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Bartz

V

Ability Schools

Celerity ★★★★
Combat ★★★★★
Sharpshooter ★★★★★★
Spellblade ★★★★★
Thief ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Crystal Shimmer (HA1) Spellblade PHY Fire, Water, Wind, Earth Five single attacks (1.10 each)

Soul Breaks (64)

NameTierTypeElementTimeEffects
  • DEF +30% (20 seconds) DEF +30%
  • Sap (40 seconds) Damages for 1/64 maximum HP every 2.00 seconds
  • ATK +35% (25 seconds) ATK +35%
  • DEF +50% (25 seconds) DEF +50%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Flurry Storm Spellblade PHY Single enemy Wind, Water 1.65 Four single attacks (0.63 each)
Flurry Blast Spellblade PHY Single enemy Fire, Earth 1.65 Four single attacks (0.63 each)
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
Hand of the Crystals OSB PHY Wind, Water, Fire, Earth 2.50 One single ranged attack (10.00) capped at 99999
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • ATK +50% (20 seconds) ATK +50%
Spellblade Torrent Spellblade PHY Single enemy Water, NE 1.65 Four single attacks (0.54 each)
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Spellblade Barrage EX Mode (15 seconds) ATK +30%, cast speed x2.00, casts Wind/Water/Fire/Earth Barrage after using a Wind/Water/Fire/Earth Spellblade ability
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Spellblade +15% Boost 2 (2 turns) Spellblade abilities deal 15% more damage
  • Meikyo Shisui (25 seconds) ATK and RES +30%
  • Haste ATB speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Gloomy Spellblade Spellblade PHY Single enemy Wind, NE 1.65 Four single attacks (0.54 each)
  • Spellblade +15% Boost 3 (3 turns) Spellblade abilities deal 15% more damage
  • Haste ATB speed x2.00
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Spellblade Blaze Spellblade PHY Single enemy Fire, NE 1.65 Four single attacks (0.54 each)
  • Spellblade +15% Boost 3 (3 turns) Spellblade abilities deal 15% more damage
  • Haste ATB speed x2.00
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Crystal Might EX Mode (15 seconds) Spellblade abilities deal 30/35/40/45/50/55/60/65/70% more damage after using 0/1/2/3/4/5/6/7/8 Wind, Water, Fire or Earth abilities, casts Spellblade Finish when removed
  • Spellblade High Quick Cast (15 seconds) Cast speed x3.00 for Spellblade abilities
  • Spellblade Rank Boost (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5
Crystalline Focus AOSB PHY Wind, Water, Fire, Earth 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Essence of Wind EX Mode (15 seconds) Grants [Physical High Quick Cast 1] to all allies in the front row after using a Wind ability, casts Inherited Swordplay 1/2/3 after using 1+3n/2+3n/3+3n Wind abilities
  • Buff Fire 30% (15s) (15 seconds) Increases Fire damage dealt by 30%, cumulable
  • Buff Water 30% (15s) (15 seconds) Increases Water damage dealt by 30%, cumulable
  • Buff Wind 30% (15s) (15 seconds) Increases Wind damage dealt by 30%, cumulable
  • Buff Earth 30% (15s) (15 seconds) Increases Earth damage dealt by 30%, cumulable
  • Awoken Spellblade (15 seconds) Spellblade abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Barrage Master Follow-Up (15 seconds) Casts Barrage Master after using two Wind, Water, Fire or Earth abilities
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Awoken Zephyr (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Wind abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Enlightening Breeze Follow-Up (15 seconds) Casts Enlightening Breeze after using two Wind abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Transient Wind Spellblade Wind PHY Single enemy Wind, NE 1.65 Six single attacks (0.85/0.90/0.95 each) scaling with activations
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Dualcast Spellblade 1 (1 turn) Spellblade abilities trigger 1 additional time
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ethereal Bond (15 seconds) Grants [Attach Wind] after using Transient Wind or Relentless Wind three times
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Awoken Spellblade (15 seconds) Spellblade abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 50% Dualcast Spellblade (15 seconds) 50% chance for Spellblade abilities to trigger 1 additional time
  • 50% Dualcast Spellblade (15 seconds) 50% chance for Spellblade abilities to trigger 1 additional time
  • Spellblade Quick Cast v2 (15 seconds) Cast speed x2.00 for Spellblade abilities
  • Dualcast Spellblade (15 seconds) Spellblade abilities trigger 1 additional time
  • Spellblade High Quick Cast (15 seconds) Cast speed x3.00 for Spellblade abilities
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Instant Cast 1 (1 turn) Instant cast speed
Brave Command: Spellblade Deluge
Condition: Spellblade | School: Spellblade
LevelTypeTargetElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
1 PHY Single enemy Water, NE 1.65 One single attack (3.20) capped at 99999
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
  • 75% Damage Reduction Barrier 1 Reduces damage taken by 75% for the next attack
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Awoken Spellblade (15 seconds) Spellblade abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant Cast 1 (1 turn) Instant cast speed
  • Brave Mode (15 seconds) Replaces the Attack command
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Instant Cast 1 (1 turn) Instant cast speed
  • Quad Element Mode (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire]/[Attach Earth]/[Attach Wind]/[Attach Water] after using a Fire/Earth/Wind/Water ability
  • Instant Cast 1 (1 turn) Instant cast speed
Element Bringer LBO PHY Fire, Water, Wind, Earth 2.50 Four single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Awoken Spellblade (15 seconds) Spellblade abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 50% Damage Reduction Barrier 1 Reduces damage taken by 50% for the next attack
  • Path of Flame Mode (15 seconds) Casts Master Pyroblade when any Damage Reduction Barrier is removed, removed after triggering two times
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Instant Cast 1 (1 turn) Instant cast speed
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Earth, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Master of Earth level 0/1/2, removes Arcane Dyad Empowered: Bartz from the user
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Bartz (Earth) Keeps track of the number of uses of Master of Earth (0~2), removed after using Master of Earth two times
  • Master of Earth Damage Tracker Increases Master of Earth level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Bartz]
  • Master of Earth Level Keeps track of Master of Earth level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Bartz]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Earthen Goblin Punch Spellblade Earth PHY Single enemy Earth, NE 1.65 Six single attacks (0.85/0.90/0.95 each) scaling with activations
  • 100% Critical 1 (1 turn) Critical chance =100%
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Critical Damage +50% 1 (1 turn) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Bonds of Earth (15 seconds) Grants [Attach Earth] after using three Earth abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Waterga Strike Barrage Spellblade Water PHY Single enemy Water, NE 1.65 Six single attacks (0.90 each)
  • Dualcast Spellblade 1 (1 turn) Spellblade abilities trigger 1 additional time
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Resist Fire 10% (15s) (15 seconds) Fire Resistance +10%, cumulable
  • Torrential Bond (15 seconds) Grants [Resist Fire 10% (15s)] after using three of Waterga Strike Barrage or Riptide Flurry
  • Sympathy Mode Water abilities deal 10/20/30% more damage if the character has [Resist Fire 10/20/30+%], cast speed x1.50/x2.00/x3.00 for Water abilities if the character has [Resist Fire 10/20/30+%], removed if the character hasn't [Synchro Mode]
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Wind, NE 2.50 Twenty single ranged attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single ranged attack (10.00/11.00/12.00) capped at 99999 at Master of Wind level 0/1/2, removes Arcane Dyad Empowered: Bartz (Wind) from the user
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Bartz (Wind) Keeps track of the number of uses of Master of Wind (0~2), removed after using Master of Wind two times
  • Master of Wind Damage Tracker Increases Master of Wind level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Bartz (Wind)]
  • Master of Wind Level Keeps track of Master of Wind level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Bartz (Wind)]
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Fire, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Master of Fire level 0/1/2, removes Arcane Dyad Empowered: Bartz (Fire) from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Bartz (Fire) Keeps track of the number of uses of Master of Fire (0~2), removed after using Master of Fire two times
