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Josef

II

Ability Schools

Combat ★★★★★
Monk ★★★★★
Support ★★★★

Hero Abilities

NameSchoolTypeElementEffects
Heroic Barrage (HA1) Monk PHY Ice Four single attacks (1.00 each), grants [10% Damage Reduction Barrier 1] to all allies
Hero's Smash (HA2) Monk PHY Ice Six single attacks (1.10 each)

Soul Breaks (31)

NameTierTypeElementTimeEffects
Fists of Fury Default PHY - 2.50 One single attack (1.50)
  • ATK +50% (25 seconds) ATK +50%
  • KO Automatically set when HP reaches 0, prevents from acting, counts towards Game Over, persists after battle
  • ATK +30% (25 seconds) ATK +30%
Snows of Death SSB PHY Ice, NE 2.50 Four group attacks (1.46 each), restores HP to all allies for 40% of their maximum HP
  • Haste ATB speed x2.00
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Unbound Fury (25 seconds) DEF and RES -40%, cast speed x2.00
  • Unbound Fury (25 seconds) DEF and RES -40%, cast speed x2.00
  • ATK and MAG +30% (25 seconds) ATK and MAG +30%
  • Haste ATB speed x2.00
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK +50% (25 seconds) ATK +50%
  • Haste ATB speed x2.00
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Quick Cast 2 (2 turns) Cast speed x2.00
  • Ice Radiant Shield: 75% (30 seconds) Returns 75% of the damage taken to the attacker as Ice damage capped at 9999
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Attach Ice Stacking (25 seconds) Allow to stack Attach Ice, up to Attach Ice 3
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Hero's Barrage Follow-Up (15 seconds) Casts Hero's Barrage after using an Ice ability
  • Dual Blink 1 Evades the next attack that could be evaded with [Physical Blink] or [Magical Blink], lower priority than [Physical Blink] and [Magical Blink]
  • Attach Ice (25 seconds) Replaces Attack command, increases Ice damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Ice resistance +20%
  • Awoken Monk (15 seconds) Monk abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Path of Might (15 seconds) Grants [Dualcast Monk 1] to the user after using two Monk attacks
Hero's Backbone AOSB PHY Ice 2.50 Three single attacks (8.00 each) capped at 99999
  • Dual Blink 1 Evades the next attack that could be evaded with [Physical Blink] or [Magical Blink], lower priority than [Physical Blink] and [Magical Blink]
  • ATK, DEF, MAG and RES +30% (25s) (25 seconds) ATK, DEF, MAG and RES +30%
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Weakness +15% Boost (15s) (15 seconds) Increases damage dealt by 15% when exploiting elemental weaknesses
  • High Quick Cast 1 (1 turn) Cast speed x3.00
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • Awoken Monk (15 seconds) Monk abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • ATK, DEF, MAG and RES +30% (25 seconds) ATK, DEF, MAG and RES +30%
  • Instant Cast 1 (1 turn) Instant cast speed
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Shard Striker Monk Monk PHY Single enemy Ice, NE 1.65 Six single attacks (0.90 each)
  • Instant Cast 2 (2 turns) Instant cast speed
  • 40% Damage Reduction Barrier 2 Reduces damage taken by 40% for the next two attacks
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Chivalry Mode Grants Heroism +1 after casting Shard Striker, removed if the character hasn't [Synchro Mode]
  • Dual Blink 1 Evades the next attack that could be evaded with [Physical Blink] or [Magical Blink], lower priority than [Physical Blink] and [Magical Blink]
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Soul Break Gauge +250 Grants 250 SB points when set
Arcane Dyad Finisher
TypeElementTimeEffects
  • Instant Cast 1 (1 turn) Instant cast speed
  • Imperil Ice 20% (15s) (15 seconds) Ice Resistance -20%, cumulable
  • Buff Ice 20% (15s) (15 seconds) Increases Ice damage dealt by 20%, cumulable
  • Arcane Dyad Empowered: Josef Keeps track of the number of uses of Snowfield Survivor (0~2), removed after using Snowfield Survivor two times
  • Snowfield Survivor Ability Tracker Increases Snowfield Survivor level by 1 after using 7 Monk abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Josef]
  • Snowfield Survivor Level Keeps track of Snowfield Survivor level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Josef]
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Hyperborean Fist Monk Ice PHY Single enemy Ice, NE 1.65 Five single attacks (0.90 each), followed by one single attack (4.71) that ignores DEF
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Ice Ability +30% Boost 3 (3 turns) Ice abilities deal 30% more damage
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Stalwart Survivor Mode Casts Boost Morale when any Damage Reduction Barrier is removed, removed if the character hasn't [Synchro Mode]
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
  • Limit Break Gauge +250 Grants 250 LB points when set
Dual Shift
TypeElementTimeEffects
  • 50% Critical (25s) (25 seconds) Critical chance =50%
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Monk Mode II (Josef) (3/3/2/1/0 turns (Dual Shift)) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time, grants [Dual Guardian Stance 60% Critical (15s)]/[Dual Guardian Stance 80% Critical (15s)]/[Dual Guardian Stance 100% Critical (15s)] to all allies after using Monk abilities, grants [Critical Damage +50% 1] to all allies after using Monk abilities
  • Dual Awoken Monk Mode I (Josef) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time, cast speed x2.00 for equipped Monk abilities, causes [Imperil Ice 10% (5s)] after using equipped Monk abilities, grants [50% Damage Reduction Barrier 1] to all allies after casting two equipped Monk abilities
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Monk Mode I (Josef) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time, cast speed x2.00 for equipped Monk abilities, causes [Imperil Ice 10% (5s)] after using equipped Monk abilities, grants [50% Damage Reduction Barrier 1] to all allies after casting two equipped Monk abilities
  • Monk Resonance +5% Boost (15 seconds) Monk abilities deal 5% more damage
  • Chain Force Mode: Josef (Ice) (15 seconds) Casts Ice Guidance: Josef after another ally uses an Ice ability, removed after triggering three times
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • 10% Damage Reduction Barrier 1 Reduces damage taken by 10% for the next attack
Hero's Smash+ Monk PHY Single enemy Ice 1.65 Six single attacks (1.20/1.25 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Ice 3 with Stacking (25 seconds) Increase Attach Ice Level by 3 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Josef (Ice) Increases [Ice Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Monk abilities trigger 1 additional time, casts Spirit Attack: Josef (Ice) after using a Monk ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Monk Mode II (Josef v2) (1 turn) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Monk abilities, chases a Monk ability with Dual Hero's Courage
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Monk Resonance +5% Boost (15 seconds) Monk abilities deal 5% more damage
  • Dual Awoken Monk Mode I (Josef v2) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 2 additional times, chases 2 Monk abilities with Dual Hero's Rebuke
  • Haste ATB speed x2.00
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Attach Ice with Stacking (25 seconds) Increase Attach Ice Level by 1 and increase Max Attach Element Level by 2, up to Attach Ice 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Dualcast Monk (15 seconds) Monk abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Ice Bond (Josef) CSB+ NAT 0.01 Activates Ice Limit Chain (150) & 50% Ice Field, Instant Cast & Zero SB Cost, Imperil Ice 10/20/30% for 5 seconds to all targets with 0/2/4 En-Ice members, ATK +50% to party, Instant Cast 1 to user
  • Imperil Ice 20% (25s) (25 seconds) Ice Resistance -20%, cumulable
  • Instant Cast 1 (1 turn) Instant cast speed
  • Buff Ice 20% (15s) (15 seconds) Increases Ice damage dealt by 20%, cumulable
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
Starry Hero's Backbone MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Ice/NE physical attacks + minor DeProtect for 5 seconds, Hero Boost +30/35/40/45/50% to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Ice/NE physical attack at True Cap Break Level 1 + DeProtect 30% for 5 seconds, Instant Cast 1 to user, removes Master Mode
Continuous Flash: Josef Glint++ NAT 0.01 Quick Monk & Instant ATB 1 to user