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Onion Knight

III

Ability Schools

Black Magic ★★★
Celerity ★★★
Combat ★★★
Ninja ★★★★★
Support ★★★
White Magic ★★★

Hero Abilities

NameSchoolTypeElementEffects
Onion Wizardry (HA1) Black Magic BLK Wind, Water, Fire, Earth Five single attacks (3.50 each)
Multi-Hit (HA2) Celerity PHY Wind, Water, Fire, Earth Five single attacks (1.10 each)
Wheeling Thrust (HA3) Ninja ? Wind, Water, Fire, Earth 4/5/6 single attacks (? each) if the user has [Physical Blink 0/1/2], grants [Physical Blink 1] and [Physical Blink Stacking 2] to the user

Soul Breaks (59)

NameTierTypeElementTimeEffects
Turbo-Hit Default PHY - 2.50 Three single attacks (0.50 each)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Physical Instant Cast 1 (1 turn) Instant cast speed for PHY attacks
  • Magical Instant Cast 1 (1 turn) Instant cast speed for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
Onion Slice SSB PHY - 2.50 8/9/10/11 single attacks (0.82 each) at 140/175/190 SPD, [DEF and RES -50%] for 25 seconds
Blowback SSB BLK - 2.50 Five group attacks (2.84 each), restores HP to all allies for 40% of their maximum HP
Sword and Spell OSB NAT - 2.50 One single hybrid attack (13.00 or 40.00) capped at 99999
  • Haste (25 seconds) ATB speed x2.00
  • Magical Quick Cast 3 (3 turns) Cast speed x2.00 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
  • MAG, RES and MND +30% (25 seconds) MAG, RES and MND +30%
  • Sage EX Mode (15 seconds) MAG +30%, BLK attacks deal 15% more damage
  • Haste (25 seconds) ATB speed x2.00
  • ATK +50% (25 seconds) ATK +50%
  • Ninja EX Mode (15 seconds) ATK +30%, cast speed x1.30 plus x0.30 for each ability used for the duration of the status, up to x3.40
  • Light's Wisdom EX Mode (15 seconds) MAG +30%, cast speed x2.00 for magical damage, casts Wind/Water/Fire/Earth Onion Magic after using a Wind/Water/Fire/Earth Black Magic ability
Mystic Fencer Arts AOSB BLK Wind, Water, Fire, Earth 2.50 Three single attacks (26.50 each) capped at 99999
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • Haste (25 seconds) ATB speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • MAG and RES +30% (25 seconds) MAG and RES +30%
  • Awoken Black Magic (15 seconds) Black Magic abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Onion Sorcery Follow-Up (15 seconds) Casts Onion Sorcery after using three Wind, Water, Fire or Earth abilities
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Synchrospell Water Black Magic Water BLK Single enemy Water, NE 1.65 Six single attacks (3.05 each)
  • Water Ability +30% Boost 3 (3 turns) Water abilities deal 30% more damage
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Water High Quick Cycle (15 seconds) Grants [High Quick Cast 1] after using a Water ability
  • Attach Water Stacking (25 seconds) Allow to stack Attach Water, up to Attach Water 3
  • Attach Water (25 seconds) Replaces Attack command, increases Water damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Water resistance +20%
  • Instant Cast 1 (1 turn) Instant cast speed
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Physical Quick Cast 2 (2 turns) Cast speed x2.00 for PHY attacks
  • Awoken Shadow Ninja (15 seconds) Celerity, Support and Ninja abilities don't consume uses, cast speed x2.00/2.25/2.50/2.75/3.00 for Celerity, Support and Ninja abilities at ability rank 1/2/3/4/5, casts Unleashed Power after using Celerity, Support and Ninja abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Mystic Fencer Might AOSB PHY Wind, Water, Fire, Earth 2.50 Twenty single ranged attacks (0.55 each), followed by one single ranged attack (8.00) capped at 99999
  • Quad Element Mode II (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Water with Stacking] after using a Fire/Earth/Wind/Water ability
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Water, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Apex Blowback level 0/1/2, removes Arcane Dyad Empowered: Onion Knight from the user
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Onion Knight Keeps track of the number of uses of Apex Blowback (0~2), removed after using Apex Blowback two times
  • Apex Blowback Damage Tracker Increases Apex Blowback level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Onion Knight]
  • Apex Blowback Level Keeps track of Apex Blowback level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Onion Knight]
  • Limit Break Gauge +250 Grants 250 LB points when set
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Earth Ability +30% Boost 3 (3 turns) Earth abilities deal 30% more damage
  • Earth Ability +30% Boost 3 (3 turns) Earth abilities deal 30% more damage
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • MAG, RES and MND +30% (25s) (25 seconds) MAG, RES and MND +30%
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Magus of Earth Grants Magus of Earth +1 after using three of Synchrospell Earth or Breachspell Earth, removed after triggering, removed if the character hasn't [Synchro Mode]
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Wind, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Tornado (III) level 0/1/2, removes Arcane Dyad Empowered: Onion Knight (Wind) from the user
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Onion Knight (Wind) Keeps track of the number of uses of Tornado (III) (0~2), removed after using Tornado (III) two times
  • Tornado (III) Damage Tracker Increases Tornado (III) level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Wind)]
  • Tornado (III) Level Keeps track of Tornado (III) level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Wind)]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Synchrospell Wind Black Magic Wind BLK Single enemy Wind, NE 1.65 Six single attacks (3.05 each)
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Wind Ability +50% Boost 3 (3 turns) Wind abilities deal 50% more damage
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Wind Chosen Mode Casts Onion Soul: Wind after using two of Synchrospell Wind or Breachspell Wind, removed after triggering three times, removed if the character hasn't [Synchro Mode]
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Swift Hit Celerity Celerity, Ninja PHY Single enemy Wind, Water, Fire, Earth, NE 0.83 Six single attacks (0.80 each)
  • Wind/Water/Fire/Earth Ability +30% Boost 2 (2 turns) Wind, Water, Fire or Earth abilities deal 30% more damage
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quad Element Mode III (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Earth 2 with Stacking]/[Attach Wind 2 with Stacking]/[Attach Water 2 with Stacking] after using a Fire/Earth/WInd/Water ability
  • Crystal's Revelation Mode ATK +70%, DEF -50%, casts Tremendous Slash after using Swift Hit or Onion Knight's Dance, removed after triggering three times, removed if the character hasn't [Synchro Mode], grants [Soul Break Gauge +250] to the user when removed
  • ATK and DEF +30% (25s) (25 seconds) ATK and DEF +30%
  • Awoken Forbidden Power (15 seconds) Celerity and Ninja abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Celerity and Ninja abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quad Element Mode (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire]/[Attach Earth]/[Attach Wind]/[Attach Water] after using a Fire/Earth/Wind/Water ability
  • Chosen Ninja Mode (15 seconds) Grants [Fire, Earth, Wind, Water Ability +10% Boost 1]/[Fire, Earth, Wind, Water Ability +30% Boost 1]/[Fire, Earth, Wind, Water +50% Boost 1] to all allies after using 2/4/6+2n Celerity or Ninja abilities
Spectral Onion LBO BLK Wind, Water, Fire, Earth 2.50 Four single attacks (3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores RES
  • Quad Element Mode II (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Water with Stacking] after using a Fire/Earth/Wind/Water ability
  • Awoken Black Magic (15 seconds) Black Magic abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • High Speed Onion (15 seconds) Grants [Black Magic +30% Boost 3] and [Attach Fire]/[Attach Earth]/[Attach Wind]/[Attach Water] after using three Fire/Earth/Wind/Water abilities if the triggering ability deals Fire/Earth/Wind/Water damage, removed after triggering
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Black Magic Mode II (Onion Knight (Fire)) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 1 additional time, casts Dual Fire Magic after using Black Magic abilities
  • Dual Awoken Black Magic Mode I (Onion Knight (Fire)) (15 seconds) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 2 additional times, cast speed x2.00 for equipped Black Magic abilities, casts Dual Flame Sorcery when removed
  • MAG +30%, RES +25% (25s) (25 seconds) MAG +30%, RES +25%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Black Magic Mode I (Onion Knight (Fire)) (15 seconds) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 2 additional times, cast speed x2.00 for equipped Black Magic abilities, casts Dual Flame Sorcery when removed
