% Boost (15 seconds) Wind and Fire abilities deal 5% more damage
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Terra Trance (25 seconds) ATK, DEF, MAG, RES, MND, ACC and EVA +20%, cast speed x2.00
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Terra (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind abilities trigger 1 additional time, casts Spirit Attack: Terra (Wind) after using a Wind ability (max 3), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Black Magic +30% Boost (15s) (15 seconds) Black Magic abilities deal 30% more damage
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • Quick Cast 1 (1 turn) Cast speed x2.00
Divine Might: Terra (Wind) OZSB BLK Wind 2.50 Seven single attacks (8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (31.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Wind abilities equipped on allies/5+ Wind abilities equipped on allies and 2+ allies with Attach Wind
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Terra (Fire) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Divine Might: Terra (Fire) OZSB BLK Fire 2.50 Seven single attacks (8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (31.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Fire abilities equipped on allies/5+ Fire abilities equipped on allies and 2+ allies with Attach Fire
Starry Riot End MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Wind/NE magic attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Wind/NE magic attack at True Cap Break Level 1, [Cap Break Level 9, Magic Damage +30% & Hero Boost +50%] for 1 turn to user, removes Master Mode
Radiant Violent Sword CASB BLK Wind, NE 2.50 7 single-target Wind/NE magic attacks at Cap Break Level 1, En-Wind, En-Wind Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Wind Ability Boost, Dualcast Wind, Zero Hone Cost to Wind Abilities & 25% DEF/RES Pierce Crystal Force I/II: 4 single-target Wind/NE magic attacks at Cap Break Level 1, Instant Cast, [Wind Ability Damage +50%, Dualcast Wind & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Roaring Scramble Gust ASB BLK Wind, NE 0.01 5 single-target Wind/NE magic attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Wind Ability High Boost & chases Wind abilities with 6 single-target Wind/NE magic attacks, Wind Damage +10% for 5 seconds to user
  • Twin Element Mode II (Fire, Wind) v2 (1 turn) Grants [Attach Fire with Stacking]/[Attach Wind with Stacking] after using a Fire/Wind ability
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Starry Inferno End MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE magic attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE magic attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Zenith Magitek Missile ZSB BLK Fire, Wind, NE 2.50 7 single-target Fire/Wind/NE magic attacks at Cap Break Level 1, Lv.2 En-Fire Stack or Lv.2 En-Wind Stack, Cap Break Level 1, Fire/Wind Ability Damage +30% & Ultimate Mode to user Ultimate Spirit Mode: En-Fire/Wind Damage +20% & Magic Casting Speed x1.1 Ultimate Dexterity Mode: Dualcast Fire/Wind, Higher Multiplier & Zero Hone Cost to Hero Ability; Riot Blade II+: 5 non-piercing hits Ultimate Vitality Mode: +1500 max HP & Astra to user
Roaring Fire Combo ASB BLK Fire, NE 0.01 5 single-target Fire/NE magic attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Fire Ability High Boost & chases Fire abilities with 8 single-target Fire/NE magic attacks
War-Awoken Scorching Flare Spike TASB NAT 0.01 Tactical Awoken Mode & +500 MAG to user Tactical Awoken Mode: Fire Ability Boost, Triplecast Fire, Unlimited Fire Hones, Cap Break Level 1 to Fire Abilities, Fire Ability Damage +30% & 20% DEF/RES Pierce to Fire Abilities; Ends after using 8 Fire abilities TP Max: AOE Fire/NE magic attack at True Cap Break Level 1
War-Awoken Scorching Flare Spike (Weapon Skill) TASB BLK Fire, NE 0.01 Single-target Fire/NE piercing summon magic attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Fire Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Fire WS Blue: Lv.2 En-Fire Stack to user WS Gold: During Tactical Awoken Mode, chases Fire abilities with 10 single-target Fire/NE magic attacks (max 5 chases) to user
Radiant Blood of Espers CASB BLK Fire, Wind, NE 2.50 7 single-target Fire/Wind/NE magic attacks at Cap Break Level 1, En-Fire Stack or En-Wind Stack, Cap Break Level 1, Instant ATB 1 & Crystal Mode to user Crystal Mode: Fire/Wind Ability Boost, Dualcast Fire/Wind, Zero Hone Cost to Fire/Wind Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Fire/Wind/NE magic attacks at Cap Break Level 1, Instant Cast, [Instant Fire/Wind, Fire/Wind Ability Damage +50%, Quick ATB & 50% DEF/RES Pierce] for 1 turn to user
Soul Drive: Terra LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user, Instant Cast Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode