← All Characters

Edge

IV

Ability Schools

Celerity ★★★★★
Combat ★★
Ninja ★★★★★
Sharpshooter ★★★★★★
Thief ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Ninjutsu (HA1) Ninja NAT Water, Fire, Lightning 4/5/6 single hybrid attacks (1.10 or 525.00 each) if the user has [Physical Blink 0/1/2], grants [Physical Blink 1] and [Physical Blink Stacking 2] to the user
Bio Ninjutsu (HA2) Ninja NAT Poison 4 single-target Bio hybrid attacks & single-target Bio piercing hybrid attack

Soul Breaks (38)

NameTierTypeElementTimeEffects
  • Paralyze (15 seconds) Prevents from acting
  • Stun (1 second) Resets ATB when set
  • Paralyze (15 seconds) Prevents from acting
  • Slow (20 seconds) ATB speed x0.50
Inferno SSB PHY Fire, NE 0.01 Four group ranged attacks (1.45 each)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Water Barrage Ninja PHY Single enemy Water, NE 0.83 Four single attacks (0.47 each)
Raging Seas Ninja PHY All enemies Water, NE 0.83 Two group attacks (0.60 each)
  • Haste ATB speed x2.00
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Haste ATB speed x2.00
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Chaotic Moon (15 seconds) Grants [High Quick Cast 1] after using a Water ability, casts Lurking Shadow after using a Ninja ability if the user has any Physical Blink
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Haste ATB speed x2.00
  • Awoken Ninja (15 seconds) Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ninja High Quick Cast (15 seconds) Cast speed x3.00 for Ninja abilities
  • Eblan Tactics Follow-Up (15 seconds) Casts Eblan Tactics after using a Ninja ability
Eblan Universe AOSB NAT Water, Fire, Lightning 2.50 Three single ranged hybrid attacks (8.00 or 3975.00 each) capped at 99999
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • High Quick Cast 2 (2 turns) Cast speed x3.00
Chain of Water CSB NAT 2.50 Activates Water Chain (max 99, field +20%)
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Eblan Surge Ninja Ninja NAT Single enemy Water, Fire, Lightning, NE 0.83 Six single hybrid attacks (0.80 or 411.75 each)
  • Buff Water 10% (15s) (15 seconds) Increases Water damage dealt by 10%, cumulable
  • Buff Fire 10% (15s) (15 seconds) Increases Fire damage dealt by 10%, cumulable
  • Buff Lightning 10% (15s) (15 seconds) Increases Lightning damage dealt by 10%, cumulable
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tri-Element Mode III (Fire, Lightning, Water) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Lightning 2 with Stacking]/[Attach Water 2 with Stacking] after using a Fire/Lightning/Water ability
  • Eblan Unity (15 seconds) Grants [Attach X] after using three of Eblan Surge or Eblan Struggle if the character has any [Attach X]
Eblan Lotus LBO NAT Water, Fire, Lightning 2.50 Four single hybrid attacks (1.00 or 6.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF and RES, 100% additional critical chance
  • Tri-Element Mode II (Fire, Lightning, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Lightning with Stacking]/[Attach Water with Stacking] after using a Fire/Lightning/Water ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Arcane Dyad Finisher
TypeElementTimeEffects
NAT Water, Fire, Lightning, NE 2.50 Twenty single hybrid attacks (1.00/1.10 or 472.50/525.00 each) capped at 9999/19999, followed by one single hybrid attack (10.00/11.00 or 5190.00/5709.00) capped at 99999 at Ultimate Art: Advent of Phoenix level 0/1, removes Arcane Dyad Empowered: Edge from the user
  • Tri-Element Mode (Fire, Lightning, Water) (1 turn) Grants [Attach Fire]/[Attach Lightning]/[Attach Water] after using a Fire/Lightning/Water ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Edge Keeps track of the number of uses of Ultimate Art: Advent of Phoenix (0~2), removed after using Ultimate Art: Advent of Phoenix two times
  • Ultimate Art: Advent of Phoenix Ability Tracker Increases Ultimate Art: Advent of Phoenix level by 1 after using 7 Ninja abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Edge]
  • Ultimate Art: Advent of Phoenix Level Keeps track of Ultimate Art: Advent of Phoenix level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Edge]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ninja Mode II (Edge) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time, instant cast speed for Ninja abilities, casts Dual Eblan Style after using Ninja abilities
