| | Name | Tier | Type | Element | Time | Effects |
|
 |
Remedy! |
Default |
NAT |
|
2.50 |
Removes negative effects |
| ▶ |
 |
Trickster |
USB |
NAT |
Wind, Lightning, NE |
2.50 |
Ten single hybrid ranged attacks (0.70 or 1.68 each), grants [ATK and DEF +30%] or [DEF and MAG +30%] for 25 seconds, [Attach Wind] and [Aeroburst Follow-Up] to the user |
-
ATK and DEF +30%
(25 seconds)
ATK and DEF +30%
-
DEF and MAG +30%
(25 seconds)
DEF and MAG +30%
-
Attach Wind
(25 seconds)
Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
-
Aeroburst Follow-Up
(15 seconds)
Casts Aeroburst after using a Wind ability
|
| ▶ |
 |
Fairy Stars |
Glint |
NAT |
Wind, NE |
0.01 |
Six single hybrid ranged attacks (0.52 or 1.25 each), grants [Attach Wind Stacking] and [Attach Wind] to the user |
-
Attach Wind Stacking
(25 seconds)
Allow to stack Attach Wind, up to Attach Wind 3
-
Attach Wind
(25 seconds)
Replaces Attack command, increases Wind damage dealt by 50/80/120% (abilities) or 80/100/120% (Soul Breaks), Wind resistance +20%
|
| ▶ |
 |
Great Chain-Cast |
USB |
BLK |
Fire, Wind, Ice, NE |
2.50 |
Ten single attacks (1.65 each), grants [Black Magic +50% Boost 2], [Magical Instant Cast 2] and [Magic Purge Follow-Up] to the user |
-
Black Magic +50% Boost 2
(2 turns)
Black Magic abilities deal 50% more damage
-
Magical Instant Cast 2
(2 turns)
Instant cast speed for BLK, WHT, BLU, SUM or NAT attacks that deal magical damage
-
Magic Purge Follow-Up
(15 seconds)
Casts Magic Purge after using a Black Magic ability
|
|
 |
Slime Shower |
Glint |
PHY |
Fire, Water, Wind, NE |
0.01 |
Twelve group ranged attacks (0.46 each) |
| ▶ |
 |
Flying Star |
SASB |
NAT |
Wind, NE |
2.50 |
Fifteen single hybrid ranged attacks (0.60 or 1.50 each), grants [ATK, DEF and MAG +30% (25s)] to all allies, grants [Attach Wind 3 with Stacking], [Synchro Mode], [Damage Cap +10000] and [Smooth Sailing!] to the user |
Synchro Abilities
| | Name | School | Condition | Type | Target | Element | Time | Effects |
|
 |
Vacuum Cutter |
Black Magic |
Wind |
NAT |
Single enemy |
Wind, NE |
1.65 |
Six single ranged hybrid attacks (0.90 or 3.05 each) |
| ▶ |
 |
Wind Booster |
Thief |
Wind |
NAT |
Single enemy |
Wind, NE |
0.83 |
Three single ranged hybrid attacks (0.80 or 2.70 each), causes [Imperil Wind 10% (15s)] every two activations, grants [Buff Wind 10% (15s)] to the user every two activations |
-
Imperil Wind 10% (15s)
(15 seconds)
Wind Resistance -10%, cumulable
-
Buff Wind 10% (15s)
(15 seconds)
Increases Wind damage dealt by 10%, cumulable
|
-
ATK, DEF and MAG +30% (25s)
(25 seconds)
ATK, DEF and MAG +30%
-
Attach Wind 3 with Stacking
(25 seconds)
Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Synchro Mode
(15 seconds)
Replaces the Attack and Defend commands
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Smooth Sailing!
(15 seconds)
Grants [Wind Ability +30% Boost 1] to all allies after using two of Vacuum Cutter or Wind Booster
|
| ▶ |
 |
Tornado Star |
LBO |
NAT |
Wind |
2.50 |
Three single hybrid ranged attacks (1.00 or 3.00 each scaling with LB gauge and LB honing level) capped at 99999, ignores DEF and RES, 100% additional critical chance, grants [Instant Cast 3] to the user |
-
Instant Cast 3
(3 turns)
Instant cast speed
|
| ▶ |
 |
Mach Star |
AASB |
NAT |
Wind, NE |
2.50 |
Fifteen single hybrid ranged attacks (0.60 or 1.50 each), grants [Attach Wind with Stacking], [Awoken Wind], [Damage Cap +10000], [Quick Cast] and [Wondrous Mirage Follow-Up] to the user |
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Awoken Wind
(15 seconds)
Wind abilities don't consume uses and deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Quick Cast
(15 seconds)
Cast speed x2.00
-
Wondrous Mirage Follow-Up
(15 seconds)
Casts Wondrous Mirage after using two Wind abilities
|
| ▶ |
 |
Awoken Trickster |
DASB |
NAT |
Wind, NE |
2.50 |
Seven single hybrid attacks (0.90/3.05 each) capped at 19999, grants [Critical Chance +50% (25s)]/[MAG and RES +30% (25s)] to the user, grants [Attach Wind with Stacking], [Damage Cap +10000], [Dual Awoken Wind Mode I (Wedge)] and [Wind Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [Instant ATB 1] and [Dual Awoken Wind Mode II (Wedge)], removes [Dual Awoken Wind Mode I (Wedge)] |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Wind Mode II (Wedge)
(3/3/2/1/0 turns (Dual Shift))
Increases the damage/healing cap by 10000, Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 1 additional time, instant cast speed for Wind abilities, casts Dual Wonder Cyclone after using Wind abilities
-
Dual Awoken Wind Mode I (Wedge)
(15 seconds)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
|
-
Critical Chance +50% (25s)
(25 seconds)
Critical chance +50% (additive with other critical chance sources)
-
MAG and RES +30% (25s)
(25 seconds)
MAG and RES +30%
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Wind Mode I (Wedge)
(15 seconds)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x2.00/x2.50/x3.00 for equipped Wind abilities after casting 1/2/3+ Wind abilities
-
Wind Resonance +5% Boost
(15 seconds)
Wind abilities deal 5% more damage
|
| ▶ |
 |
Star Drive |
ADSB |
NAT |
|
0.01 |
Grants [Attach Wind with Stacking], [Damage Cap +10000], [Arcane Dyad Empowered: Wedge], [Star Drive Ability Tracker] and [Star Drive Level] |
Arcane Dyad Finisher
| Type | Element | Time | Effects |
|
NAT |
Wind, NE |
2.50 |
Twenty single hybrid attacks (1.00/1.10/1.20 or 3.15/3.50/3.85 each) capped at 9999/19999/29999, followed by one single attack (10.00/11.00/12.00 or 34.60/38.06/41.52) capped at 99999 at Star Drive level 0/1/2, removes Arcane Dyad Empowered: Wedge from the user |
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Arcane Dyad Empowered: Wedge
Keeps track of the number of uses of Star Drive (0~2), removed after using Star Drive two times
-
Star Drive Ability Tracker
Increases Star Drive level by 1 after using 5 or 8 Wind abilities during the status, removed if the character hasn't [Arcane Dyad Empowered: Wedge]
-
Star Drive Level
Keeps track of Star Drive level (0~2), removed if the character hasn't [Arcane Dyad Empowered: Wedge]
|
| ▶ |
 |
Zenith Tornado Star |
ZSB |
NAT |
Wind, NE |
2.50 |
Seven single attacks (? each) capped at 19999, grants [Attach Wind 3 with Stacking], [Damage Cap +10000], [Zenith Mode], and [Zenith Mode: Wedge] |
Zenith SB Abilities
| | Name | School | Type | Target | Element | Time | Effects |
|
 |
Trickster+ |
Black Magic |
NAT |
Single enemy |
Wind |
1.65 |
Six single ranged hybrid attacks (1.20/1.25 or 3.80/3.95 each) capped at 9999/19999 after 0-2/3+ uses, removes negative effects from all allies every four uses |
|
 |
Star Drive+ |
Thief |
NAT |
Single enemy |
Wind |
1.20 |
Seven single ranged hybrid attacks (1.10 or 3.60 each) capped at 9999/19999 after 0-2/3+ uses |
-
Attach Wind 3 with Stacking
(25 seconds)
Increase Attach Wind Level by 3 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Zenith Mode
(15 seconds)
Replaces certain Hero Abilities, certain Hero Abilities don't consume uses, after the duration the status only expires after the character takes an action
-
Zenith Mode: Wedge
Increases [Wind Infusion] damage bonus by 20%, cast speed x1.10 for PHY attacks and BLK, WHT, BLU, SUM or NAT attacks that deal magical damage, Wind abilities trigger 1 additional time, casts Spirit Attack: Wedge after using a Thief ability (max 1), maximum HP +1500, grants [Astra] after taking the next action, removed if the character hasn't [Zenith Mode]
|
|
 |
Divine Might: Wedge |
OZSB |
NAT |
Wind |
2.50 |
Seven single attacks (?/?/?/? each) capped at 19999/29999/49999/59999, followed by three single ranged piercing attacks (? each) capped at 99999. Multiplier/cap requirements: 0-2/3-4/5+ Wind abilities on allies/5+ Wind abilities on allies and 2+ allies have Attach Wind |
| ▶ |
 |
Awoken Mach Star |
DASB |
NAT |
Wind, NE |
2.50 |
Seven single hybrid attacks (? or ? each) capped at 19999, grants [Attach Wind with Stacking], [Damage Cap +10000], [Dual Awoken Wind Mode I (Wedge II)] and [Wind Resonance +5% Boost] to the user |
Dual Shift
| Type | Element | Time | Effects |
| ▶ |
NAT |
|
0.01 |
Grants [ATK +50%, MND -50%], [Instant ATB 1], and [Dual Awoken Wind Mode II (Wedge II)] to the user |
-
Instant ATB 1
(1 turn)
Increase ATB charge speed by x9999999
-
Dual Awoken Wind Mode II (Wedge II)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Instant Wind, chases a Wind ability with [Dualcast Thief 1] and [Thief +30% Boost 1] to all allies
|
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Dual Awoken Wind Mode I (Wedge II)
Wind abilities deal 5/10/15/20/30% more damage at ability rank 1/2/3/4/5, Wind abilities trigger 2 additional times, cast speed x? for equipped Wind abilities
-
Wind Resonance +5% Boost
(15 seconds)
Wind abilities deal 5% more damage
|
| ▶ |
 |
Continuous Flash: Wedge (Wind) |
Glint++ |
NAT |
|
0.01 |
Grants [Attach Wind with Stacking], [Soul Break Gauge +250], and [200% ATB 1] to the user |
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Soul Break Gauge +250
Grants 250 SB points when set
-
200% ATB 1
(1 turn)
Increase ATB charge speed by x2.00
|
| ▶ |
 |
Triple Star |
AASB |
NAT |
Wind, NE |
2.50 |
Fifteen single hybrid ranged attacks (0.60 or 1.50 each), grants [ATK and MND +30%, DEF and RES +25% (25s)] to all allies, grants [Awoken Wind Agent], [Damage Cap +10000] to the user, and cause [Imperil Prismatic 10% (15s)]/[Imperil Prismatic 30% (15s)] if there are 0-3/4+ Thief or Job/Beyond allies |
-
ATK and MND +30%, DEF and RES +25% (25s)
(25 seconds)
ATK and MND +30%, DEF and RES +25%
-
Awoken Wind Agent
Wind abilities don't consume uses, Wind abilities trigger 1 additional time, cast speed x2.00/2.25/2.50/2.75/3.00 for Wind abilities at ability rank 1/2/3/4/5
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Imperil Prismatic 10% (15s)
Causes [Imperil Fire 10% (15s)], [Imperil Ice 10% (15s)], [Imperil Lightning 10% (15s)], [Imperil Earth 10% (15s)], [Imperil Wind 10% (15s)], [Imperil Water 10% (15s)], [Imperil Holy 10% (15s)], [Imperil Dark 10% (15s)] and [Imperil Poison 10% (15s)]
-
Imperil Prismatic 30% (15s)
Causes [Imperil Fire 30% (15s)], [Imperil Ice 30% (15s)], [Imperil Lightning 30% (15s)], [Imperil Earth 30% (15s)], [Imperil Wind 30% (15s)], [Imperil Water 30% (15s)], [Imperil Holy 30% (15s)], [Imperil Dark 30% (15s)] and [Imperil Poison 30% (15s)]
|
| ▶ |
 |
Fated Bond: Wedge |
CSB |
NAT |
|
0.01 |
Activates Thief Chain (max 150, +50% field), grants [ATK +50% (25s)] and [Haste] to all allies |
-
ATK +50% (25s)
(25 seconds)
ATK +50%
-
Haste
ATB speed x2.00
|
| ▶ |
 |
Radiant Flying Star |
CASB |
NAT |
Wind, NE |
2.50 |
7 single hybrid attacks (0.90 or 3.05 each) capped at 19999, grants [Attach Wind with Stacking], [Damage Cap +10000], [Crystal Force Mode], and Crystal Force Mode: Wedge to the user
Crystal Force Mode: Wedge: Wind Ability Boost, Dualcast Wind, Zero Hone Cost to Wind Abilities & 25% DEF/RES Pierce |
-
Attach Wind with Stacking
(25 seconds)
Increase Attach Wind Level by 1 and increase Max Attach Element Level by 2, up to Attach Wind 3
-
Damage Cap +10000
(15 seconds)
Increases the damage/healing cap by 10000
-
Crystal Force Mode
(15 seconds)
Grants Crystal Force Mode, Replaces Attack and Defend commands with Crystal Force I & II, unlocks II after three actions
|
|
 |
Roaring Wedge Tornado |
ASB |
NAT |
Wind, NE |
0.01 |
5 single-target Wind/NE hybrid attacks (0.80 or 2.60 each), Instant Cast, Cap Break Level 1, Accel Mode & Instant ATB 1 to user
Accel Mode: Wind Ability High Boost & chases Wind abilities with 6 single-target Wind/NE hybrid attacks, Wind Damage +10% to user for 5 seconds |
|
 |
Star Shower |
CSB |
NAT |
|
0.01 |
Activates Wind Limit Chain (150) & 30% Wind Field, ATK +50% or MAG +50% to party |
|
 |
Starry Trick Drive |
MASB |
NAT |
|
0.01 |
Master Mode, Instant ATB 1 & Diffusion Barrier 1 to user
Master Mode: Cap Break Level 2, Hero Boost +25%, Zero SB Cost 1 & Instant SB/LB Cast 1
Interval Chase: 10 single-target Wind/NE hybrid attacks, Hero Boost +30/35/40/45/50% & Cap Break Level 3/4/5/6/7 to user after 1/2/3/4/5 chases (max 5 chases)
Master Chase: Single-target Wind/NE hybrid attack at True Cap Break Level 1, [True Cap Break Level 1, Instant Cast & Hero Boost +50%] for 1 turn to user, removes Master Mode |
|
 |
War-Awoken Star Cyclone |
TASB |
NAT |
|
0.01 |
Tactical Awoken Mode, +500 ATK & +500 MAG to user
Tactical Awoken Mode: Wind Ability Boost, Triplecast Wind, Unlimited Wind Hones, Cap Break Level 1 to Wind Abilities, Wind Ability Damage +30% & ATB Speed x1.1 to Wind Abilities; Ends after using 8 Wind abilities
TP Max: AOE Wind/NE hybrid attack at True Cap Break Level 1 |
|
 |
War-Awoken Star Cyclone (Weapon Skill) |
TASB |
NAT |
Wind, NE |
0.01 |
Single-target Wind/NE piercing hybrid attack at True Cap Break Level 1, Instant ATB 1 & Instant Cast 1 to user;
During Tactical Awoken Mode, Cap Break Level 2 & ATB Speed x1.2 to Wind Abilities, and Weapon Skill Blue/Gold if user has at least 0/10% Wind Boost
WS Blue: Dualcast Wind 3, Instant Wind 3 & Weakess Damage +30% for 3 turns to user
WS Gold: Wind Boost +50% to all allies |
|
 |
Soul Drive: Wedge (Wind) |
LBSD |
NAT |
|
0.01 |
Soul Drive Mode & Instant ATB 1 to user
Soul Drive Mode: -1 SB Gauge Cost & Instant SB Cast; Grants En-Wind to members with/without En-Wind & Quick ATB 1 to user after casting SB, removes Soul Drive Mode |
|
 |
Super Flash (Wedge) |
LBG+ |
NAT |
|
0.01 |
Quick Cast 1 to party, Deadly Strikes or Sorcery Damage +15% to En-Wind members & Instant ATB 1 to user |