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Wedge

Core

Ability Schools

Black Magic ★★★
Celerity ★★★★★
Support ★★★★★
Thief ★★★★★

Hero Abilities

NameSchoolTypeElementEffects
Trickster (HA1) Black Magic NAT Wind Six single ranged hybrid attacks (1.10 or 3.50 each), removes negative effects from all allies every four uses
Star Drive (HA2) Thief NAT Wind 4/5/6/7 single hybrid attacks (1.00 or 3.30 each) after 0/1/2/3+ uses. Uses resets with KO.

Soul Breaks (24)

NameTierTypeElementTimeEffects
Remedy! Default NAT 2.50 Removes negative effects
  • ATK and DEF +30% (25 seconds) ATK and DEF +30%
  • DEF and MAG +30% (25 seconds) DEF and MAG +30%
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Aeroburst Follow-Up (15 seconds) Casts Aeroburst after using a Wind ability
  • Attach Wind Stacking (25 seconds) Allow to stack Attach Wind, up to Attach Wind 3
  • Attach Wind (25 seconds) Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
  • Black Magic +50% Boost 2 (2 turns) Black Magic abilities deal 50% more damage
  • Magical Instant Cast 2 (2 turns) Instant cast speed for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
  • Magic Purge Follow-Up (15 seconds) Casts Magic Purge after using a Black Magic ability
Slime Shower Glint PHY Fire, Water, Wind, NE 0.01 Twelve group ranged attacks (0.46 each)
Synchro Abilities
NameSchoolConditionTypeTargetElementTimeEffects
Vacuum Cutter Black Magic Wind NAT Single enemy Wind, NE 1.65 Six single ranged hybrid attacks (0.90 or 3.05 each)
  • Imperil Wind 10% (15s) (15 seconds) Wind Resistance -10%, cumulable
  • Buff Wind 10% (15s) (15 seconds) Increases Wind damage dealt by 10%, cumulable
  • ATK, DEF and MAG +30% (25s) (25 seconds) ATK, DEF and MAG +30%
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Synchro Mode (15 seconds) Replaces the Attack and Defend commands
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Smooth Sailing! (15 seconds) Grants [Wind Ability +30% Boost 1] to all allies after using two of Vacuum Cutter or Wind Booster
  • Instant Cast 3 (3 turns) Instant cast speed
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Awoken Wind (15 seconds) Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Quick Cast (15 seconds) Cast speed x2.00
  • Wondrous Mirage Follow-Up (15 seconds) Casts Wondrous Mirage after using two Wind abilities
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Wedge) (3/3/2/1/0 turns (Dual Shift)) Increases the damage/healing cap by 10000, Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Wonder Cyclone after using Wind abilities
  • Dual Awoken Wind Mode I (Wedge) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Critical Chance +50% (25s) (25 seconds) Critical chance +50% (additive with other critical chance sources)
  • MAG and RES +30% (25s) (25 seconds) MAG and RES +30%
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Wedge) (15 seconds) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
Arcane Dyad Finisher
TypeElementTimeEffects
NAT Wind, NE 2.50 Twenty single hybrid attacks (1.00/1.10/1.20 or 3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00 or 34.60/38.06/41.52) capped at 99999 at Star Drive level 0/1/2, removes Arcane Dyad Empowered: Wedge from the user
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Arcane Dyad Empowered: Wedge Keeps track of the number of uses of Star Drive (0~2), removed after using Star Drive two times
  • Star Drive Ability Tracker Increases Star Drive level by 1 after using 5 or 8 Wind abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Wedge]
  • Star Drive Level Keeps track of Star Drive level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Wedge]
Zenith SB Abilities
NameSchoolTypeTargetElementTimeEffects
Trickster+ Black Magic NAT Single enemy Wind 1.65 Six single ranged hybrid attacks (1.20/1.25 or 3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses, removes negative effects from all allies every four uses
Star Drive+ Thief NAT Single enemy Wind 1.20 Seven single ranged hybrid attacks (1.10 or 3.60 each) capped at 9999/19999 after 0-2/3+ uses
  • Attach Wind 3 with Stacking (25 seconds) Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Zenith Mode (15 seconds) Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
  • Zenith Mode: Wedge Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks and BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind abilities trigger 1 additional time, casts Spirit Attack: Wedge after using a Thief ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
Divine Might: Wedge OZSB NAT Wind 2.50 Seven single attacks (?/?/?/? each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (? each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Wind abilities on allies/5+ Wind abilities on allies and 2+ allies have Attach Wind
Dual Shift
TypeElementTimeEffects
  • Instant ATB 1 (1 turn) Increase ATB charge speed by x9999999
  • Dual Awoken Wind Mode II (Wedge II) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Instant Wind, chases a Wind ability with [Dualcast Thief 1] and [Thief +30% Boost 1] to all allies
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Dual Awoken Wind Mode I (Wedge II) Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x? for equipped Wind abilities
  • Wind Resonance +5% Boost (15 seconds) Wind abilities deal 5% more damage
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Soul Break Gauge +250 Grants 250 SB points when set
  • 200% ATB 1 (1 turn) Increase ATB charge speed by x2.00
  • ATK and MND +30%, DEF and RES +25% (25s) (25 seconds) ATK and MND +30%, DEF and RES +25%
  • Awoken Wind Agent Wind abilities don't consume uses, Wind abilities trigger 1 additional time, cast speed x2.00/2.25/2.50/2.75/3.00 for Wind abilities at ability rank 1/2/3/4/5
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Imperil Prismatic 10% (15s) Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
  • Imperil Prismatic 30% (15s) Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
  • ATK +50% (25s) (25 seconds) ATK +50%
  • Haste ATB speed x2.00
  • Attach Wind with Stacking (25 seconds) Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
  • Damage Cap +10000 (15 seconds) Increases the damage/healing cap by 10000
  • Crystal Force Mode (15 seconds) Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
Roaring Wedge Tornado ASB NAT Wind, NE 0.01 5 single-target Wind/NE hybrid attacks (0.80 or 2.60 each), Instant Cast, Cap Break Level 1, Accel Mode & Instant ATB 1 to user Accel Mode: Wind Ability High Boost & chases Wind abilities with 6 single-target Wind/NE hybrid attacks, Wind Damage +10% to user for 5 seconds
Star Shower CSB NAT 0.01 Activates Wind Limit Chain (150) & 30% Wind Field, ATK +50% or MAG +50% to party
Starry Trick Drive MASB NAT 0.01 Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1 Interval Chase: 10 single-target Wind/NE hybrid attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases) Master Chase: Single-target Wind/NE hybrid attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode
War-Awoken Star Cyclone TASB NAT 0.01 Tactical Awoken Mode, +500 ATK & +500 MAG to user Tactical Awoken Mode: Wind Ability Boost, Triplecast Wind, Unlimited Wind Hones, Cap Break Level 1 to Wind Abilities, Wind Ability Damage +30% & ATB Speed x1.1 to Wind Abilities; Ends after using 8 Wind abilities TP Max: AOE Wind/NE hybrid attack at True Cap Break Level 1
War-Awoken Star Cyclone (Weapon Skill) TASB NAT Wind, NE 0.01 Single-target Wind/NE piercing hybrid attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user; During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Wind Abilities, and Weapon Skill Blue/Gold if user has at least 0/10% Wind Boost WS Blue: Dualcast Wind 3, Instant Wind 3 & Weakess Damage +30% for 3 turns to user WS Gold: Wind Boost +50% to all allies
Soul Drive: Wedge (Wind) LBSD NAT 0.01 Soul Drive Mode & Instant ATB 1 to user Soul Drive Mode: -1 SB Gauge Cost & Instant SB Cast; Grants En-Wind to members with/without En-Wind & Quick ATB 1 to user after casting SB, removes Soul Drive Mode
Super Flash (Wedge) LBG+ NAT 0.01 Quick Cast 1 to party, Deadly Strikes or Sorcery Damage +15% to En-Wind members & Instant ATB 1 to user