  • Dual Awoken Ninja Mode I (Edge) (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 2 additional times, casts Dual Eblan Style after using three equipped Ninja abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Tri-Element Mode II (Fire, Lightning, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Lightning with Stacking]/[Attach Water with Stacking] after using a Fire/Lightning/Water ability
  • Dual Awoken Ninja Mode I (Edge) (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 2 additional times, casts Dual Eblan Style after using three equipped Ninja abilities
  • Ninja Resonance +5% Boost (15 seconds) Ninja abilities deal 5% more damage
  • Chain Force Mode: Edge (15 seconds) Casts Kindred Guidance: Edge after using a Ninja ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Awoken Ninja (15 seconds) Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ninja Instant Cast (15s) (15 seconds) Instant cast speed for Ninja abilities
  • Tri-Element Mode II (Fire, Lightning, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Lightning with Stacking]/[Attach Water with Stacking] after using a Fire/Lightning/Water ability
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • Physical Blink 1 Evades the next PHY attack that deals physical, missing HP or fixed damage or NAT attack that deals physical or fractional damage
  • Physical Blink Stacking 2 (15 seconds) Allows to stack Physical Blink, up to Physical Blink 2
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Lightning 2 with Stacking (25 seconds) Increase Attach Lightning Level by 2 and increase Max Attach Element Level by 2, up to Attach Lightning 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Edge (Water, Fire, Lightning) Increases [Fire/Lightning/Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ninja abilities trigger 1 additional time, casts Sprit Attack: Edge (Fire, Lightning, Water) after using two Ninja abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Edge OZSB NAT Water/ Fire/ Lightning/ Poison 2.50 Seven single hybrid attacks (2.6/2.8/2.9/3.0 or 1290.0/1395.0/1447.5/1500.0 each) capped at 19999/29999/49999/59999, followed by three single hybrid attacks (11.0 or 66.0 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Water, Fire, Lightning or Poison abilities on allies/5+ Water, Fire, Lightning or Poison abilities on allies and 2+ allies with Attach Water, Fire, Lightning or Poison
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Bio Ninjitsu+ Ninja NAT Single enemy Poison 0.82 4 single-target Bio hybrid attacks (1.10/1.15 or 540/562.5 each) & single-target Bio piercing hybrid attack (6.15/6.35 or 20/20.75) capped at 9999/19999 after 0-2/3+ uses
  • Attach Poison 3 with Stacking (25 seconds) Increase Attach Poison Level by 3 and increase Max Attach Element Level by 2, up to Attach Poison 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Edge (Poison) Increases [Poison Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Ninja abilities trigger 1 additional time, casts Spirit Attack: Edge (Poison) after using a Poison ability (max 5), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Ninja Mode II (Edge - Poison) (1 turn) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, doublecasts Ninja abilities, instant cast speed for Ninja abilities, and chases a ninja ability with Eblan Style Poison Fang
  • Attach Poison with Stacking (25 seconds) Increase Attach Poison Level by 1 and increase Max Attach Element Level by 2, up to Attach Poison 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Ninja Mode I (Edge - Poison) (15 seconds) Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Ninja abilities trigger 2 additional times, cast speed x2.00 for equipped Ninja abilities
  • Ninja Resonance +5% Boost (15 seconds) Ninja abilities deal 5% more damage
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Eblan Infection Ninja Poison NAT Single enemy Poison, NE 0.82 Six single hybrid attacks (0.80 or 411.75 each)
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Poison 3 with Stacking (25 seconds) Increase Attach Poison Level by 3 and increase Max Attach Element Level by 2, up to Attach Poison 3