  • Master of Fire Damage Tracker Increases Master of Fire level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Bartz (Fire)]
  • Master of Fire Level Keeps track of Master of Fire level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Bartz (Fire)]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Instant Cast 1 (1 turn) Instant cast speed
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Flame Resolve Mode (15 seconds) Casts Blade of Embers when another ally uses a Fire ability, removed after triggering four times, grants [Quadracast Spellblade 1] when removed
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Water, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Master of Water level 0/1/2, removes Arcane Dyad Empowered: Bartz (Water) from the user
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Resist Fire 20% (15s) (15 seconds) Fire Resistance +20%, cumulable
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Arcane Dyad Empowered: Bartz (Water) Keeps track of the number of uses of Master of Water (0~2), removed after using Master of Water two times
  • Master of Water Damage Tracker Increases Master of Water level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Bartz (Water)]
  • Master of Water Level Keeps track of Master of Water level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Bartz (Water)]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Attach Wind 2 with Stacking (25 seconds) Increase Attach Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Dual Wind Spellblade Mode Grants [Spellblade +10% Boost 1]/[Spellblade +30% Boost 1]/[Spellblade +50% Boost 1] to the user after using a Spellblade ability if the user has [Wind Infusion 0~1/2/3], casts Dual Gale Slash after using Spellblade abilities, removed if the character hasn't [Dual Awoken Spellblade Mode II: Bartz - Wind]
  • Dual Awoken Spellblade Mode II: Bartz - Wind (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time
  • Dual Awoken Spellblade Mode I: Bartz - Wind (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, casts Dual Spellblade Whirlwind after casting an equipped Spellblade ability
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Spellblade Mode I: Bartz - Wind (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, casts Dual Spellblade Whirlwind after casting an equipped Spellblade ability
  • Spellblade Resonance +5% Boost (15 seconds) Spellblade abilities deal 5% more damage
  • ATK and MAG +30% (25s) (25 seconds) ATK and MAG +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Linked Burst Mode: V (15 seconds) Grants [Buff Prismatic 10% (15s)] to all allies after a V ally uses an elemental attack, triggers only once per element, removed after triggering three times
  • Instant Cast 1 (1 turn) Instant cast speed
  • Quad Element Mode II (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Water with Stacking] after using a Fire/Earth/Wind/Water ability
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Spellblade Mode II: Bartz - Earth (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time, critical chance =100%
  • Dual Spellblade Earth Flurry Mode 2 Cast speed x2.00 for Spellblade abilities, removed if the character hasn't [Dual Awoken Spellblade Mode II: Bartz - Earth]
  • Dual Spellblade Earth Flurry Mode Critical hits deal 50% more damage (additive with the base critical coefficient), casts Dual Spellblade Earth Flurry after using a Spellblade ability, removed if the character hasn't [Dual Awoken Spellblade Mode II: Bartz - Earth]
  • Dual Awoken Spellblade Mode I: Bartz - Earth (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Spellblade abilities after casting 1/2/3+ Spellblade abilities
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Spellblade Mode I: Bartz - Earth (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Spellblade abilities after casting 1/2/3+ Spellblade abilities
  • Spellblade Resonance +5% Boost (15 seconds) Spellblade abilities deal 5% more damage
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Spellblade Mode II: Bartz - Fire (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time, grants [Spellblade +10% Boost 1]/[Spellblade +30% Boost 1]/[Spellblade +50% Boost 1] to the user after using 1/2/3+ Spellblade abilities
  • Dual Awoken Spellblade Mode I: Bartz - Fire (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, cast speed x1.50/x2.00/x2.50/x3.00 for equipped Spellblade abilities after casting 1/2/3/4+ Spellblade abilities, casts Dual Spellblade Firedance after using Spellblade abilities (max 3)
