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Master

I

Ability Schools

Combat ★★★★★
Monk ★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Fighting Frenzy (HA1) Monk PHY Earth, Fire, Lightning Five single attacks (0.95/1.00/1.05/1.10/1.15 each) scaling with uses, causes [DEF, RES and MND -15% (8s)] to the user

Soul Breaks (26)

NameTierTypeElementTimeEffects
Finest Fists Default PHY - 2.50 One single attack (1.50)
Burst Commands
NameSchoolTypeTargetElementTimeEffects
  • Unbound Fury (25 seconds) DEF and RES -40%, cast speed x2.00
  • Unbound Fury (25 seconds) DEF and RES -40%, cast speed x2.00
  • Haste ATB speed x2.00
  • Last Stand If HP reaches 0, prevents [KO] restoring HP for 1% maximum HP, removed after triggering
  • Burst Mode Replaces the Attack and Defend commands, ATK, DEF, MAG, RES, MND, ACC and EVA +20%, SPD +10%
  • ATK and DEF +35% (25 seconds) ATK and DEF +35%
  • Instant Cast 2 (2 turns) Instant cast speed
  • ATK and RES +30% (25 seconds) ATK and RES +30%
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Follow-Up Flurry Follow-Up (15 seconds) Casts Follow-Up Flurry after dealing a critical hit with an ability
Pinnacle Pugilist AOSB PHY Earth, Fire, Lightning 2.50 Three single attacks (8.00 each) capped at 99999
  • Weakness +30% Boost (15s) (15 seconds) Increases damage dealt by 30% when exploiting elemental weaknesses
  • 100% Critical 2 (2 turns) Critical chance =100%
  • Awoken Monk (15 seconds) Monk abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Rousing Charge Mode (Fire, Lightning, Earth) (1 turn) Grants [Attach Fire]/[Attach Lightning]/[Attach Earth] after using a Fire/Lightning/Earth ability
  • Rousing Rush Mode (15 seconds) ATK +50%, DEF and RES -30%, 50% chance for Monk abilities to trigger 1 additional time
  • Rousing Charge Mode II (Fire, Lightning, Earth) (1 turn) Grants [Attach Fire with Stacking]/[Attach Lightning with Stacking]/[Attach Earth with Stacking] after using a Fire/Lightning/Earth ability
  • 100% Critical (25 seconds) Critical chance =100%
  • Instant Cast 1 (1 turn) Instant cast speed
  • Rousing Charge Mode II (Fire, Lightning, Earth) (1 turn) Grants [Attach Fire with Stacking]/[Attach Lightning with Stacking]/[Attach Earth with Stacking] after using a Fire/Lightning/Earth ability
  • High Quick Cast 1 (1 turn) Cast speed x3.00
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Uncanny Wild Strike Monk Monk PHY Single enemy Earth, Fire, Lightning, NE 1.65 Six single attacks (0.90 each), 25%/50%/75%/100% additional critical chance scaling with activations
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Rousing Charge Mode III (Fire, Lightning, Earth) (1 turn) Grants [Attach Fire 2 with Stacking]/[Attach Lightning 2 with Stacking]/[Attach Earth 2 with Stacking] after using a Fire/Lightning/Earth ability
  • Frenzied Monk Mode (15 seconds) ATK +30%, critical hits deal 50% more damage (additive with the base critical coefficient), casts Ballistic Fist after dealing a critical hit with an ability if the character has Martial Will level 1+
  • Instant Cast 3 (3 turns) Instant cast speed
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Monk Mode II (Master) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 20000, Monk abilities trigger 1 additional time, instant cast speed, 30% additional critical damage
  • Dual Awoken Monk Mode I (Master) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 2 additional times, cast speed x2.00 for equipped Monk abilities
  • Rousing Charge Mode II (Fire, Lightning, Earth) (1 turn) Grants [Attach Fire with Stacking]/[Attach Lightning with Stacking]/[Attach Earth with Stacking] after using a Fire/Lightning/Earth ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • 100% Critical (25s) (25 seconds) Critical chance =100%
  • Dual Awoken Monk Mode I (Master) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 2 additional times, cast speed x2.00 for equipped Monk abilities
  • Monk Resonance +5% Boost (15 seconds) Monk abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
PHY Earth, Fire, Lightning, NE 2.50 Twenty single attacks (1.00/1.10 each) capped at 9999/19999, followed by one single attack (10.00/11.00) capped at 99999 at Crowning Strike level 0/1, removes Arcane Dyad Empowered: Master from the user
  • Rousing Charge Mode (Fire, Lightning, Earth) (1 turn) Grants [Attach Fire]/[Attach Lightning]/[Attach Earth] after using a Fire/Lightning/Earth ability
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Master Keeps track of the number of uses of Crowning Strike (0~2), removed after using Crowning Strike two times
  • Crowning Strike Damage Tracker Increases Crowning Strike level by 1 after dealing 100001 total damage during the status, removed if the character hasn't [Arcane Dyad Empowered: Master]
  • Crowning Strike Level Keeps track of Crowning Strike level (0~1), removed if the character hasn't [Arcane Dyad Empowered: Master]
  • Rousing Charge Mode (Fire, Lightning, Earth) (1 turn) Grants [Attach Fire]/[Attach Lightning]/[Attach Earth] after using a Fire/Lightning/Earth ability
  • Critical Damage +50% (25 seconds) Critical hits deal 50% more damage (additive with the base critical coefficient)
  • Awoken Slugfest (15 seconds) Monk abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, cast speed x2.00/2.25/2.50/2.75/3.00 for Monk abilities at ability rank 1/2/3/4/5, casts Ironfist Combo after using after using Monk abilities
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast 3 (3 turns) Cast speed x2.00
  • Soul Break Gauge +250 Grants 250 SB points when set
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
  • DEF, RES and MND -15% (8s) (8 seconds) DEF, RES and MND -15%
  • Attach Earth 2 with Stacking (25 seconds) Increase Attach Earth Level by 2 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Attach Fire 2 with Stacking (25 seconds) Increase Attach Fire Level by 2 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Lightning 2 with Stacking (25 seconds) Increase Attach Lightning Level by 2 and increase Max Attach Element Level by 2, up to Attach Lightning 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Master (Earth, Fire, Lightning) Increases [Fire/Lightning/Earth Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks, Monk abilities trigger 1 additional time, casts Spirit Attack: Master (Fire, Lightning, Earth) after using three Monk abilities (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Dual Shift
TypeElementTimeEffects
  • ATK and MND +30%, DEF and RES +25% (8s) (8 seconds) ATK and MND +30%, DEF and RES +25%
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Monk Mode II (Master v2) (1 turn) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, instant cast speed for Monk abilities, chases a Monk ability with Dual Resolute Decisiveness
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Rousing Charge Mode II (Fire, Lightning, Earth) (1 turn) Grants [Attach Fire with Stacking]/[Attach Lightning with Stacking]/[Attach Earth with Stacking] after using a Fire/Lightning/Earth ability
  • Monk Resonance +5% Boost (15 seconds) Monk abilities deal 5% more damage
  • Dual Awoken Monk Mode I (Master v2) (15 seconds) Monk abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 2 additional times, chases Monk abilities with Dual Fierce Fist
  • Rousing Charge Mode II (Fire, Lightning, Earth) (1 turn) Grants [Attach Fire with Stacking]/[Attach Lightning with Stacking]/[Attach Earth with Stacking] after using a Fire/Lightning/Earth ability
  • Instant Cast 2 (2 turns) Instant cast speed
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
Starry Brave Advance MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Earth/NE, Fire/NE or Lightning/NE physical attacks under En-Earth, En-Fire or En-Lightning, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Earth/Fire/Lightning/NE physical attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
  • Attach Earth with Stacking (25 seconds) Increase Attach Earth Level by 1 and increase Max Attach Element Level by 2, up to Attach Earth 3
  • Attach Fire with Stacking (25 seconds) Increase Attach Fire Level by 1 and increase Max Attach Element Level by 2, up to Attach Fire 3
  • Attach Lightning with Stacking (25 seconds) Increase Attach Lightning Level by 1 and increase Max Attach Element Level by 2, up to Attach Lightning 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
  • Crystal Force Mode: Master Monk abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Monk abilities trigger 1 additional time, [DEF and RES 25% Piercing (15s)], removed if user hasn't Crystal Force Mode
Roaring Warring Struggle ASB PHY Earth, Fire, Lightning, NE 0.01 5 single-target Earth/Fire/Lightning/NE physical attacks, Instant Cast, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Earth/Fire/Lightning Ability High Boost & Instant Earth/Fire/Lightning
War-Awoken Skyshatter Kick TASB NAT 0.01 Grants Tactical Awoken Mode & +500 ATK to user Tactical Awoken Mode: Earth/Fire/Lightning Ability Boost, Triplecast Earth/Fire/Lightning, Unlimited Earth/Fire/Lightning Hones, Cap Break Level 1 to Earth/Fire/Lightning Abilities, Earth/Fire/Lightning Ability Damage +30% & ATB Speed x1.1 to Earth/Fire/Lightning Abilities; Ends after using 8 Earth/Fire/Lightning abilities TP Max: AOE Earth/NE, Fire/NE or Lightning/NE physical attack at True Cap Break Level 1 under En-Earth, En-Fire or En-Lightning
War-Awoken Skyshatter Kick (Weapon Skill) TASB PHY Earth, Fire, Lightning, NE 0.01 One single piercing attack at True Cap Break Level 1, grants Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Earth/Fire/Lightning Abilities, and Weapon Skill Blue/Gold if user has at least Lv.0/2 En-Earth/Fire/Lightning; WS Blue: Grants [Lv.2 En-Earth/Fire/Lightning Stack] to user WS Gold: Grants [During Tactical Awoken Mode, Cap Break Level 3 & Damage +50% to Earth/Fire/Lightning Abilities] to user
Burst Break: Master (Break Glint) Buster PHY Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Poison, NE 0.01 One single Overflow attack, grants En-Earth, En-Fire or En-Lightning Super Stack, Burst Strike & Instant ATB 1 to user Burst Strike: After using Earth/Fire/Lightning abilities, chases with 6 single-target Earth/NE, Fire/NE or Lightning/NE physical attacks under En-Earth, En-Fire or En-Lightning (max 5 chases)
Burst Break: Master (Break Arte) Buster PHY Earth, NE or Fire, NE or Lightning, NE 0.01 One group Earth/NE, Fire/NE, or Lightning/NE Overflow attack under En-Earth, En-Fire, or En-Lightning; grants Instant ATB 1 to user
Soul Drive: Master LBSD NAT 0.01 Grants Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost, Instant SB Cast, Cap Break Level 1 to SB & SB Damage +50%; Grants Instant ATB 1 to user after casting SB, removes Soul Drive Mode