  • Black Magic Resonance +5% Boost (15 seconds) Black Magic abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Fire, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Apex Flare level 0/1/2, removes Arcane Dyad Empowered: Onion Knight (Fire) from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Onion Knight (Fire) Keeps track of the number of uses of Apex Flare (0~2), removed after using Apex Flare two times
  • Apex Flare Damage Tracker Increases Apex Flare level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Fire)]
  • Apex Flare Level Keeps track of Apex Flare level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Fire)]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Synchrospell Fire Black Magic Fire BLK Single enemy Fire, NE 1.65 Six single attacks (2.90 each), 3.20 each if exploiting elemental weakness
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Fire's Revelation Mode Fire abilities deal 30% more damage, increases the damage/healing cap by 10000, Fire abilities trigger 1 additional time, removed after casting three Fire abilities, removed if the character hasn't [Synchro Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Shadow Ninja Mode II (Onion Knight) (1 turn) Celerity, Support and Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Celerity, Support and Ninja abilities trigger 1 additional time, instant cast speed for Celerity, Support and Ninja abilities, grants [Critical Damage +50% 3] to all allies after using Celerity, Support or Ninja abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quad Element Mode II (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Water with Stacking] after using a Fire/Earth/Wind/Water ability
  • Dual Awoken Shadow Ninja Mode I (Onion Knight) (15 seconds) Celerity, Support and Ninja abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Celerity, Support and Ninja abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Celerity, Support and Ninja abilities after casting 1/2/3+ Celerity, Support or Ninja abilities
  • Celerity/Support/Ninja Resonance +5% Boost (15 seconds) Celerity, Support and Ninja abilities deal 5% more damage
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Black Magic Mode II (Onion Knight (Wind)) (1 turn) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Black Magic abilities, casts Dual Wind Sorcery after using Black Magic abilities
  • MAG and MND +50% (25s) (25 seconds) MAG and MND +50%
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Dual Awoken Black Magic Mode I (Onion Knight (Wind)) (15 seconds) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 2 additional times, causes [Imperil Wind 10% (5s)] after using two Black Magic abilities
  • Black Magic Resonance +5% Boost (15 seconds) Black Magic abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Onion Wizardry+ Black Magic BLK Single enemy Wind, Water, Fire, Earth 1.80 Five single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Water 3 with Stacking (25 seconds) Increase Attach Water Level by 3 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Onion Knight (Water) Increases [Water Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Water abilities trigger 1 additional time, causes [Imperil Water 10% (15s)] after using Water abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Black Magic Mode II (Onion Knight (Water)) (1 turn) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Black Magic abilities, grants [Water Ability +30% Boost 3] to all allies after using a Water abilities
  • MAG +30%, RES +25% (25s) (25 seconds) MAG +30%, RES +25%
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Black Magic Mode I (Onion Knight (Water)) (15 seconds) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 2 additional times, cast speed x2.00 for Black Magic abilities
  • Black Magic Resonance +5% Boost (15 seconds) Black Magic abilities deal 5% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Onion Wizardry+ Black Magic BLK Single enemy Wind, Water, Fire, Earth 1.80 Five single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Onion Knight (Fire) Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Fire abilities trigger 1 additional time, casts Spirit Attack: Onion Knight (Fire) after using two Fire abilities (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