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Spellblade Mode I: Bartz - Fire (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, cast speed x1.50/x2.00/x2.50/x3.00 for equipped Spellblade abilities after casting 1/2/3/4+ Spellblade abilities, casts Dual Spellblade Firedance after using Spellblade abilities (max 3)
  • Spellblade Resonance +5% Boost (15 seconds) Spellblade abilities deal 5% more damage
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Spellblade Mode II (Bartz - Water) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, critical chance =100%, casts Dual Waterblade after using Spellblade abilities (max 2)
  • Dual Awoken Spellblade Mode I (Bartz - Water) (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, casts Spellblade Dance: Water after using equipped Spellblade abilities (max 2)
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Spellblade Mode I (Bartz - Water) (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, casts Spellblade Dance: Water after using equipped Spellblade abilities (max 2)
  • Spellblade Resonance +5% Boost (15 seconds) Spellblade abilities deal 5% more damage
  • Instant Cast 2 (2 turns) Instant cast speed
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Crystal Shimmer+ Spellblade PHY Single enemy Fire, Water, Wind, Earth 1.65 Five single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Bartz (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Spellblade abilities trigger 1 additional time, casts Spirit Attack: Bartz (Wind) after using three Spellblade abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Spellblade Mode II: Bartz Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, , cast speed x999999 for Spellblade abilities, casts Master Midareuchi after using Spellblade abilities
  • Buff Fire 30% (15s) (15 seconds) Increases Fire damage dealt by 30%, cumulable
  • Buff Water 30% (15s) (15 seconds) Increases Water damage dealt by 30%, cumulable
  • Buff Wind 30% (15s) (15 seconds) Increases Wind damage dealt by 30%, cumulable
  • Buff Earth 30% (15s) (15 seconds) Increases Earth damage dealt by 30%, cumulable
  • Dual Awoken Spellblade Mode I: Bartz (15 seconds) Spellblade abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 2 additional times, cast speed x2.00 for Spellblade abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Spellblade Resonance +5% Boost (15 seconds) Spellblade abilities deal 5% more damage
  • Chain Force Mode: Bartz (Wind) (15 seconds) Casts Wind Guidance: Bartz after using a Wind ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Spellblade Quick Cast v2 (15 seconds) Cast speed x2.00 for Spellblade abilities
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Crystal Shimmer+ Spellblade PHY Single enemy Fire, Water, Wind, Earth 1.65 Five single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Bartz (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Water abilities trigger 1 additional time, casts Spirit Attack: Bartz (Water) after using a Spellblade ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Divine Might: Bartz (Water) OZSB PHY Water 2.50 Seven single attacks (2.60/2.80/2.90/3.00 each) capped at 19999/29999/49999/59999, followed by three single piercing attacks (11.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water abilities equipped on allies/5+ Water abilities equipped on allies and 2+ allies with Attach Water
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Bartz (Fire) Spellblade abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Spellblade abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Crystal Shimmer+ Spellblade PHY Single enemy Fire, Water, Wind, Earth 1.65 Five single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Bartz (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Bartz (Fire) after using a Spellblade ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Bartz (Fire) OZSB PHY Fire 2.50 Seven single attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Fire abilities on allies/5+ Fire abilities on allies and 2+ allies with Attach Fire
Radiant Gale Spellblade CASB PHY Wind, NE 2.50 7 single-target Wind/NE physical attacks at Cap Break Level 1, En-Wind, En-Wind Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Spellblade Ability Boost, Dualcast Spellblade, Zero Hone Cost to Spellblade Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Wind/NE physical attacks at Cap Break Level 1, Instant Cast, [Cap Break Level 1, Instant Spellblade, Spellblade Damage +30%, Dualcast Spellblade, Quick ATB & 50% DEF/RES Pierce] for 1 turn to user
