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Galuf

V

Ability Schools

Combat ★★★★★
Heavy ★★★★★★
Monk ★★★★★
Ninja ★★★★
Samurai ★★★★
Support ★★★
White Magic ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Fist of the Dawn (HA1) Monk PHY Earth Five single attacks (1.10 each), grants [40% Damage Reduction Barrier 1] to the user
Dawn Strike (HA2) Combat ? Earth Six single attacks (? each)

Soul Breaks (38)

NameTierTypeElementTimeEffects
Clenched Fist Default PHY - 3.00 One single attack (1.50)
  • Unyielding Fist (30 seconds) ATK +50%, evades all attacks
  • ATK +35% (25 seconds) ATK +35%
Platinum Hazard SB PHY - 2.50 Four group attacks (1.04 each), grants [Critical Chance 25%] to all allies for 25 seconds
  • Unyielding Fist (30 seconds) ATK +50%, evades all attacks
  • ATK +50% (25 seconds) ATK +50%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Leeching Blow Monk PHY Single enemy Fire, Earth 1.65 Four single attacks (0.47 each), restores HP to the lowest HP% ally for 25% of their maximum HP
Feast of Souls Monk PHY All enemies Fire, Earth 1.65 Two group attacks (0.67 each), restores HP to the lowest HP% ally for 30% of their maximum HP
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • High Regen (35 seconds) Heals for 5% maximum HP every 2.50 seconds
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • ATK and MAG +30% ATK and MAG +30%
  • Haste ATB speed x2.00
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Shattering Fist Monk PHY Single enemy Earth, Fire 1.65 Four single attacks (0.54 each)
  • 50% Critical (25 seconds) Critical chance =50%
  • Haste ATB speed x2.00
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK +50% (25 seconds) ATK +50%
  • ATK and RES +30% ATK and RES +30%
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Earth Quick Cycle (15 seconds) Grants [Quick Cast 1] after using a Earth ability
  • Attach Earth Stacking (25 seconds) Allow to stack Attach Earth, up to Attach Earth 3
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
Closest Bonds AOSB PHY Earth 2.50 Three single attacks (8.00 each) capped at 99999
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Awoken Stalwart (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, casts Persistent Strike after using an Earth attack
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Stoneskin: 100% Reduces damage taken to 0, up to an amount equal to 100% of the character's maximum HP, removed when that amount is reached
  • Do-or-Die Removed if the character doesn't have any Stoneskin, grants [Instant Cast] and [Last Stand] when removed
  • Attach Earth Stacking (25 seconds) Allow to stack Attach Earth, up to Attach Earth 3
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
Gaia Gazer LBO PHY Earth 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Dawn Strike Monk Earth PHY Single enemy Earth, NE 1.65 Six single attacks (0.90 each)
  • Instant Cast 2 (2 turns) Instant cast speed
  • Critical Damage +50% 2 (2 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • 100% Critical (25 seconds) Critical chance =100%
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Galuf Doe Mode Increases Memories level by 1 after using Dawn Strike, removed if user hasn't [Synchro Mode]
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Awoken Earth (15 seconds) Earth abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • King of Bal Mode (15 seconds) Grants [Soul Break Gauge +250] to the user after using three Earth abilities, removed after triggering
  • Baldesion Assault Follow-Up (15 seconds) Casts Baldesion Assault after using three Earth abilities
  • Imperil Earth 20% (25s) (25 seconds) Earth Resistance -20%, cumulable
  • Buff Earth 20% (15s) (15 seconds) Increases Earth damage dealt by 20%, cumulable
  • Attach Earth (25 seconds) Replaces Attack command, increases Earth damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Earth resistance +20%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Imperil Earth 20% (25s) (25 seconds) Earth Resistance -20%, cumulable
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Indomitable Strike Monk Earth PHY Single enemy Earth, NE 1.65 Six single attacks (0.86/0.89/0.92/0.95 each) scaling with activations, 25%/50%/75%/100% additional critical chance scaling with activations
  • Earth Ability +30% Boost 1 (1 turn) Earth abilities deal 30% more damage
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Veteran's Resolve Mode Casts Dawn Onslaught 1 after using Indomitable Strike, casts Dawn Onslaught 2 after using Immortal Strike, removed after triggering three times, removed if the character hasn't [Synchro Mode]
Dual Shift
TypeElementTimeEffects
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Earth Mode II (Galuf) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 1 additional time, cast speed x2.00, critical chance =100%, grants [Critical Damage +50% 1] to all allies after using Earth abilities
  • Dual Awoken Earth Mode I (Galuf) (15 seconds) Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 2 additional times, casts Dual Dawn Strikes after using two Earth abilities
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Earth Mode I (Galuf) (15 seconds) Earth abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Earth abilities trigger 2 additional times, casts Dual Dawn Strikes after using two Earth abilities
  • Earth Resonance +5% Boost (15 seconds) Earth abilities deal 5% more damage
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Earth, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Sweet Sorrow level 0/1/2, removes Arcane Dyad Empowered: Galuf from the user
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Galuf Keeps track of the number of uses of Apex Sweet Sorrow (0~2), removed after using Apex Sweet Sorrow two times
  • Apex Sweet Sorrow Damage Tracker Increases Apex Sweet Sorrow level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Galuf]
  • Apex Sweet Sorrow Level Keeps track of Apex Sweet Sorrow level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Galuf]
  • Soul Break Gauge +500 Grants 500 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • 40% Damage Reduction Barrier 1 Reduces damage taken by 40% for the next attack
Dawn Strike+ Combat ? Single enemy Earth Six single attacks (?/? each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Galuf (Earth) Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Earth abilities trigger 1 additional time, casts Spirit Attack: Galuf (Earth) after using a Earth ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Radiant Unending Toil CASB PHY Earth, NE 2.50 7 single-target physical attacks (0.90 each) capped at 19999, En-Earth, En-Earth Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Earth Ability Boost, Dualcast Earth, Zero Hone Cost to Earth Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Earth/NE physical attacks (2.00 each) capped at 19999, Instant Cast, Instant Cast 1 to party, [Cap Break Level 1, PHY Damage +30%, Quick ATB & 50% DEF/RES Pierce] for 1 turn to user
Roaring Shattering Fist ASB PHY Earth, NE 0.01 5 single-target physical attacks (0.80 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Earth Ability High Boost & Quick Earth
Dual Shift
TypeElementTimeEffects
NAT 0.01 Grants Instant ATB 1 & Dual Awoken Earth Mode II to user Dual Awoken Earth Mode II: Earth Ability Boost, Instant Earth & chases an Earth ability with [Earth Damage +20% & Quick Cast 2 to party] or [ATK/MAG/DEF/RES +15% for 8 seconds, Prismatic Damage +20% & Quick Cast 2 to party] with at least 0/4 V members
Starry Closest Bonds MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast; If enemy gains DEF/RES/MND buff, chases with DEF/RES/MND -50% for 8 seconds to all targets (max 1 chase) Interval Chase: 10 single-target Earth/NE physical attacks, 50 SB Charge, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Earth/NE piercing physical attack at True Cap Break Level 1, removes Master Mode
Soul Drive: Galuf LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost & Instant SB Cast; Grants Instant ATB 1 & Instant Cast 1 to user after casting SB, removes Soul Drive Mode
Super Flash (Galuf) LBG+ NAT 0.01 Ultra Flash & Instant ATB 1 to user, +1 LB Gauge Ultra Flash: After using an Earth ability, grants Quick Cast 3 to party (max 1 chase)
War-Awoken Desparate Rescue TASB NAT 0.01 Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Earth Ability Boost, Triplecast Earth, Unlimited Earth Hones, Cap Break Level 1 to Earth Abilities, Earth Ability Damage +30% & 20% DEF/RES Pierce to Earth Abilities; Ends after using 8 Earth abilities TP Max: AOE Earth/NE physical attack at True Cap Break Level 1
War-Awoken Desparate Rescue (Weapon Skill) TASB PHY Earth, NE 0.01 Single-target Earth/NE piercing physical attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Earth Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Earth WS Blue: Lv.2 En-Earth Stack to user WS Gold: During Tactical Awoken Mode, Earth Ability Damage +50% & chases an Earth ability with Quick ATB 2 (max 1 chase) to user
Starry Earth Shatter MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Earth/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Earth/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Zenith Renewed Vigor ZSB PHY Earth, NE 2.50 7 single-target Earth/NE physical attacks at Cap Break Level 1 + Imperil Earth, Earth Damage +20% to party, Lv.3 En-Earth, En-Earth Stack, Cap Break Level 1 & Ultimate Mode to user Ultimate Spirit Mode: En-Earth Damage +20% & Physical Casting Speed x1.1 Ultimate Dexterity Mode: Dualcast Earth, Higher Multiplier & Zero Hone Cost to Hero Ability; Fist of the Dawn+: Higher multiplier & Cap Break Level 1 after 3 uses; Dawn Strike+: Higher multiplier & Cap Break Level 1 after 3 uses Ultimate Vitality Mode: +1500 max HP & Astra to user
Continuous Flash: Galuf Glint++ NAT 0.01 ATK/MND/DEF/RES +15% for 8 seconds to party, Quick ATB 1 & Instant Cast 1 to user
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3