  • Chain Force Mode: Onion Knight (Fire) (15 seconds) Casts Fire Guidance: Onion Knight after using a Fire ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Multi-Hit+ Celerity PHY Single enemy Wind, Water, Fire, Earth 1.20 Five single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Wind 2 with Stacking (25 seconds) Increase Attach Wind Level by 2 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Water 2 with Stacking (25 seconds) Increase Attach Water Level by 2 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Earth 2 with Stacking (25 seconds) Increase Attach Earth Level by 2 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Onion Knight (Wind, Water, Fire, Earth) Increases [Fire/Earth/Wind/Water Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire, Earth, Wind, and Water abilities trigger 1 additional time, casts Spirit Attack: Onion Knight (Fire, Earth, Wind, Water) after using a Fire, Earth, Wind or Water ability (max 3), grants [Critical 100% 3] to the user after triggering three times, maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Onion Knight (Physical) OZSB PHY Wind/Water/Fire/Earth 2.50 Seven single attacks (?/?/?/? each) capped at 19999/29999/49999/59999, followed by three piercing piercing physical attacks (? each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Wind, Water, Fire, or Earth abilities equipped on allies/5+ Wind, Water, Fire, or Earth abilities equipped on allies and 2+ allies with Attach Wind, Attach Water, Attach Fire, or Attach Earth
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Onion Wizardry+ Black Magic BLK Single enemy Wind, Water, Fire, Earth 1.80 Five single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Earth 3 with Stacking (25 seconds) Increase Attach Earth Level by 3 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Onion Knight (Earth) Increases [Earth Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Earth abilities trigger 1 additional time, casts Spirit Attack: Onion Knight (Earth) after using three Earth abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Onion Knight (Magical) OZSB BLK Wind/Water/Fire/Earth 2.50 Seven single attacks (8.60/9.30/9.65/10.00 each) capped at 19999/29999/49999/59999, followed by three single attacks (31.00 each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Wind, Water, Fire or Earth abilities on allies/5+ Wind, Water, Fire or Earth abilities on allies and 2+ allies have Attach Wind, Water, Fire or Earth
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Black Magic Mode II (Onion Knight (Earth)) (1 turn) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Black Magic abilities, casts D: Variable Power (Earth) after using Earth ability
  • MAG +30%, RES +25% (25s) (25 seconds) MAG +30%, RES +25%
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Black Magic Mode I (Onion Knight (Earth)) (15 seconds) Black Magic abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Black Magic abilities after casting 1/2/3+ Black Magic abilities
  • Black Magic Resonance +5% Boost (15 seconds) Black Magic abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
BLK Earth, NE 2.50 Twenty single attacks (3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (34.60/38.06/41.52) capped at 99999 at Apex Stonega level 0/1/2, removes Arcane Dyad Empowered: Onion Knight (Earth) from the user
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Onion Knight (Earth) Keeps track of the number of uses of Apex Stonega (0~2), removed after using Apex Stonega two times
  • Apex Stonega Damage Tracker Increases Apex Stonega level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Earth)]
  • Apex Stonega Level Keeps track of Apex Stonega level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Onion Knight (Earth)]
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Onion Knight (Wind) Black Magic abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Black Magic abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Onion Wizardry+ Black Magic BLK Single enemy Wind, Water, Fire, Earth 1.80 Five single attacks (3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Onion Knight (Wind) Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind abilities trigger 1 additional time, casts Spirit Attack: Onion Knight (Wind) after another ally uses a Wind ability (max 2), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Radiant Sagespell Earth CASB BLK Earth, NE 2.50 7 single-target Earth/NE magic attacks at Cap Break Level 1, En-Earth, En-Earth Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Black Magic Ability Boost, Dualcast Black Magic, Zero Hone Cost to Black Magic Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Earth/NE magic attacks at Cap Break Level 1, Instant Cast, Quick Cast 2 to party, [Cap Break Level 1, Magic Damage +30%, Quick ATB & 50% DEF/RES Pierce] for 1 turn to user
  • Quad Element Mode II (Fire, Earth, Wind, Water) (1 turn) Grants [Attach Fire with Stacking]/[Attach Earth with Stacking]/[Attach Wind with Stacking]/[Attach Water with Stacking] after using a Fire/Earth/Wind/Water ability
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Instant Cast 2 (2 turns) Instant cast speed
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Attach Water with Stacking (25 seconds) Increase Attach Water Level by 1 and increase Max Attach Element Level by 2, up to Attach Water 3
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Onion Knight
  • Critical Damage +50% 3 (3 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Chain Force Mode: Onion Knight
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Starry Ancient Link MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast; If user receives MAG/MND/DEF/RES debuff, grants MAG/MND/DEF/RES +15% for 8 seconds to party (max 1 chase) Interval Chase: 10 single-target Wind/NE, Water/NE, Fire/NE or Earth/NE magic attacks under En-Wind, En-Water, En-Fire or En-Earth, 50 SB Charge, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Wind/Water/Fire/Earth/NE piercing magic attack at True Cap Break Level 1, removes Master Mode
Radiant Sagespell Water CASB BLK Water, NE 2.50 7 single-target Water/NE magic attacks at Cap Break Level 1, En-Water, En-Water Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Black Magic Ability Boost, Dualcast Black Magic, Zero Hone Cost to Black Magic Abilities & 25% DEF/RES Pierce Crystal Force I/II: 6 single-target Water/NE magic attacks at Cap Break Level 1, Instant Cast, [Cap Break Level 1, Quick Cast, Magic Damage +30% & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user
Roaring Onion Sorcery ASB BLK Wind, Water, Fire, Earth, NE 0.01 5 single-target Wind/Water/Fire/Earth/NE magic attacks, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Wind/Water/Fire/Earth Ability High Boost & chases Wind/Water/Fire/Earth abilities with 8 single-target Wind/Water/Fire/Earth/NE magic attacks
Starry Eternal Sharpstrike MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Wind/NE, Water/NE, Fire/NE or Earth/NE physical attacks under En-Wind, En-Water, En-Fire or En-Earth + minor DeProtect for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Wind/Water/Fire/Earth/NE physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode
Soul Drive: Onion Knight LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
War-Awoken Kaleido Fire TASB NAT 0.01 Tactical Awoken Mode, +500 ATK & +500 MAG to user Tactical Awoken Mode: Fire Ability Boost, Triplecast Fire, Unlimited Fire Hones, Cap Break Level 1 to Fire Abilities, Fire Ability Damage +30% & 20% DEF/RES Pierce to Fire Abilities; Ends after using 8 Fire abilities TP Max: AOE Fire/NE hybrid attack at True Cap Break Level 1
War-Awoken Kaleido Fire (Weapon Skill) TASB NAT Fire, NE 0.01 Single-target Fire/NE piercing hybrid attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & 30% DEF/RES Pierce to Fire Abilities, and Weapon Skill Blue/Gold with at least Lv.0/2 En-Fire WS Blue: Lv.2 En-Fire Stack to user WS Gold: During Tactical Awoken Mode, Fire Ability Damage +50% & Quick Fire to user
Starry Magic Fencer MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Wind/NE, Water/NE, Fire/NE or Earth/NE hybrid attacks under En-Wind, En-Water, En-Fire or En-Earth, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Wind/Water/Fire/Earth med% piercing hybrid attack at True Cap Break Level 1, [Cap Break Level 9, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Radiant Sagespell Fire CASB BLK Fire, NE 2.50 7 single-target Fire/NE magic attacks at Cap Break Level 1, En-Fire, En-Fire Stack, Cap Break Level 1 & Crystal Mode to user Crystal Mode: Black Magic Ability Boost, Dualcast Black Magic, Zero Hone Cost to Black Magic Abilities & 25% DEF/RES Pierce Crystal Force I/II: 4 single-target Fire/NE magic attacks, Instant Cast, [Black Magic Ability Damage +30%, Dualcast Black Magic & 50% DEF/RES Pierce] for 2 turns & Quick ATB 1 to user