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Refia

III

Ability Schools

Celerity ★★★★
Combat ★★★★★
Monk ★★★★★
Sharpshooter ★★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Blazing Fists (HA1) Monk PHY Fire Six single attacks (1.10 each)

Soul Breaks (24)

NameTierTypeElementTimeEffects
  • ATK and ACC +30% (25 seconds) ATK and ACC +30%
Spellbreak Volley SB PHY - 2.50 One group ranged attack (3.40), [MAG -50%] for 25 seconds
  • Haste (25 seconds) ATB speed x2.00
  • ATK and DEF +35% (25 seconds) ATK and DEF +35%
Burst Commands
NameSchoolTypeTargetElementTimeEffects
Riddle of the Flame Monk PHY Single enemy Fire, NE 1.65 Four single ranged attacks (0.49 each), 50% additional critical damage
  • Dark Bargain (20 seconds) ATK +30%, DEF -30%
  • Haste ATB speed x2.00
  • 50% Critical (25 seconds) Critical chance =50%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • Attach Fire (25 seconds) Replaces Attack command, increases Fire damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Fire resistance +20%
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Quick Cast 1 (1 turn) Cast speed x2.00
  • Fire Quick Cycle (15 seconds) Grants [Quick Cast 1] after using a Fire ability
Trine Flamefist AOSB PHY Fire 2.50 Three single attacks (8.00 each) capped at 99999
  • High Quick Cast 2 (2 turns) Cast speed x3.00
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Blacksmith's Daughter Mode (15 seconds) Casts Fist of Kazus after using a Fire ability
  • Battering Heat (15 seconds) Grants [Attach Fire] after using two Fire abilities
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Scarlet Flamefist Monk Fire PHY Single enemy Fire, NE 1.65 Six single attacks (0.90 each) with additional 20% critical damage
  • 100% Critical 2 (2 turns) Critical chance =100%
  • Fire Ability +30% Boost 2 (2 turns) Fire abilities deal 30% more damage
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Relentless Blaze Follow-Up (15 seconds) Casts Relentless Blaze after using two of Scarlet Flamefist or Cresting Flames
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • 100% Critical (25s) Custom Param (25 seconds) Critical chance =100%
  • Scattering Blast Follow-Up (15 seconds) Casts Scattering Blast after using a Fire ability
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Fire Mode II (Refia) (1 turn) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time, instant cast speed for Fire abilities
  • Damage Cap +10000 3 (3 turns) Increases the damage/healing cap by 10000
  • 100% Critical 3 (3 turns) Critical chance =100%
  • Critical Damage +50% 3 (3 turns) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Fire Mode I (Refia) (15 seconds) Fire abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 and critical chance =50%/75%/100% for equipped Fire abilities after casting 1/2/3+ Fire abilities
  • Fire Resonance +5% Boost (15 seconds) Fire abilities deal 5% more damage
Maiden's Hammerblow LBO PHY Fire 2.50 Five single attacks (1.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF, 100% additional critical chance
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Awoken Fire (15 seconds) Fire abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Fire abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Blacksmith Runaway Mode (15 seconds) Critical chance =100%, cast speed x2.00 for Fire abilities
  • Fire Ability +50% Boost 3 (3 turns) Fire abilities deal 50% more damage
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Blazing Fists+ Monk PHY Single enemy Fire 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Refia Increases [Fire Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Fire abilities trigger 1 additional time, casts Spirit Attack: Refia after using a Fire ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Refia OZSB PHY Fire 2.50 Seven single attacks (2.6/2.8/2.9/3.0 each) capped at 19999/29999/49999/59999, followed by three single attacks (11.0 each) capped at 99999. Multiplier/cap requirements: 0-1/2-3/4/5 Monk or III allies
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Fire, NE 2.50 Twenty single attacks (1.00/1.10/1.20 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00) capped at 99999 at Apex Devout Soul level 0/1/2, removes Arcane Dyad Empowered: Ingus from the user
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Refia Keeps track of the number of uses of Apex Forge Pillar (0~2), removed after using Apex Forge Pillar two times
  • Apex Forge Pillar Damage Tracker Increases Apex Forge Pillar level by 1 after dealing 100001 or 300001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Refia]
  • Apex Forge Pillar Level Keeps track of Apex Forge Pillar level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Refia]
  • Instant Cast 1 (1 turn) Instant cast speed
  • ATK and MND +30%, DEF and RES +25% (25s) (25 seconds) ATK and MND +30%, DEF and RES +25%
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Refia
  • PHY +30% Boost 3 (3 turns) PHY attacks deal 30% more damage
  • PHY +30% Boost (15s) (15 seconds) PHY attacks deal 30% more damage
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Imperil Prismatic 10% (5s) Causes [Imperil Fire 10% (5s)], [Imperil Ice 10% (5s)], [Imperil Lightning 10% (5s)], [Imperil Earth 10% (5s)], [Imperil Wind 10% (5s)], [Imperil Water 10% (5s)], [Imperil Holy 10% (5s)], [Imperil Dark 10% (5s)] and [Imperil Poison 10% (5s)]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
  • Fire Ability +30% Boost 1 (1 turn) Fire abilities deal 30% more damage
  • Damage Cap +10000 2 (2 turns) Increases the damage/healing cap by 10000
  • Physical Quick Cast (15 seconds) Cast speed x2.00 for PHY attacks
  • Attach Fire 3 with Stacking (25 seconds) Increase Attach Fire Level by 3 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 3 (3 turns) Increase ATB charge speed by x9999999
  • Instant Cast 3 (3 turns) Instant cast speed
Starry Explosive Punch MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Fire/NE physical attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Fire/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
Soul Drive: Refia LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode
Super Flash (Refia) LBG+ NAT 0.01 Ultra Flash & Instant ATB 1 to user, +1 LB Gauge Ultra Flash: After using a Fire ability, grants Fire Ability Damage +30% for 3 turns to user (max 1 chase)