  • Vengeful Prince Mode (15 seconds) Casts Eblan Style Greased Lightning after another ally uses a Poison ability, grants [Instant ATB 3] and [Poison Ability +30% Boost 3] to the user after casting Eblan Style Greased Lightning six times, removed after casting Eblan Style Greased Lightning six times
  • Quad Element Mode II (Fire, Lightning, Water, Poison) (1 turn) Grants [Attach Fire with Stacking]/[Attach Lightning with Stacking]/[Attach Water with Stacking]/[Attach Poison with Stacking] after using a Fire/Lightning/Water/Poison ability
  • Instant Cast 2 (2 turns) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Awoken Unequaled Prince Mode (15 seconds) Ninja abilities don't consume uses, Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, chases ninja abilities with Eblan Style Kassatsu Jizai
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Ninja +30% Boost (15s) (15 seconds) Ninja abilities deal 30% more damage
  • Quad Element Mode II (Fire, Lightning, Water, Poison) (1 turn) Grants [Attach Fire with Stacking]/[Attach Lightning with Stacking]/[Attach Water with Stacking]/[Attach Poison with Stacking] after using a Fire/Lightning/Water/Poison ability
Radiant Poison Spiral Jutsu CASB NAT Poison, NE 2.50 7 single-target Poison/NE hybrid attacks at Cap Break Level 1, En-Poison, En-Poison Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Ninja Ability Boost, Dualcast Ninja, Zero Hone Cost to Ninja Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Poison/NE hybrid attacks at Cap Break Level 1, Instant Cast, [Cap Break Level 1, Quick Cast, Poison Damage +30% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Arcane Dyad Finisher
TypeElementTimeEffects
NAT Poison, NE 2.50 20 single-target Poison/NE hybrid attacks & single-target Poison/NE Overflow hybrid attack, removes True Arcane Augment Mode
Woven Bond: Edge (Poison) LBC NAT Poison, NE 0.01 10 single-target Poison/NE hybrid attacks at Cap Break Level 1, activates Poison Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Poison abilities, chases with 6 single-target Poison/NE hybrid attacks (max 2 chases)
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Lightning with Stacking (25 seconds) Increase Attach Lightning Level by 1 and increase Max Attach Element Level by 2, up to Attach Lightning 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Roaring Eblan Rage ASB NAT Water, Fire, Lightning, NE 0.01 5 single-target hybrid attacks (0.80/390.00 each), Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Water/Fire/Lightning Ability High Boost & chases Water/Fire/Lightning abilities with 8 single-target Water/Fire/Lightning/NE hybrid attacks (0.60/225.00 each)
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
Starry Vengeful Poison Strike MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast; If user receives ATK/MND/DEF/RES debuff, grants ATK/MND/DEF/RES +15% for 8 seconds to party (max 1 chase) Interval Chase: 10 single-target Poison/NE hybrid attacks, 50 SB Charge, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Poison/NE piercing hybrid attack at True Cap Break Level 1, removes Master Mode
Roaring Eblan Swift Toxin ASB NAT Poison, NE 0.01 5 single-target Poison/NE hybrid attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Poison Ability High Boost & chases 1/2/3+ Poison abilities with Poison Ability Damage +10/20/30% to user
Woven Bond: Edge (Fated) LBC NAT Water, Fire, Lightning, Poison, NE 0.01 10 single-target Water/NE, Fire/NE, Lightning/NE or Poison/NE hybrid attacks at Cap Break Level 1 under En-Water, En-Fire, En-Lightning or En-Poison, activates Ninja Chain (150 or +25), Chain Force Mode & Instant ATB 1 to user Chain Force Mode: After using Ninja abilities, chases with 6 single-target Water/Fire/Lightning/Poison/NE hybrid attacks (max 2 chases)
Starry Meteor Team MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Water/NE, Fire/NE or Lightning/NE hybrid attacks under En-Water, En-Fire or En-Lightning, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Water/Fire/Lightning/NE hybrid attack at True Cap Break Level 1, [Cap Break Level 9, Dualcast Water/Fire/Lightning & Hero Boost +50%] for 1 turn to user, removes Master Mode
Soul Drive: Edge LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
Super Flash (Edge) LBG+ NAT 0.01 Ultra Flash & Instant ATB 1 to user, +1 LB Gauge Ultra Flash: After using a Water, Fire, Lightning or Poison ability, grants Water, Fire, Lightning or Poison Ability Damage +30% for 3 turns to user (max 1 chase)