Divine Might: Bartz (Wind) OZSB PHY Wind 2.50 7 single-target Wind physical attacks at Conditional Cap Break & 3 single-target Wind Overflow piercing physical attacks Conditional Cap Break: Level 1/2/4 with at least 2/3/5 Wind Abilities in party, Level 5 with at least 5 Wind Abilities & 2 En-Wind members in party; Multiplier increases with each tier
Radiant Sundering Spellblade CASB PHY Earth, NE 2.50 7 single-target physical attacks (0.90 each) capped at 19999, En-Earth, En-Earth Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Earth Ability Boost, Dualcast Earth, Zero Hone Cost to Earth Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Earth/NE physical attacks (2.00 each) capped at 19999, Instant Cast, [PHY Damage +30% & 50% DEF/RES Pierce] for 2 turns to user; After using Crystal Force I/II, grants Cap Break Level 0/1/1 for 2 turns, Quick/Quick/Instant Cast 2 & Quick/Quick/Instant ATB 1 to user with at least 0/2/4 V members
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Crystal Shimmer+ Spellblade PHY Single enemy Fire, Water, Wind, Earth 1.65 Five single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
Roaring Spellblade Barrage ASB PHY Earth, NE 0.01 5 single-target Fire/Water/Earth/Wind/NE physical attacks (0.80 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Fire/Water/Earth/Wind Ability High Boost & chases Fire/Water/Earth/Wind abilities with 8 single-target Fire/Water/Earth/Wind/NE physical attacks (0.60 each)
Divine Might: Bartz (Earth) OZSB PHY Earth 2.50 Seven single attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Earth abilities on allies/5+ Earth abilities on allies and 2+ allies with Attach Earth
Woven Bond: Bartz LBC PHY Fire, Water, Wind, Earth, NE 0.01 10 single-target Fire/NE, Water/NE, Earth/NE or Wind/NE physical attacks (0.80 each) capped at 19999 under En-Fire, En-Water, En-Earth or En-Wind, activates V Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: At Chain Count 50 & 100, chases with single-target Fire/Water/Earth/Wind/NE physical attack (1.96) capped at 99999, multiplier increases with each chase, Quick Spellblade 2 to user
Starry Four Crystal Spellblade MASB NAT 2.50 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE, Water/NE, Wind/NE or Earth/NE physical attacks under En-Fire, En-Water, En-Wind or En-Earth, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/Water/Wind/Earth/NE physical attack at True Cap Break Level 1, [Cap Break Level 9, Dualcast Spellblade & Hero Boost +50%] for 1 turn to user, removes Master Mode
Radiant Water Pillar Spellblade CASB PHY Water, NE 2.50 7 single-target Water/NE physical attacks at Cap Break Level 1, En-Water, En-Water Stack, Cap Break Level 1, Instant ATB 1 & Crystal Mode to user Crystal Mode: Spellblade Ability Boost, Dualcast Spellblade, Zero Hone Cost to Spellblade Abilities & 25% DEF/RES Pierce Crystal Force I/II: Single-target Water/NE physical attack at True Cap Break Level 1, Instant Cast, [Instant Spellblade, Spellblade Damage +50%, Instant ATB & 50% DEF/RES Pierce] for 1 turn to user
War-Awoken Explorer's Memories TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Wind Ability Boost, Triplecast Wind, Unlimited Wind Hones, Cap Break Level 1 to Wind Abilities, Wind Ability Damage +30% & 20% DEF/RES Pierce to Wind Abilities; Ends after using 8 Wind abilities TP Max: AOE Wind/NE physical attack at True Cap Break Level 1
War-Awoken Explorer's Memories (Weapon Skill) TASB PHY Wind, NE 0.01 Single-target Wind/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Wind Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Wind WS Blue: Lv.2 En-Wind Stack to user WS Gold: During Tactical Awoken Mode, Wind Ability Damage +40% & Instant Wind to user
Zenith Job Change (V) ZSB PHY Fire, Water, Wind, Earth, NE 2.50 7 single-target Fire/Water/Wind/Earth/NE physical attacks at Cap Break Level 1, Lv.2 En-Fire, Lv.2 En-Water, Lv.2 En-Wind or Lv.2 En-Earth Stack, Cap Break Level 1, Fire/Water/Wind/Earth Damage +30%, Quick Fire/Water/Wind/Earth & Ultimate Mode to user Ultimate Spirit Mode: En-Fire/Water/Wind/Earth +20% & Physical Casting Speed x1.1 Ultimate Dexterity Mode: Dualcast Fire/Water/Wind/Earth, Higher Multiplier & Zero Hone Cost to Hero Ability; Crystal Shimmer+ II: 6 hits Ultimate Vitality Mode: +1500 max HP & Astra to user
Soul Drive: Bartz LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode